Author Topic: Possession - 7DRL Success (Updated 10/1/14, Version 1.2)  (Read 9758 times)

Rickton

  • Rogueliker
  • ***
  • Posts: 215
  • Karma: +0/-0
    • View Profile
    • Weirdfellows
Possession - 7DRL Success (Updated 10/1/14, Version 1.2)
« on: March 21, 2013, 04:00:43 PM »
In this game you play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter.

Features:
- 5 levels, each with unique possessable monsters
- A wide variety of creature powers
- Exploding bodies!
- Item-less gameplay
- A monsterpedia, which tracks the details of the monsters you possess
- Quick to pick up and play
- Humorous descriptions
- Separate ASCII/graphical modes for creatures and the environment


Give it a try! Playable on Mac, Windows or Linux
« Last Edit: October 01, 2014, 10:15:42 PM by Rickton »
Creator of the 7DRL Possession: Escape from the Nether Regions
And its sequel, simply titled Possession

ekolis

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 186
  • Karma: +0/-0
  • get ye dennis
    • View Profile
    • Ed's home page
    • Email
Re: Possession - 7DRL Success
« Reply #1 on: March 22, 2013, 04:59:20 AM »
In this game you play as a ghost escaped from the Nether Regions

So you play as a fart?

Sorry, couldn't resist! :D

Seriously though, sounds interesting. Reminds me of old-school Posband, before the focus on playable monster races instead of actual possessors...
The Ed draws near! What dost thou deaux?

>EAT SANDVICH

guest509

  • Guest
Re: Possession - 7DRL Success
« Reply #2 on: March 22, 2013, 10:12:06 PM »
  People should really check this one out. Cool concept based game.

Rickton

  • Rogueliker
  • ***
  • Posts: 215
  • Karma: +0/-0
    • View Profile
    • Weirdfellows
Re: Possession - 7DRL Success
« Reply #3 on: April 29, 2013, 06:18:33 PM »
Version 1.1 is released!
Mostly interface changes and fixes, the only real gameplay change is that monsters won't cast spells on you when you're a ghost (because it's basically an unavoidable insta-kill).

(Links removed due to being out of date)


Changes:
- Friendly and enemy summoned mushroom men are now different colors.
- A new "options" menu, which lets you switch the game to/from fullscreen, change the resolution, and change the keyboard refresh rate.
- You can set your name and gender when starting a new game.
- Clicking an adjacent enemy now attacks it as well as targeting it.
- Gameplay tweak: Creatures will not cast spells on you if you're a ghost (it was just too cheap otherwise).
- Fixes:
   - Changed the pathfinding algorithm so that monsters will move through diagonal spaces.
   - Fixed various typos and inaccuracies.
   - Moving into a wall no longer wastes a turn.
   - Allied monsters now attack enemies next to them. They still won't chase them unless the player sets the enemy as a target (this is intended).
   - Trying to move the targeting cursor through an unseen area no longer resets the cursor.
« Last Edit: October 01, 2014, 10:15:57 PM by Rickton »
Creator of the 7DRL Possession: Escape from the Nether Regions
And its sequel, simply titled Possession

Rickton

  • Rogueliker
  • ***
  • Posts: 215
  • Karma: +0/-0
    • View Profile
    • Weirdfellows
Re: Possession - 7DRL Success (Update: Post-7DRL Version 1.1)
« Reply #4 on: October 01, 2014, 10:14:29 PM »
I've released a new version of the original Possession. No gameplay changes, but this adds support for graphics, though it has nowhere near the polish and fancy effects that Possession 2 has. Not sure if it'd really matters that much to roguetemplers, but maybe there are actually some people here who hate ASCII games.

There are separate settings for creature and environment graphics, so if you like having ASCII characters for creatures, but want a graphical level, you can. Or, if you like having creature graphics, but an ASCII level, you can, too.

If you haven't played it, give it a try. It's free, and playable on Mac, Windows or Linux.

This isn't Possession 2. It uses the same sprites, but Possession 2 has much more polish and flair. I'm still continuing to work on Possession 2, and while I am posting them to the roguetemple forums, if you're interesting in receiving exclusive updates and info, go ahead and sign up for our newsletter!

Screenshots:


Full Graphical Mode

ASCII creature mode


ASCII environment mode


Full ASCII mode
Creator of the 7DRL Possession: Escape from the Nether Regions
And its sequel, simply titled Possession