Author Topic: ADOM 1.2.0 Prerelease 18 now available for everyone!  (Read 6155 times)

Thomas_Biskup

  • Rogueliker
  • ***
  • Posts: 90
  • Karma: +1/-0
    • View Profile
    • Email
ADOM 1.2.0 Prerelease 18 now available for everyone!
« on: November 01, 2013, 12:47:59 PM »
Hi everyone!

Team ADOM is very happy to announce the release of ADOM 1.2.0 Prerelease 18 to the general public. You can find all the details in the following blog post: http://www.ancientdomainsofmystery.com/2013/11/adom-120-prerelease-18-is-available-for.html

The list of changes since the last public release is pretty long, details can be found here: http://www.ancardia.com/changelog.html

Most important probably is the ingenious NotEye integration that now provides an amazing graphical tile mode for ADOM - and tons of new features, bug fixes, balance adjustments and more.

Enjoy!

Thomas Biskup & Team ADOM

AgingMinotaur

  • Rogueliker
  • ***
  • Posts: 805
  • Karma: +2/-0
  • Original Discriminating Buffalo Man
    • View Profile
    • Land of Strangers
Re: ADOM 1.2.0 Prerelease 18 now available for everyone!
« Reply #1 on: November 01, 2013, 02:10:22 PM »
Wow! I'll give it a spin tonight. Very cool of you to make this universally available. I hope it will generate the kind of attention you want. Thanks TB and the rest of the team, and good luck on the path ahead!

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: ADOM 1.2.0 Prerelease 18 now available for everyone!
« Reply #2 on: November 01, 2013, 03:20:41 PM »
A wise move indeed considering the Greenlight aims and such---gotta reach out to all.   8)

That said:  When the time for Greenlight and such does arrive, you MUST be sure that the version presented doesn't need to remove or do anything at all with the adom.data directory or anything else for that matter---everything should just be good to go by default so all curious people stand exactly zero chance of having an issue that distracts them from diving into the game.   Greenlight can well be a ruthless, highly critical place---you want to present the game ultimately with a triumphant fanfare not with a "But wait, hold on, there's a bit of housekeeping to do first!..."

Log for the curious:

Quote
- heart beat sound added for low hitpoint warning
- highlight mode now works with NotEye ASCII mode
- the "Auto_Swap_Neutral" feature has been disabled as it is not working correctly (we could not fix it in time for this release)
- Bug 1973 - Mindcrafting undead doesn't damage player
- Bug 2366 - Book starsign gives undocumented +3 Le
- Bug 2401 - Text says leaving the chain counts as a win
- Bug 2404 - Underscores behind values on display after faulty ':=' command
- Bug 2411 - Character color not updated
- Bug 2412 - No screen updates on OSX Mavericks
- Bug 2413 - Amount of gold is used as maximum in dialogs where one is exchanging more than one gold for a good
- Bug 2414 - Hunger penalties to stats not shown until redraw
- Bug 2418 - Moving the minimap makes NotEye crash
- Bug 2424 - NotEye crash after resizing/maximizing the window
« Last Edit: November 01, 2013, 03:32:09 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

malignatius

  • Newcomer
  • Posts: 42
  • Karma: +0/-0
    • View Profile
    • Email
Re: ADOM 1.2.0 Prerelease 18 now available for everyone!
« Reply #3 on: November 01, 2013, 07:46:31 PM »
 Yay! I unfortunately missed the indiegogo campaign so this is awesome!

Edit: Damn. couldn't get to run on OSX 10.8.5
« Last Edit: November 01, 2013, 08:19:10 PM by malignatius »