Author Topic: The Bundle and the Incubator  (Read 4100 times)

Darren Grey

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The Bundle and the Incubator
« on: June 28, 2012, 12:03:03 PM »
Just to clarify, the Roguelike Bundle #1 due for release in September is just a subset of Incubator activity.  Games can be in the Incubator without being in the Bundle, and may become part of a different bundle at a later time if anything like that ever works out.  Also games initially declared as being for the Bundle may not make it to be part of the first bundle - they need to meet the community's quality threshold before the time of release.  All Incubator members are encouraged to give feedback on all other's games, regardless of what bundles they may or may not be part of.

XLambda

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Re: The Bundle and the Incubator
« Reply #1 on: June 28, 2012, 04:11:16 PM »
Also games initially declared as being for the Bundle may not make it to be part of the first bundle - they need to meet the community's quality threshold before the time of release.

Uh, how is this threshold defined? Or, to rephrase the question, who will decide which games fulfill the requirements and which requirements there are? I think this should be made clear as well. ???

Darren Grey

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Re: The Bundle and the Incubator
« Reply #2 on: June 28, 2012, 04:26:27 PM »
Bug-free, polished UI and properly portable are the main things.  Ultimately no one person decides though - it has to be a group decision if a game doesn't make the cut.  Hopefully the developer of the game in question will understand the reasons and agree themselves (indeed, I foresee voluntary withdrawals from those that don't do enough development in time).

This is necessary, by the way.  We need to push ourselves to maintain a quality standard, and the threat of exclusion is a good motivating factor.  For the bundle itself to be successful it can't have any weak links.  And with the open timescale of the Incubator there's no reason to rush a game for the first bundle.

Alex E

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Re: The Bundle and the Incubator
« Reply #3 on: June 28, 2012, 06:08:28 PM »
Bug-free, polished UI and properly portable are the main things.

I'm thinking of joining the Incubator with the roguelike I am currently working on, but the "properly portable" part (For getting it to work on Mac and Linux) simply isn't possible for me. Am I unable to join under these circumstances?
« Last Edit: June 28, 2012, 06:15:25 PM by Mosenzov »

Darren Grey

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Re: The Bundle and the Incubator
« Reply #4 on: June 28, 2012, 07:38:24 PM »
It makes it hard, since not everyone is on Windows. And it precludes the game from the Bundle. But it needn't stop you joining the Incubator.

Why is it not portable though? Is there anything others could help you with?

Alex E

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Re: The Bundle and the Incubator
« Reply #5 on: June 29, 2012, 12:16:53 AM »
Why is it not portable though? Is there anything others could help you with?

Sadly no. The problem I have with porting the game is mainly due to the programming language I'm using and the way the game is built.

Oh well. I probably can't release it with the bundle, but I can still release it standalone.

getter77

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Re: The Bundle and the Incubator
« Reply #6 on: June 29, 2012, 12:23:48 AM »
I should say still have a go at Incubating.  Think of it this way----say over time you get everything polished up and very capable EXCEPT for the portability,  part way I'd think that could slide and part way one never knows how such limitations can hash out on the technical front in the unknown future.  I mean, Mono wasn't "A Thing" for quite some time or any guarantee outright for that matter when XNA C# stuff first arrived----so that's a problem to be concerned with to a lesser degree I'd say.
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Alex E

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Re: The Bundle and the Incubator
« Reply #7 on: June 29, 2012, 01:10:52 AM »
I should say still have a go at Incubating.  Think of it this way----say over time you get everything polished up and very capable EXCEPT for the portability,  part way I'd think that could slide and part way one never knows how such limitations can hash out on the technical front in the unknown future.  I mean, Mono wasn't "A Thing" for quite some time or any guarantee outright for that matter when XNA C# stuff first arrived----so that's a problem to be concerned with to a lesser degree I'd say.

That's a very good point! Right now I'm still working on my roguelike, but if I finish it up in time then I'll have to see about that.

AgingMinotaur

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Re: The Bundle and the Incubator
« Reply #8 on: June 29, 2012, 08:51:11 AM »
Also, people should remember that the first bundle is not the be-all and end-all of the Incubator. Other bundles can be organized with different (less strict) entry conditions.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Darren Grey

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Re: The Bundle and the Incubator
« Reply #9 on: June 29, 2012, 12:21:36 PM »
Indeed.  The first bundle just helps add a bit of focus.

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Re: The Bundle and the Incubator
« Reply #10 on: June 29, 2012, 11:16:09 PM »
Note that you will not receive feedback from me if you restrict yourself to Windows.
Michał Bieliński, reviewer for Temple of the Roguelike