Author Topic: Fame 0.9.14 Released  (Read 16175 times)

TheCreator

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Re: Untitled 0.7.8 Released
« Reply #15 on: May 26, 2012, 10:36:51 PM »
Version 0.7.8 has been released!

Download link:

https://sourceforge.net/projects/untitled-rpg/files/latest/download

RogueBasin entry:

http://roguebasin.roguelikedevelopment.org/index.php/Untitled

This time there are no new major gameplay-related features. The biggest changes are: the Quest Log and the "immersion" mode (full-screen).

Known bugs:

* Full screen doesn't work on Linux (but you can still maximize the window)

Detailed change log:

* "Immersion" mode (full screen)
* quest log
* added possibility of starting game without an arm or leg
* casting a spell takes 1 turn
* name of the location is displayed on the interface
* explosion of a fireball affects items on ground just like normal explosion
* Shift+Q exits to OS, Ctrl+Q exits to menu
* [bugfix] unique books and scrolls are no longer generated in random locations
* [bugfix] when quitting the game, the option 'N' works properly again
* [bugfix] there was no log message when using a staircase in the random dungeon
* [bugfix] corpses destroyed by explosion no longer result in a message saying that they rot away

Have a lot of fun and please send me some comments about the game!

Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: Untitled 0.7.8 Released
« Reply #16 on: May 26, 2012, 11:10:21 PM »
Congrats on another release and well done on Immersion mode----full screen in always welcome.   :D
Brian Emre Jeffears
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Darren Grey

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Re: Untitled 0.7.8 Released
« Reply #17 on: May 26, 2012, 11:34:30 PM »
I really wish you'd come up with a real name for it.  I have little incentive to try it out if you can't even think up a name for the game.

getter77

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Re: Untitled 0.7.8 Released
« Reply #18 on: May 27, 2012, 12:57:53 AM »
At this point I've already had "Untitled" as it stands coalesce in my head that it unintentionally works out solidly enough as something of a thematic nod to the classless/professionless structure of the game----of which there is really a small portion on the whole of the Roguelike scene, and even less so in any sort of active development.

Probably just needs some sort of badass stylized intro main menu screen with some crossroads or some such and then others too can partake more readily of my own delusion.
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TheCreator

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Re: Untitled 0.7.8 Released
« Reply #19 on: May 27, 2012, 11:35:21 AM »
"Real" names are so boring. They usually follow one of several common patterns, especially commercial games. I regard "Untitled" as a kind of mock. Besides, changing the name after 12 years of development would be... weird? It's like changing the name of your 12 year old kid.
Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: Untitled 0.7.9 Released
« Reply #20 on: July 09, 2012, 01:33:16 PM »
v0.7.9

Quote
The new feature: Alchemy. Using this skill you can make potions. All you need is some plants (which grow only in selected locations), a recipe (you can discover it through experiments) and an Alchemy Toolkit (very rare item, but...).

There are several new monsters. They are not just the old monsters with better parameters, but also their behavior differs, notably Mountain Orcs and Goblin Warriors can use ranged weapons, forcing the player to develop new tactics.

Full change log:

    -5 new monsters
    -new skills: alchemy, herbalism
    -dying monsters will occasionally drop random items
    -monsters can use ranged weapons
    -items have certain strength requirements
    -yellow snake is not venomous anymore
    -region name is displayed for locations that do not have their own name
    -bugfix damage done by ranged weapons is no longer calculated using only ammo damage
    -bugfix when firing an arrow or a belt, the player no longer receives a message saying that they 'throw' the item
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getter77

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Re: Fame 0.8.0 Released
« Reply #21 on: August 06, 2012, 11:50:43 AM »
Now known as Fame care of the Roguelike Incubator project and the passing of the times and at v0.8.0

Quote
As you can see, I have been finally convinced to change the name of the project.

Another important change is that the game can be now completed with the main objective (a temporary one, until a complete story is introduced in one of the future versions) of retrieving the artifact called Obsidian Skull.

All of other changes are primarily bugfixes (the previous version was very unstable) and minor improvements, a full list of them can be found below:

    -ranged weapons do much more damage
    -chance to hit with a ranged weapon depends on an applicable skill
    -encountered monsters try to surround player
    -Ctrl+click on a ground item in the inventory automatically moves the item into the backpack (if possible)
    -pressing I for the second time closes the inventory window
    -short messages on signs are displayed in the log instead of a popup window
    -numbers can be entered into edit boxes without range restrictions
    -the cursor in the 'Look' command can be also moved with numpad keys
    -some online help is available in the character creation window
    -weight of small items is reported as 'negligible' instead of '0'
    -the reasons for a failure while attempting to read something are now clearly stated
    -total weight is reported for stacked items
    -the message displayed when attempting to talk to a hostile creature no longer says that there's nobody to talk with
    -removed some warnings and debug stuff spamming the console
    -most of potential bugs encountered during a dialog with a NPC will not crash the game
    -reading times reduced for low-level spellbooks
    -the skill of Literacy is now learned much faster through reading books and scrolls, especially at low skill level
    -"magical" starting item set contains scrolls instead of a spellbook
    -the elixir quest is rewarded with an Alchemy Set
    -signs can be seen using the Look command
    -swimming/drowning is inactive in the editor mode
    -traps cannot be triggered in the editor mode
    -bugfix the game no longer crashes when encountering a NPC in the wilderness
    -bugfix the game no longer crashes when attempting to enter the forest dungeon site for the first time after loading the game
    -bugfix the game no longer crashes when attempting to give Elidral the Book With No Name without talking about the book with Yveira first
    -bugfix the game no longer crashes when revisiting a location in which a valuable item had been left on the ground
    -bugfix clicking outside the main playing area when casting a spell that requires aiming with mouse no longer causes a crash
    -bugfix location alarms no longer fail to trigger
    -bugfix readable items no longer fail to present full text in a message box
    -bugfix repairing items works again (broken since 0.7.6 and 0.7.5 for Linux)
    -bugfix player character's age entered at the beginning is no longer ignored
    -bugfix it is no longer possible to "steal" all gold from a merchant by leaving empty spaces between items in the trade window
    -bugfix a caption on the progress window when loading a location no longer says "Resting"
    -bugfix ground item background no longer becomes red when attempting to drag the item while there's no room in the backpack or the item is too heavy
    -bugfix hitting Esc or the 'X' button in the character creation window cancels the new game creation
    -bugfix cursor no loger fails to change its shape when aiming at target after reading a magical scroll
    -bugfix editor now correctly displays all details for a portal that has neither ID nor target
    -bugfix some memory leaks fixed
Brian Emre Jeffears
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TheCreator

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Re: Fame 0.8.1 Released
« Reply #22 on: October 31, 2012, 12:54:40 PM »
The version 0.8.1 has been released.

Quote
* auto-exploration
* movement can be controlled with mouse
* weather system
* hero's diary
* piles of items do not display the "many items" if they consist exclusively from corpses
* new menu buttons
* missile or spell potential trajectory is displayed when aiming
* tooltips in the character creation window show immediately after moving mouse over appropriate elements and do not disappear until moved to a next element
* separate tooltips provided for skills
* merchants who trade in potions will also buy empty bottles and flasks
* black mambas are much harder to encounter
* when paralyzed, the hero cannot cast spells, use skills, use ranged attacks, kick, read, eat or drink
* goblin warriors are now able to attack with darts
* special items will no longer get stolen when left on the ground
* item description for shields now states chance to block instead of AC
* additional log messages when monsters are using their ranged attacks
* the "?" button on the main interface opens keyboard help
* "the same key closes" feature added to more windows
* [bugfix] it is no longer possible to trigger some unwanted action by pressing direction keys when aiming with mouse (throwing, spells etc.)
* [bugfix] right-clicking gold in the trade window no longer causes the gold to be placed after the last item, which would eventually lead to a crash
* [bugfix] the hero is no longer unable to pass through plants in the dungeons (this bug could also lead to a crash)
* [bugfix] plants, when become picked up, no longer fail to be removed from their spot on the ground
* [bugfix] monsters no longer attempt to use ranged attacks when standing behind a wall
* [bugfix] the "waiting" window no longer fails to disappear after the hero dies
* [bugfix] the game no longer crashes when using stairs in the random dungeon
* [bugfix] the game no longer crashes shortly after being loaded with some monsters fighting other monsters
* [bugfix] the game no longer crashes after exiting to the main menu, loading an old game and then attacking a monster
* [bugfix] the game no longer crashes when right-clicking in the black area in the immersion mode
* [bugfix] potential crash when throwing an item is fixed
* [bugfix] potential crash when resting in a town with some corpses on the ground
* [bugfix] throwing the item against a wall then standing next to the wall no longer causes the item to fly to (0, 0)
* [bugfix] giving Abilidus' Amulet to Ahsath no longer creates an "invisible item" in the sack
* [bugfix] items no longer fail to generate in the random dungeons
* [bugfix] chance of catching cold is no longer increased by using the wrong random number generator
* [bugfix] critically wounded monsters no longer appear as "slightly wounded" in the Look window
* [bugfix] the "Spells" window is no longer incorrectly entitled "Skills"
Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: Fame 0.8.1 Released
« Reply #23 on: October 31, 2012, 12:59:21 PM »
Ah, looks to be several nice steps forward on multiple fronts---well done!   8)
Brian Emre Jeffears
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jim

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Re: Fame 0.8.1 Released
« Reply #24 on: November 17, 2012, 12:43:15 AM »
Wow wow wow. Reminds me a bit of Ragnarok. How far along is this game? I didn't get much of a chance to give it its due, but it certainly suggests a very large scope. Are there any playthroughs/reviews/faqs available? Kind of awesome at first blush.

TheCreator

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Re: Fame 0.8.1 Released
« Reply #25 on: November 17, 2012, 09:44:03 AM »
Thank you. As for now, I'm focused on new features and UI improvements, but recently when I tried to play a little and do quests one by one, I've found out that there is already a lot of them. Most of game-related information can be found in the manual (PDF).
Fame (Untitled) - my game. Everything is a roguelike.

TheCreator

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Re: Fame 0.8.2 Released
« Reply #26 on: December 15, 2012, 06:18:56 PM »
Version 0.8.2 has been released!

Download link:

https://sourceforge.net/projects/untitled-rpg/files/latest/download

RogueBasin entry:

http://roguebasin.roguelikedevelopment.org/index.php/Fame

Change log:

* light and darkness
* equipment sets
* identifying books and scrolls
* improved UI in the Skills, Spells and Rest windows
* the Dialog, Spells, Skills and Rest windows can now be handled using keyboard
* the player is able to interrupt hero's rest with the Escape key
* the Inventory window displays an explanation when an item cannot be dragged to another slot
* the ring slot for a missing limb is not available any more
* buttons for skills that work automatically do not hide the window and present a message instead
* buttons in the Trade window only show up when they are needed
* "Buy" button in the Trade window
* it is now possible to combine thrown weapons with shields as well as other items that can be thrown
* in yes/no questions, any key selects the default option ("no")
* hero does not stop next to doors/stairways when moving with mouse
* more appropriate description for item slots unavailable because of limb damage
* corrected mistake in the key list window - Shift + W displays weather report, not Ctrl + W
* indefinite article added to some messages
* [bugfix] wielding a two-handed weapon no longer prevents the hero from wearing an armor
* [bugfix] clicking LMB in the inventory window no longer causes the hero to move
* [bugfix] the Esc key works properly in the number input dialog invoked from the trade window
* [bugfix] it is no longer possible to invoke chat again by pressing T in the trade window
* [bugfix] the hero no longer gets bloated after consuming less than 100% food
* [bugfix] clicking on a door does not cause it to open unless the hero stands next to the door
* [bugfix] it is no longer possible to move with mouse when a Y/N question is displayed
* [bugfix] the game no longer crashes when loading a location where a Wizard was present
Fame (Untitled) - my game. Everything is a roguelike.

getter77

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Re: Fame 0.8.2 Released
« Reply #27 on: December 16, 2012, 03:43:04 AM »
A big change with light and darkness, though it should open up any number of interesting gameplay situations down the line so good on it.   :)
Brian Emre Jeffears
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Re: Fame 0.8.2 Released
« Reply #28 on: January 27, 2013, 02:51:45 PM »
Another release!

Download link:

https://sourceforge.net/projects/untitled-rpg/files/latest/download

RogueBasin entry:

http://roguebasin.roguelikedevelopment.org/index.php/Fame

The major change in this version is AI. It has been completely redesigned and rewritten. The old AI was just terrible. Monsters used to stuck even if they were only a couple of cells away from the hero. The AI improvements are not finished yet, but monsters are much smarter now. You'll be able to observe that they chase the hero in a much more reasonable manner, they also don't get stuck when fleeing and some of them are even able to open doors.

Version 0.8.3 features random-generated caves. They don't have any new dedicated tiles, but use some rock and stone tiles that were already available. I have just added a procedural generation algorithm for caves. They look pretty good. You will find only a few cave levels in this release, but they will be used more extensively in the future.

Of course, there are more improvements to the game. Merchants will now "remember" the items that you have sold to them and they will occasionally offer new random stuff. The user interface for dipping an item into a potion has been significantly simplified. Treasure chests have been added for looting and storing precious equipment.

Note: this time saved games are NOT compatible with the previous versions!


The full list of changes:

* AI rewritten from scratch
* added caves
* added "lootable" treasure chests
* dipping an item into a potion is simplified and now can be done by drag & drop
* the Inventory window do not close after an item is repaired (multiple repairs in a row)
* changes to merchant's inventory are no longer discarded as soon as the trade window is closed
* items offered by merchants are more random
* fatal miss counts as a normal attack (attacked creature becomes hostile)
* the tile aimed at is highlighted with a yellow rectangle, not red one
* added a message when a monster or NPC becomes an enemy as a result of an attack
* creature name is included in the question when attempting to attack a neutral/friendly creature
* book name is included in the message when failing to read because of low Literacy level
* [bugfix] missiles fired by the hero are no longer ignored
* [bugfix] first level of the Random Dungeon no longer labelled as level 2 after starting a new game twice in a row
* [bugfix] editor no longer crashes when placing objects near location's edge
* [bugfix] editor no longer crashes when moving the hero towards location's edge
* [bugfix] 'Generate Location' no longer reverts the location's size to the default
* [bugfix] weather, light and of some other time-related stuff does not apply to the editor
* [bugfix] hero no longer moves twice when two adjacent arrow buttons are pressed at the same time (on Windows this causes the hero to move diagonally)
* [bugfix] monster wound status is now correctly reported in the Look window
* [bugfix] cursor is now changed properly when item repair is cancelled
* [bugfix] Bandits' Camp no longer appears as a "village" in the statistics


Have a lot of fun!
Fame (Untitled) - my game. Everything is a roguelike.

Ancient

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Re: Fame 0.8.2 Released
« Reply #29 on: January 27, 2013, 08:24:41 PM »
* AI rewritten from scratch

Now you piqued my curiosity. Would you like to share how the new AI behaves better?
Since much time has passed I think its good opportunity for me to try Fame again.
Michał Bieliński, reviewer for Temple of the Roguelike