Unity + 7DRL 2016 hype!
Hard drive with all my old projects failed, and like a sucker I hadn't gotten around to making backups. So I'm starting from scratch this year! As a warm-up the last few nights I've been slapping together a minimal RL in Unity. I'll post it up on Friday (edit: download link
) before the challenge officially starts, maybe it will be useful to someone.
I'm going back to basics this time around, no silly 3d hack and slash (2012
), no weird time mechanics and non grid maps (2013
), and no weird viewport sizes and control schemes (2015
). Just turn based on a grid like mother nature intended.