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KeeperRL is a Dungeon Keeper remake in roguelike style. You can build your dungeon in real time, and possessing a minion turns the game into a classic roguelike.The game is available for Windows and Linux.
Second alfa version of KeeperRL is released. Things have been generally cleaned up, bugs fixed, etc. Imps have better AI. The village now contains real heroes, so you can do the first move and raid it with a minion of choice (or with a team - in the future). Or you can traditionally wait for them in your dungeon, and then simply finish off the women and children. Whichever you prefer. KeeperRL alpha3 is released. Many new ways of killing heroes are present, like rolling boulders over their bodies. Monster intelligence is greatly improved. It's possible to gather teams of monsters now, so you can take your hell hounds out for a walk to the forest. You can also be a hero and explore a 10 level dungeon and huge wilderness with random cool stuff.
This installment brings you new, shiny graphical art. And besides that, lots of new goodies.
KeeperRL alpha5 is released. This is a big gameplay update. The Keeper mode features a simple economy with wood, iron, and other resources. You now build your dungeon on the overworld level, by digging into the side of a mountain. The dungeon heart is replaced by the Keeper character, who can develop into a powerful wizard. He uses his black magic to raise corpses, animate golems, etc. The adventure mode received new quests, locations, items, etc.Detailed changelog: -Castle location. -Better mouse support. Telepathy. -Word of power, summon insects and deception spells. -Dragon cave. -Wood, iron, stone and mana resources. -Library and laboratory rooms. -Black market. -Necromancy, golem animation, beast taming, humanoid breeding and spellcasting "technologies". -High scores table, end game stats. -Improved world map view. -"Easy" and "hard" difficulty levels in both modes. -More in-game help for everything.
-More villages: dwarves, lizardmen, warriors, 3x bigger map -Retiring Keeper games, attacking a Keeper's dungeon with an adventurer. -Tech tree with 21 advances, tech books hidden on the map. -Capturing prisoners, executing, torturing or using as labor force. -Saving and loading games. -New traps: alarm, web, terror, and surprise. -Minion equipment management. -Easier room building UI. -Minimap. -Selecting rectangular areas with <shift> -Tab with village list and info. -Minion limit increased to 40. -Better teams UI. -Button for fetching items from outside the dungeon. -Controlling minion tasks. -Scrolling with arrows. -Keeperopedia.
a silly bug that caused the game to crash if you pressed the mouse wheel in adventure mode (not that it had any function, anyway)
It features a few good gameplay improvements, but most importantly an awesome soundtrack and better graphics. I've also fixed a lot of issues of the previous version reported by the players.Changelog: -Three new music tracks. -Graphical decorations of UI. -Barricades and bridges. -Torches and lighting. -More interesting elf behaviours. -Locking doors. -Combat balance improvements. -Improvements on how minions pick equipment and consumables. -Keeper can work in laboratory. -Keeper becomes more powerful when leveling. -Fixed a bunch of crashes and bugs.
A lot of good news today! KeeperRL has reached its funding goal on Indiegogo! A big thank you to everyone who contributed!Second good news: Alpha8 is released. Click to download. This is the last publicly available alpha release, so think about donating on Indiegogo to get access to future versions!Changelog. -Friendly and unfriendly vaults with dragons, etc. Found when digging deep into the mountain. -Day/night cycle. -Dwarf town moved to the top level. -Vampires have night vision. -Many optimizations and bugfixes.
After over two months of hard work, KeeperRL alpha9 is released! Major changes include new graphics, interaction with randomly generated deities, and the concepts of minion morale and efficiency. Because I love producing trailers, below is a trailer for this version! Further down you'll find the changelog.As I mentioned before, starting from this release the graphical versions are paid, and they are accompanied by a free ASCII-only release. Besides graphics and music, they are absolutely identical. You can get both of them from Itch.io. If you've backed the project, you'll receive an email with a download key very shortly.Changelog: Building of shrines, worship and sacrifice, and a lot of effects involving these. About 40 new tiles. More intelligent dragons that can be worshiped. Specialized storage types. Minions automatically replace equipment for better. Room efficiency. Minion morale. "Dispatch imp" order. More different vaults. Willpower stat. Weapon prefixes: flaming, silver and poisonous. Boots of levitation. Rings of poison and fire resistance.
KeeperRL alpha10 is ready. This is a pretty big update, with significant changes in minion behavior and economy. Besides that as usual more content, more minions, more everything! Minions immigrate to the dungeon instead of being spawned by player. Minions get paid to do work. Ghost, succubus, doppleganger, harpy, goblin shaman, werewolf and kraken minions. 10 new music tracks. Gold and minerals to loot from villages. Bandit raids. Bandits can disarm traps. Ritual room. Eyeball structure. Only tiles currently seen by minions are visible in keeper mode. Improved workshop priorities. Boulders can destroy walls. Spell of cure poison. Floor owned by the Keeper is now distinctly marked. New UI style.
KeeperRL alpha11 is released. This update features a massive graphics improvement as well as many gameplay changes. New UI graphics. Many bugfixes. Much nicer mountain tiles. Naturally flowing rivers. Many new messages in keeper mode. Torches are now attached to walls. Added gnomish villages under the mountain Big morale penalty if village leader is killed. Double mana for killing enemies in their sleep. More intelligent dragon attacks. Removed the old adventure mode (only adventurer vs. keeper is left now). Use right click for many keeper mode actions. Undead injuries rebalancing. Temporarily removed shrines. Renamed goblin to orc and gnome to goblin.
KeeperRL alpha12 is out. This release took longer than planned, but I think it's well justified. Besides a few bigger gameplay changes, I fixed a big number of issues and added many small improvements. The game is now a lot closer to being a mature product. There are also graphical changes, the first fruits of my collaboration with Artur. See for yourself The free and paid versions are available from Itch.io. As usual, the free version is the same as the full release, minus graphics and music. If you've already bought the game before, you can download the new version from your personal itch.io link.Changelist: Mac OSX support. New, beautiful main menu and loading screen. New rooms: workshop and jeweler. Enemy villages now have immigration. Bandits try to steal Keeper's gold. New minions: bats and cave bears. Nocturnal and cave exploration tasks. Wolves arrive and stay in packs. Club and heavy club weapons. New spells: magic shield, force bolt, stun ray. New kind of vault. Orc shamans now heal their allies. New experience level formula based on attributes. Clickable messages that scroll to the relevant location. New keeper, imp and some other sprites. New UI for picking up items. New UI for handling multiple teams. Resource management balancing changes. Saved and retired dungeons are now portable across different platforms.