This is my first entry into the 7drl challenge. This is a pen/paper/card/dice roguelike.
This is Dark Valhalla: Prelude (to Ragnarok)
I intentionally only used paper, pencil, graph paper, poker cards, and six sided dice as the game components because I thought it would be a little nod to ascii format of most roguelikes where you use your imagination. It was also to cut down on time of trying to make nice looking cards and having the players having to print and construct tons of cards.
The game is actually complete and playable, You only need to print the game rules and have the equipment needed to play. Poker cards, scratch paper, graph paper, pencil, eraser, and a fist full of dice. Most of things people will already have, or can be bought cheaply.
You can find the most recent pdf here:https://docs.google.com/open?id=0B0SZbVHCrTCJMlZ3dmRtTDA0WVE
The only thing currently missing is the game sheets, which I would rather be able to put a good amount of time into them. You can just use scratch paper to keep track of stats and inventory.
It is also missing the flavor text for the items and enemies. I intend to include these as a separate document called the Marine's Journal.
Sorry, the rules are a little hefty at 16 pages. But you could get away with just printing the last few pages with the tables and event, monster, and item info as long as you can remember the rules by reading them from your computer.
The game takes place in a military complex in Scandinavia where an archaeological dig was taking place. Something terrible has gone wrong. You have received a distress call and immediately make your way
there only to be greeted by carnage inside of a complex getting ready to self destruct. You must find a way to get out and find out what exactly has happened here.
The theme of the game is a mix of military horror like doom and quake and norse mythology.
Hope you enjoy. Please let me know what you think.
Also let me know if your think this should not be considered a successful 7dr. And I suppose whether or not you feel it is roguelike enough. I tried to make sure I kept genre staples like random levels, random items and enemies, some strategy to the combat, character progression.
Post 7drl "bug fix" version:https://docs.google.com/open?id=0B0SZbVHCrTCJbHI1VDU2V05STy1nY29pV0tWczJydw
Bug Fix Version 2https://docs.google.com/open?id=0B0SZbVHCrTCJY1FUbDN3NXVUWUdBQnFNS1dtRkZ2dw
Bug fix version 4 (skipped 3
If you find the game too short or easy, you can just play more than 3 levels. The enemies grow in strength each level you go down.
Also, on the enemy table where it says "only on level # or higher" that means that that enemy can only appear on or after the specified level. If one of those enemies is rolled on a level where they don't appear, then roll again. Or you can choose to have it mean no enemy is encountered for an easier game.