### Author Topic: ElonaPlus (Now at v1.66) Updated English Translation  (Read 25104 times)

#### Lucentdepths

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##### ElonaPlus (Now at v1.66) Updated English Translation
« on: July 29, 2012, 12:30:01 AM »
*Disclaimer* : I am not a part of this project, just a longtime player of Elona and longtime user of roguetemple that noticed a new release and figured someone should put it up here. I also did a web translation of the changes from the original game to post it as well.

Quote

https://www.axfc.net/u/3785795.zip

Version 1.09 is up on the Japanese wiki now

Took a sec to get the right link.. you may have to click a couple pages. Chrome translate could be helpful. I'll try to get permission to host updates on an english server, but in the meantime, here you go.

A translation of the changes from Elona 1.22 to Elona Plus (1.22 is the last version before Noa quit production and released the source to the new team)

I would like to point out that the overworld map has vastly expanded, something that was always in the plans for Elona when Noa created it but never actually happened.

ITEM CHANGES

Additional items and various new elements, enchantment, artifact for a fixed item reference.

Equipment such as a city of civilians by curse NPC (neutral characters are excluded) abolition of teleport.
When throwing an item, it comes off in spite of the low probability high throwing skill is gone.
Due to changes in the magic potion of resistance to change-resistant element attribute potion.
Significantly increase the efficacy of the blood of Hermes.
Abolition of the decline from the zombie potion drop.
In aphrodisiac degree rise in friendship is to stop friends. It is necessary to use more than the testimony of friendship · ★ souvenirs.
To be elected from all types of materials generated out scroll material, material from the box.
Abolition of the scrolls of acquired auto-save capability.
All Skills to support the increase of growth potential skill by the scroll.
Ability to change the width variation of the scroll when using the equipment in feather.
Adding new magic spellbook, the Feather. Dependent dexterity, difficulty level holy shield.
As the emergence of the end certificate.
Renkin effect due to the rod of alchemy items, such as a treasure chest box is disabled.
Adding value to speed Kyuraria experience.
Change without no error fell to eat with a fortune to maintain.
Bread has created a particular item needs to be fluffy.
Increase the type of disk BGM.
Increased to 100% of damage to the blanket out of the number of times.
Can not read a treasure map and the area is not a first reading.
Dependent increase in the damage of landmines hierarchical level (equivalent to 123 level floor if 123). There is a pretty village?
On the ground to defeat the NPC, such as the city to become a low-power shortage.
To be sold at the Embassy Parumia deck is written right in the dungeon.
Additional deed of moving. Can move the house, such as keeping the interior of the house.
Use of material adjustment, the rate available, the name, the point of collection. Genetic material is also available in Skills animal system.
Increase the probability of artifacts available in the lottery fixed.
From random, as well as changes in the selection formula of Moon Rune gate.
You can get the chocolate and interfere with the NPC of Friends of the soul more than in February.
Do not worry about the enemy would get would unique. S character seems to explode Cooking skill is low?
★ changed to "bow necklace of machinery" is indeterminate rest of Aruba.
Significant changes to the type of recipe for synthesis.
Enhanced damage modifier of battle-ax, so hit up a fix.
PV change from rise to rise DV is long spear.
Enhanced die face of crossbow.

SKILL CHANGES

Changes for each skill is skill reference.

The initial character of all skill possession firearms skills. Level 4.
To limit the number of coins is 30 sheets of platinum required for the training. Reached at skill level 140.
To limit the number of coins is 50 sheets of platinum required to obtain new skills.
Increase from 3 to 15 the number of skills can be displayed track.
Do not put a value skill, experience other characters to attack the punching bag hung.

MAGIC CHANGES

Changes in each magic magic reference.

Review of the magic dice. Power has been rising as a whole.
If the success rate to 0% will be cast, is corrected to 5%. 1 to 4% if intact.
Due to failure in the stunned monster summoning chant confusion, is limited to players.

STATE/STATUS CHANGES

To sleep to recover in the potential attractiveness of magic.
So there is a skill that can get twice the experience value with a probability of dependent learning.
Will be making changes to the notation. In addition, as related to the power of the attack.
If a player has obtained a foot-friendly smile, is also effective as a pet.
Impossible to completely disable up much resistance. Of course if you make less damage is of course only increase.
With a maximum capacity to increase disease by ether.
It is suicide to fail and wet state.
The status-dependent damage by anorexia and vomiting. The formula is a different player, fellow, otherwise people.
DV also decreases as a curse by damnation. In addition, change the formula for speed reduction.

FACILITY CHANGES

Change the terrain in the vicinity of Noieru, so as not to pure white map of the treasure.
BGM changes (such as a guild) of each town underground North Tirith.
Panel is impossible to approach an island in the upper right corner of the Rumiesuto. Residents, such as is not placed.
Panel also impossible to approach the image panel on the bottom right of the entrance Ruruu~i Rumiesuto.
Lana renovated north. However, currently there is nothing Yappari.

PROPERTY CHANGES

To change the type of door can be generated by the House board.
To come with a stay at home who have moved.
The initial inhabitants of Ogi is to be added only if the person was a person stay 0.
In the field is so difficult to fairly withered crops. I always die at a certain rate does not change.
Unique character is impossible to breed in the ranch.
Breeders, to shopkeepers to keep out the experience by walking journey.
Do not obstruct the visibility of the ranch fence.

MONSTER CHANGES

Occupational change some race of monsters. Accordingly, the change in possession skill.
Become a dog or cat Predator Brown Bear, and has become Priest-twin tail silver wolf.
Abolished the increase in PV due to level of DV. Value of mitigation and avoidance is determined by the correction only race-equipped skills.
As do attacks and remote nurse in white neighbor. Recovery action in the rain at the time of dying of healing, healing hand is not used.
To use the magic is magic from a distance of Elea.
To use the remote attack "crossbill" Fallen Angels.
Bell changed its name to Platinum and Silver Bell.
Levels increase the generation of Big Daddy.
If Big Daddy is killed by the enemy, so you do not emerge Little Sister.
Do not drop anything to defeat the monster was divided.
Weakening of the resistance of metal.

PET SYSTEM CHANGES

AP system by adding skills, and possible changes to AI. AP reference.
Additional system evolution. Evolution table reference.
Slave traders, a new monster in the stable is also available for purchase depending on the level.
Servant of God is a limit increase, depending on skill level join faith.
To be able to peer in situ by unique random appearance of defeat. Arena is not covered by pet.
Ability depends mainly on training costs in the training center. Rise also increased the potential of one-per-skill.
The ability to verify the costs 1000gp pet shop information.
Pet when satiety is pink the color of the HP gauge.
Skills to increase growth in the non-initial acquisition. In addition, all the skills need to make her remember the skill grow slowly walking journey.
Weightlifting, walking journey, useful per play. Swimming skills also grow new clothes.
Means a significant increase in speed increases. Non-prejudicial pets are joining the low-level skills, items, such as AP.
Mode can be switched to defense mode and attack pet items in specific skills.
Move and attack in defense mode and engage it was not carried out, reduced to 1/3 damage taken.
Can be disabled for permission to pick up ore-water fountains be switched Torture Kui pick up the whip.
Increase in the number of species of fairy vomit.
To be displayed when the degree of friendship to remove displacement due to unique character of fellow, spoke.
Little Sister of fellow is so that they are not counted in the number of dead also killed.
If the pet has used the magic skills and monster summoning system, to be disabled.
Add an event is related to pet event during sleep.

REQUEST CHANGES

Be sure to get seeds to harvest reward request.
At the request of at Noieru harvest is to be covered with snow background.
To capture the deepest hierarchy so that it is dependent on the degree of difficulty from level-dependent request.
To so as to increase the platinum coins instead due to the rising fame, gold coin of compensation is reduced.
To get a medal as a small amount of dependent probability hierarchy, fame at the feet of dependent random value at the time of Fear defeated boss.
Body 10 so that the maximum number of rewards Little need rescue.
Expanded to add a sub-quest of Noieru.

OTHER CHANGES

The equipment can be enhanced in the armorer's shop in the town. Up to a maximum of +10.
Belongs in the Fighters Guild is half the cost enhancement.
Possible solution to the curse of equipment in the equipment, including a pet in the healing hand of the town.
Belongs in the Fighters Guild is also half the cost.
Item in the store to be replaced 48 hours, except for trade store, trade store 196 hours (day = .
So that the luxury casino prize in the number of bet-number winning streak. Rate increase if you win win antibodies are also available as ether.
So it can be displayed in the log from the configuration given the damage.
To so as to increase the probability of karma is high enough at the well wishes.
In full possession of unrelated Fri dependent fame level taxes. Is very effective (? Tax evasion) tax savings by piggy bank.
Note too extreme reduces the possession with the intention of anti-tax money, because it depends on the number of turns in total.
Extension of the showroom is on. Pum, pet team has become. Pet.
Change to fix the notation fix hit attack.
Value changes in the amount of experience when defeating enemies. So many enemies at a higher level than me, at least as low enemy.
The level of fear that is generated random value, so that also depends on the degree of progression of the main quest and capture the deepest hierarchy.
Change to a fixed formula to obtain three auto turn a turn from material collected.
Saved by the F1 key, F2 key can be loaded by.
Lighter save data. Speed ​​and load.
Additional imaging materials, replacement. Such as replacement of BGM did not get permission checks redistributed.
Prevent them from being sent to the net Please log.
Specification changes of crustal deformation random occurrence. Similarly when continental drift, a random value all Fear is regenerated.
Items disappear disappear without mercy even in the middle Nefia capture, have fallen. Facilities are no longer visible in the area of ​​visibility that it has entered into previously.

Additional acrylate-Teora unique character, to Lana. Be added depending on the game progress Parumia also.
Yakatekuto an altar to the altar of the bottom right corner of the earth truce of the gods.
To depend on the hierarchy capture the main quest progress and the deepest level of Fear random value.

Edit: Update 1.66, see latest posts
« Last Edit: April 11, 2017, 06:15:44 AM by Lucentdepths »

#### getter77

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #1 on: July 29, 2012, 02:57:42 AM »
Touched up the link a bit, nice to see things still moving since 1.08
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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#### Irinka

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #2 on: July 29, 2012, 09:44:52 PM »
Thanks for posting - because of you I have learned about the game and I must say I am stunned by how good it is. Is there any place besides elona.wikia.com where information about the game is stored? Maybe some tricks and tips for beginners? So far I got killed numerous times by monsters and once by people displeased with my ability to play piano

#### Lucentdepths

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #3 on: July 30, 2012, 12:12:05 AM »
http://homepage3.nifty.com/rfish/index_e.html/

This is the homepage for Elona - NOT Elona Plus. The original game developer finally moved on and ceased development, sending his source code, notes, maps and whatnot to the new team he was allowing to take over.

However ElonaPlus is really just Elona getting fixes, updating systems, adding more content etc. So a lot of this stuff is going to be relevant. You can peruse the forums for tips, or ask for help. There is also an english wiki, not sure how extensive that is.

Be wary. Elona is a very weird game.. and the difficulty can spike like crazy.

Watch out for kobolds. Early game creature that can truly *F* your world up. They shield bash you, which causes an off-balanced status called *dimmed*. When you are Dimmed you basically take massive damage from everything because you're too out of it to avoid attacks properly etc. Something like that. Its dangerous either way. Dont let kobolds get close!

In a room full of creatures, if you are using magic spells or the F key to fire your ranged weapon, be advised that it autotargets the closest / closest enemy. If you're strong you can just hold down F or your spell shortcut and rapid fire/cast until everything is dead. But... if there are any non-hostile NPC's there you will end up hitting them to eventually. The * key on the numberpad is the default target selection key. Live and Die by it.  Nothing like going to sweep a room and accidentally shooting that Big Daddy that comes around the corner and having him gib you with his shotgun at close range.

Thats another thing, shotguns have an effective range for good damage of something like 2 squares, so stay 3 squares away at least. They are slow, its easy. Of course I could be off by a square, in which case you should stay 4 squares away.. heh.

***

Performer.. great way to make money and even items that get tossed at you.

But you have to watch out for the rocks. Some NPCs, especially some named ones like Loyter and He who walks in darkness (or whatever his name is) are EXTREMELY hard to please. Dont expect much great success / legendary success until you're like 20+ with performer, depending on your charisma. High speed is incredibly useful to make the performances finish faster and have less of a window to get killed by your audience.

Get as many pets as you can accomodate and go into your home. Play for your pets. No matter how bad you play, they will never kill you. The skill gains will be slow, but enough. Once you get maybe 6 or 7 skill, you can attempt playing in towns around low level NPC's but its still easy to die from them. And if high level NPCs.. guards.. named.. shopkeepers.. you name it.. happen to wander by. you die.

I would suggest getting to about 10 or so (with as much charisma as you can manage and any charisma and +perform skill equipment.

Then start doing easy "Party Time" quests.

They are not really 'easy'. You will die, a lot. You must learn which of the NPC's  you have the skill to play around in these party rooms and keep the ones that are dangerous out of your line of sight (they cant hear you then). As you get better you can play for the harder ones and/or position yourself with more NPCs in your sight to make more money off each performance. If rested, depending on speed, most characters can play 2-3 times in a party time if fully rested, not encumbered, and not murdered by the audience!

The more people listening the more your skill increases.. but only if you FINISH the performance without interuption. So it takes a while. Palmia typically has the most party time quests. As said before, you will die a lot.. but it is OKAY..

Here is why.

If you want to risk playing at low skill in the open world, go right ahead, but be aware of this. If you die in the regular world, the full death penalty (once high enough for it to apply).. will hit you. That means you can randomly lose items including equipment and take irreversible damage to your stats. Sure, you can gain your stats back by training them as usual, but it will slow you down. If you are practicing performer in these situations chances are you will be able to die in a rapid fire manner and soon find your stats so low your entire character is useless. Not to mention losing charisma (and speed due to strength loss causing you to be too weak to carry your stuff) is a self fulfilling prophecy of death as you become even less likely to succeed.

If you die in a quest world such as party time... there is no penalty. The quest simply ends.
« Last Edit: July 30, 2012, 12:22:38 AM by Lucentdepths »

#### Irinka

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• Posts: 17
##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #4 on: August 01, 2012, 07:32:36 AM »
Yes, I noticed the game is weird. Sometimes in nice way, sometimes in not very nice... but overall, it's really amazing Thanks for the tips!

#### Quendus

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #5 on: August 01, 2012, 05:15:32 PM »
I gave it a try, but the keyboard controls are a bit broken on my laptop - I have to press shift to make the numpad work (my laptop has a numpad, but no numlock), and the shift key backs out of menus... I've tried this with auto-numlock both on and off.
Unfortunately I don't have any spare usb keyboards floating around.

#### Quendus

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #6 on: December 16, 2012, 08:50:59 PM »
I just found that Elona+ version 1.12 was released sometime in November ( http://wikiwiki.jp/elonaplus/ ). Feeling curious about whether there was a way to fix the non-functioning numpad, I went into the config.txt file and found that replacing
Code: [Select]
key_north. "8 "key_south. "2 "key_west. "4 "key_east. "6 "key_northwest. "7 "key_northeast. "9 "key_southwest. "1 "key_southeast. "3 "key_wait. "5 "with
Code: [Select]
key_north. "8"key_south. "2"key_west. "4"key_east. "6"key_northwest. "7"key_northeast. "9"key_southwest. "1"key_southeast. "3"key_wait. "5"allows me to use the numpad for movement. Still need to play the game, but now that the interface is fixed I'm looking forward to it.

#### Krice

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #7 on: December 17, 2012, 01:59:01 PM »
Yes, I noticed the game is weird.

I think this was the roguelike where you can have a girl as pet. It's japanese for sure.

#### Legend

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #8 on: December 23, 2012, 06:53:37 AM »
Any way someone could post a direct link? No clue which link to click. Is the game in English?

#### getter77

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #9 on: December 23, 2012, 12:47:27 PM »
It is just the first dropbox link towards the top of the page of the Wiki site.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

#### Legend

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #10 on: December 23, 2012, 06:40:02 PM »
It is just the first dropbox link towards the top of the page of the Wiki site.

I think that is for the old Elona. Not ElonaPlus. At least that was the impression I got since the version numbers didn't seem to match up.

***Edit. Sorry. I was originally looking on the Elona wiki that was linked in this thread. Found the Elopnaplus wiki through google. Thanks.
« Last Edit: December 23, 2012, 06:45:17 PM by Legend »

#### getter77

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #11 on: December 24, 2012, 02:42:54 AM »
No prob, I should've specified the one Quendus linked a few posts up as the correct Wiki for it.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

#### Legend

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #12 on: December 24, 2012, 06:44:04 AM »
Interesting game. The soundtrack is nice and the gameplay is pretty interesting.

Would be nice to have better information of the character creation aspects though. Most the starting selections I just picked based on how they sounded since I didn't know what they did exactly.

I like how it can be played with a gamepad, but it copuld use some work. Especially in the tutorial where it still refers to keyboard keys instead of the gamepad buttons.

Inventory was a little confusing to navigate. Otherwise, I like the rest of the interface.

Too bad all the "class" descriptions are not translated. I can guess what a gunner class is, but no real idea what Predator class is.

#### Shin Majin

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##### Re: ElonaPlus (Now at 1.09) - With Changelog
« Reply #13 on: December 26, 2012, 12:43:09 AM »
Too bad all the "class" descriptions are not translated. I can guess what a gunner class is, but no real idea what Predator class is.

In the original Elona, Gunner and Predator are normally NPC-only classes, and thus are not properly balanced for player use, AFAIK.  Why they made them playable in ElonaPlus is beyond me, but on the bright side, most of a class' features aren't exclusive.

#### getter77

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##### Re: ElonaPlus (Now at 1.17) - With Changelog
« Reply #14 on: March 30, 2013, 11:43:16 PM »
Well, here's what's went down from v1.17 on back to v1.10

Quote
3/24/2013: We've hit 1.17!

bugfix: visitors to your home do not stay indefinitely anymore.
one new item, no new creatures.

3/10/2013: Now up to version 1.16, just like original Elona.

revamped hex/blessing status icons
furniture items are throwable by the player. Resulting damage is based on weight and throwing skill. Can't throw items that you are not allowed to pick up; can't throw items too heavy for your weightlifting skill. Can't throw wells but can throw moongates.
three new creatures and one new item.

2/16/2013: Version 1.15 is now out. From the devs, "Merry St Valentine's Day" 1) Stamina counter has been added.

2) Area 3 is under intensive development; but, no story access yet.

3) Added new skill based on firearms (100% hit rate).

4) Improved deflecting attacks with shields. Tonfa weapons are no longer shields.

5) Added three new pet evolutions. Evolution for Golden Knight servant improved.

6) Added randomly generated walnut for cooking (not just api nut anymoe)

7) AP skills added and revised. Breath and humorous skills modified. Non-elemental breath skill can reduce enemy magic. Bloodsuck skill improved. Stamina use increased.

Testing enchantment feature for non-unique artifacts. May be removed in the future.

9) Holy Veil and Prayer of Jua now have regeneration effect. Cheer skill stamina cost reverted and removed heal effect. Replaced boost and immediate heals for regeneration over time.

10) New item called the Coffin of Darkness can be used to summon up to 10 undead at a time. Unleash in the middle of a town for brainz!

11) Valentines Day event in February (in-game of course) where you can use a homemade chocolate kit to create homemade chocolate. Give as a gift to improve NPC attraction. Or you can eat it for yourself.

12) Fourteen new creatures.

2/5/2013: Elona+ 1.14 is a minor update adding a few items.

1) The third arc is introduced after beating the final boss in Remido (South Tyris main dungeon). An introduction by the the advisor in Palmia (the one who gives quests for North Tyris main dungeon) requires you to travel far east from Noyel to Mayroon. If this project continues, expect the Great Glacier and Mayroon to be the third part of the of the main storyline (

2) If you die in an area (North Tyris, South Tyris) without a home, you will be returned to the nearest town.

3) A pet evolution tree was added.

4) Warmage gets +3 initial Tactics skill.

5) The following game mechanics have been revised:  i) character sheet, ii) initial attribute resistances by NPCs, iii) equation calculating attribute damage, and iv) grenades have been nerfed.

9/11/2012: Elona+ 1.10 has been released. Check the wikiwiki page above, the download link is on the front page. Back up your save folder before migrating to make sure your saves will be safe, This is supposed to be the final version of the South Tyris expansion. The development of the expansion will continue, with a new continent added. However, it will take a long time to complete.

Looking over the changes, here are a few differences in 1.10:

PCC files seem to have a seperate folder now
Coffin of necromancy displays level in the name of the monster(?)
New monsters, evolutions, items, and skills
Fox brother and wisp (not known is this is normal or demon's soul) evolutions added
New monsters: mishaguzi and ek chuah (latter's sprite may be bugged, need confirmation)
Sugaar has the mishaguzi sprite tinted yellow, heqet has a new unique sprite
<Danger Swimwear> and <War Suit> artifacts added (unique sprites). These can be bought from Gavela "after a certain point in the game". Not sure when. To get one, it appears you have to give up your Awesome Swimwear. The options that appear when you talk to him are 30 pp for the war suit, and 20 pp for the swimwear, in that order. There is a 3rd option and the "goodbye" option when the menu appears, but it doesn't seem to do anything. If you have the swimsuit equipped when you choose, it will not disappear until you unequip it, which is obviously a bug. The options might only appear if you have enough platinum? It might be possible to get another awesome swimsuit from the Strange Scientist to get the other artifact.
Special actions: Megid Flame (elemental scar on visible enemies and removes their buffs) and Absolute protect (user takes damage instead of allies, might replace provoke on the defender?).
There is another learnable ability called Shining Wave, which is strength based and costs 20 SP. I do not know the requirements for it. It does a fairly significant amount of ranged magic damage to a target. It also has a new animation.
Wizard harvest has been nerfed, with wish rods not showing up, or maybe showing up less often. Coins and medals might also drop less often, and gold gains seem to cap at 800 per pile. However, it now has a chance to create ancient books and treasure maps.
Potions of potential effect is reduced from the huge boost in 1.09.
With card decks, the domains have been removed and the cards are now divided by number.
Blessed and cursed age lunches now act differently from normal ones.
Material kits might be generated randomly in dungeons now.
If you gain more AP from a kill, the AP notification is blue?
Cost of doujou function have changed. It costs 10k to leave a pet, and something around 30k per pet per training, but with reduced effectiveness. I can't check the training thing yet since the doujou I had to use is bugged.
Cost of running a "store" reduced. (Not sure if this is just for a shop, or building maint costs overall)