Author Topic: The Veins of the Earth development feedback BETA 13  (Read 44120 times)

Avagart

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Re: The Veins of the Earth development feedback BETA 11
« Reply #270 on: November 28, 2015, 07:47:06 PM »
Congrats for new release! :) I'm sorry but I have to start with bug reports...

I was on first floor. I killed shopkeeper and some monster, get loot, and use downstairs. It's impossible to go down.
Code: [Select]
Lua Error: /mod/class/Game.lua:568: attempt to compare number with nil
At [C]:-1 __lt
At /mod/class/Game.lua:568 leaveLevel
At /engine/Zone.lua:792 leaveLevel
At /mod/class/Zone.lua:65 getLevel
At /mod/class/Game.lua:594 changeLevel
At /mod/class/Game.lua:1207
At /engine/KeyBind.lua:241

Weird things about skill points still existing. When leveling up, on main stat screen, I see that I have 2 available skill points. In skill menu I see that I have 0 skill points and 4 background skill points. When I added one skill point to background skill, number of skill points changed to 2.

Zireael

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Re: The Veins of the Earth development feedback BETA 11
« Reply #271 on: November 29, 2015, 01:42:24 PM »
Thanks for the report, Avagart. Stairs bug fixed. As for stat points, I'll try to look at it but no promises - only two days of free time left...

Avagart

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Re: The Veins of the Earth development feedback BETA 11
« Reply #272 on: November 29, 2015, 03:53:22 PM »
Thanks :)

Zireael

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Re: The Veins of the Earth development feedback BETA 11
« Reply #273 on: December 27, 2015, 08:12:23 PM »
No idea what the deal with the stat points is, but I've fixed a lot of other old bugs. For instance, players now trigger AoOs and situational stuff such as protection from alignment now works properly (it was being overwritten instead of appended).

Someone upthread complained about poor visibility of items/NPCs. I've found a bit of code in T-Engine 1.3.3. which allowed me to highlight items and actors on mouseover - this should alleviate the problem.

getter77

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #274 on: January 12, 2016, 05:49:40 PM »
In the realms of reality this time, in an apparent grand change of face.

Hmm...

http://dnd.wizards.com/articles/features/systems-reference-document-srd
Brian Emre Jeffears
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Zireael

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #275 on: January 13, 2016, 10:32:34 AM »
I saw the info yesterday, checked it out, looks sweet!
I'm unlikely to incorporate any of the D&DN ideas though, I don't want to step on any toes and I want to put my own spin on things.

This reminds me, I had a item damage system drafted up similar to the one used by many MUDs (as I don't understand the d20 item damage at all).

Further Veins work will commence once T-Engine 1.4.0 is out - it's being beta-tested as we speak.

Zireael

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #276 on: February 16, 2016, 08:15:20 PM »
I've done some updating for 1.4.0 - quite a few things broke. Among the good news, I no longer have to maintain the tweaked_ui, which was taking up quite a lot of c&p code.

The item generation is now much more robust, allowing for instance to generate items with specified egos.

My net's flakiness is the main thing preventing beta 12 from being out.
In other news, I've done a ton of bugfixes and UI improvements, and content additions.

getter77

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #277 on: February 16, 2016, 08:19:39 PM »
That's great!
Brian Emre Jeffears
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Zireael

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #278 on: March 02, 2016, 06:35:08 PM »
I have added some logging to skill points to verify it works as intended. It does.

To prevent player confusion, I made two important changes.


Level up screen reminds you to use the class points first


Backgrounds no longer affect your skill points - all they do is give you a free +2/+2 skill bonus feat

Zireael

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #279 on: March 04, 2016, 01:31:59 PM »






The trainer option, which has been in the game for quite some time, is finally playable! (Not completely as I envisioned it, a few rough spots to polish, but still!)

Zireael

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #280 on: August 06, 2016, 09:36:40 AM »
As you probably noticed, VotE was put on hiatus as I found a job and needed something less intensive to occupy my free time.

Right now the job let up a bit and I'm trying to bring VotE up to speed with all the updates to ToME that happened in the meantime :D

getter77

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #281 on: August 06, 2016, 12:12:40 PM »
Awesome on all fronts.   8)
Brian Emre Jeffears
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Zireael

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #282 on: August 07, 2016, 03:37:35 PM »
Thanks getter, for being the voice of support I can always count on.

Updated to whatever the newest ToME version it is now.
Anyway, the game now counts how many times it attempted to generate a level and bails out after too many. Currently the limit is 50. More testing is required to determine a more appropriate number.

Also, the events (random effects on dungeon levels) seem to be working AT LAST - to think I started working on them in 2013 and never noticed that the function was being called too early :D

I am still leery of putting a new beta out, I think it needs more testing... On the other hand, players might have forgotten there was even such a game :P


getter77

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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #283 on: August 07, 2016, 10:44:00 PM »
You are very welcome!   :-[

Just take all the time you need to tinker with the bits and pieces---nothing like a shiny new substantial release to kick off a new period of fresh activity and remind existing folks and entice the newcomers alike.   8)
Brian Emre Jeffears
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Re: The Veins of the Earth development feedback BETA 11.5
« Reply #284 on: August 11, 2016, 01:21:23 PM »
You are very welcome!   :-[

Just take all the time you need to tinker with the bits and pieces---nothing like a shiny new substantial release to kick off a new period of fresh activity and remind existing folks and entice the newcomers alike.   8)

Hello Getter, been awhile, but im back , hopefully for a long while.






This game is looking good!

Never used T-engine myself.