Nice. I did have a quick look at an earlier version, and found it very promising then. Not a tactical RL, the game struck me as highly originial in trying to bring some principles like random content generation into a genre that's more of a strategy/text adventure hybrid (a lot of interaction happens in the form of multiple choices, à la the old Choose Your Own Adventure-books). Definitely doing some important field work on mostly uncharted frontiers of procedural generation game design (semi-random prose, etc).
As always,
Minotauros