Author Topic: Bardess 0.6ANX migration testing thread.  (Read 2450 times)

deepshock

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Bardess 0.6ANX migration testing thread.
« on: July 25, 2012, 07:08:34 PM »
As always, it's here.

https://sites.google.com/site/bardesstemp/

I hadn't exactly been fast with updates. After wrangling in vain with Mono, I decided to check on ANX, and it was exactly what the doctor ordered. In the worst case scenario, things will be as they'd been since 0.6 PRC.

Roguebasin Entry:

http://roguebasin.roguelikedevelopment.org/index.php/Bardess

(Crossposted from Announcements, on the advice of Darren Grey)
« Last Edit: July 26, 2012, 01:03:31 AM by deepshock »
Bardess- A party-based roguelike work in progress. Currently in beta and miles away from a release state. Feedback is always welcome.

http://roguetemple.com/forums/index.php?topic=2228.0
https://sites.google.com/site/bardesstemp/

Ancient

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Re: Bardess 0.6ANX migration testing thread.
« Reply #1 on: August 03, 2012, 06:32:56 AM »
Someone ought to be honest with you and break the silence.

tl;dr: Bardess is still hopelessly stuck with Windows.

Using ANX for creating Windows builds still requires Linux and Mac users to install Wine and Mono for Windows. The last thing is the real deal breaker. We cannot use the native version of Mono which multiplies running costs beyond what using Wine itself takes. All this work on our part gives only a chance for the game to work.

You could compile Bardess with Mono under Linux/Mac to relieve us of emulating Mono to run the game. Releasing sources and saying "do it yourself" could also work. Unfortunately ANX is a work in progress and according to their website it does not have good support for Linux or Mac yet. Until ANX matures aforementioned two methods are still a gamble.

A surefire way to achieve platform independence is to replace XNA/ANX completely with something platform independent and go for Mono instead of .NET. In result you could still work under Windows but compiling for other operating systems would be trivial. Of course this most probably is huge amount of work at current stage.

Bardess is not fit for Roguelike Bundle and it is unplayable for anyone without access to Windows. I suggest you find other developers targeting only Windows (plenty of them around) and form another group within the Incubator.
Michał Bieliński, reviewer for Temple of the Roguelike

deepshock

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Re: Bardess 0.6ANX migration testing thread.
« Reply #2 on: August 06, 2012, 08:54:08 PM »
Understood. I will see what I can do, and look further into Mono before I release 0.7, if that won't run into the same problem. I'd rather deal with the hassle of trying to make this more platform independent than knowingly lock out a significant portion of the roguelike community out of laziness, even if it means another year before I launch the 1.0 of the game. I'll work with Mono as suggested by you and see it done. :)

That said, I will attempt to clean up and release my sources by August 14 this year, giving full credit to anyone else who manages to use them to unlock the game on other platforms before I do.

Edit: There's a link to the source code on the home page. I'm going to continue to work with Mono, but now I have open-sourced the game because I know there are people here with significantly more experience working with both porting issues and linux/mac coding, and I appreciate your help. I'll fully credit anyone who helps with the porting thing. If anything's missing, please let me know.

Edit: Thanks for putting the effort in to verify it.
« Last Edit: August 28, 2012, 03:32:34 PM by deepshock »
Bardess- A party-based roguelike work in progress. Currently in beta and miles away from a release state. Feedback is always welcome.

http://roguetemple.com/forums/index.php?topic=2228.0
https://sites.google.com/site/bardesstemp/

deepshock

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Re: Bardess 0.6ANX migration testing thread.
« Reply #3 on: January 13, 2013, 06:11:32 PM »
New version up: 0.6-2013. It has new lesser technique events and the following changes:

Aggro changed: Provocation/fear/taunting/repelling are now handled by movement heuristics. Provocation no longer overrides units straight into attack.
Lyon's and Shade's lesser technique events now done.
Shade's Dash uses 300 stamina instead of 250.
Bardess- A party-based roguelike work in progress. Currently in beta and miles away from a release state. Feedback is always welcome.

http://roguetemple.com/forums/index.php?topic=2228.0
https://sites.google.com/site/bardesstemp/