Author Topic: Hydra Slayer  (Read 17803 times)

Ancient

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Re: Hydra Slayer
« Reply #45 on: September 18, 2012, 11:54:23 PM »
Make the slayer's corpse lack a head! That would be hydras' sweet revenge. :-p
Michał Bieliński, reviewer for Temple of the Roguelike

Z

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Re: Hydra Slayer
« Reply #46 on: October 15, 2012, 02:14:33 PM »

I have worked a bit on the Android version. Due to the inclusion of the Tutorial and some text, it should have become a bit easier to understand, although I have not really changed much (touching the top right part of the screen and choosing from the menu is convenient enough for me). I have also found some major bugs in Hydra Slayer 13.9, so it seems that there was not enough playtesting recently :) I am still waiting for Darren's feedback on the improved graphics.

See more details about Hydra Slayer 14.0 + NotEye 6.0 on the blog

kraflab

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Re: Hydra Slayer
« Reply #47 on: October 15, 2012, 05:37:31 PM »
I believe "machete" is spelled with one 't'


Z

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Re: Hydra Slayer
« Reply #49 on: December 01, 2012, 07:34:10 PM »
The incubator seems dead now, but I have made some changes to NotEye, including the support for OSX, OpenGL, and Brogue (with Oryx tiles).

Screenshots for Brogue:



full-size images and full changelog for NotEye 6.2

getter77

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Re: Hydra Slayer
« Reply #50 on: December 01, 2012, 08:02:52 PM »
Fantastic, the ADOM Project continues to generate all sorts of benefits I see!   8)
Brian Emre Jeffears
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In Training

Darren Grey

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Re: Hydra Slayer
« Reply #51 on: December 02, 2012, 02:33:39 AM »
Nice!  I hope this gets picked up by players more, it has all sorts of neat features.

Incubator is rather dead...  It needs new blood really.  I think it failed to get a critical mass of developers.  Possibly the whole Bundle idea and the linking with the Incubator was a mistake.

kraflab

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Re: Hydra Slayer
« Reply #52 on: December 02, 2012, 05:05:20 AM »
I'm not sure if it's dead: it's just in stasis.  I felt like I got a lot of great feedback from a few people, and haven't made enough substantial changes to Epilogue to warrant further seeking (although it is always appreciated ;)).  I'm surprised there haven't been any new developers showing up though.  Perhaps people either don't realize it exists or aren't sure whether or not they need to be invited to participate.

At any rate, if anyone wants feedback on new features, just drop a post :)

And those noteye images look awesome as always!  ;D

Xan

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Re: Hydra Slayer
« Reply #53 on: December 02, 2012, 06:07:43 AM »
I certainly have an in-dev roguelike I would like more feedback on.  However, there are a few reasons I never participated:

1) I was under the impression that there was a strong connection between the Incubator and the bundle, such that one would be working towards having their gaming included.  At least under the conditions for the first bundle, I didn't want to do that.

2) I don't always have a lot of time to work on my own RL, let alone spend a decent amount of time playing others.  So I wasn't sure if I should try to get people to spend time playing mine when I might not be able to put the same effort into theirs.

3) I thought the Incubator was mostly focused on games that are nearing a truly playable state, at least with a somewhat determinate win condition, something I won't have for a while yet.

Z

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Re: Hydra Slayer
« Reply #54 on: December 16, 2012, 10:08:12 PM »
OK, so let's get back on topic:

NotEye 6.3 and Hydra Slayer 14.3 released!



Z

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Re: Hydra Slayer
« Reply #57 on: May 21, 2013, 09:42:06 AM »
Just for completeness: Hydra Slayer 15.0 and NotEye 7.0 have been released!

This adds some features from the Hydra Slayer thread in the Announcements section, and some useful features for NotEye (palettes, improved fonts, saving config, etc.)