Author Topic: Hack 'n Slash Online - multiplayer dungeon crawler  (Read 12118 times)

The_Piper

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Re: Hack 'n Slash Online - multiplayer dungeon crawler
« Reply #15 on: January 03, 2012, 08:38:17 AM »
That happens, when the map is loaded.

Does moving the mouse over the applet help?

Are you running too many other stuff on your computer?

Is your internet connection very slow?

rachoac

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Re: Hack 'n Slash Online - multiplayer dungeon crawler
« Reply #16 on: January 07, 2012, 04:41:35 AM »
Hey, I am trying to log in again, but after entering my credentials, I'm getting a black screen.
I have a pretty powerful computer without any other things running, so I'm sure its not performance (perf monitor says things are bored)...

Internet connection is broadband, very good; mousing over viewport doesn't seem to help...
« Last Edit: January 07, 2012, 04:45:33 AM by rachoac »

The_Piper

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Re: Hack 'n Slash Online - multiplayer dungeon crawler
« Reply #17 on: January 07, 2012, 03:29:26 PM »
A friend of mine had had a similar problem a few days ago.

He was playing fine, then the Ubuntu software updater told him, that some new stuff is available and installed a new java plugin and a new java runtime iirc.

After that, he couldnt play anymore, after logging in, he gets a black screen and thats it :(

The applet is developed and runs with:

java version "1.6.0_20"
OpenJDK Runtime Environment (IcedTea6 1.9.10) (6b20-1.9.10-0ubuntu1~10.04.2)
OpenJDK Client VM (build 19.0-b09, mixed mode, sharing)

The plugin for FireFox is

IcedTea NPR Web Browser Plugin (using icedTea6 1.9.10-(6b20-1.9.10-0ubuntu1-10.04.2))

I would blame more the plugin than the java runtime.

Any suggestions how to solve this problem are welcome :)

I think, supporting 2 different versions of a plugin is a little bit difficult?

rachoac

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Re: Hack 'n Slash Online - multiplayer dungeon crawler
« Reply #18 on: January 22, 2012, 03:54:03 AM »
Hi there, yes that fixed it. I've been online again, tooling around.

The_Piper

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Re: Hack 'n Slash Online - multiplayer dungeon crawler
« Reply #19 on: February 02, 2012, 12:46:41 AM »
Quote
Hi there, yes that fixed it. I've been online again, tooling around.

Yeah, found you in the log file and read your reports.

Using the arrow keys is a problem, every keystroke is sent over the internet to the server, which causes a terrible lag and crashes the java applet.

So i limited the keystrokes to 1 per second. Not quite useable for walking, but at least good enough for painless harvesting. Just move close to a resorce, press the arrow key, which points at the direction of the resource and hold it :D

Right now i am working on a HUD, showing your stats, your skill levels, your inventory and such.

And hopefully the artist, who made some stuff for me lately will make some more graphics for the game, so it will look more nice in the future.

An applet and server update will come soon, maybe this or the next week, then the new fighting system will be in game, where you get XP for the fighting skill after killing someone/thing, and not per fighting round attack/defense xp.

The new fighting system is quite nice IMO.

You have a fighting level, fighting skill, your enemy has a level. The difference between both levels is used to calcualte the XP you get in the fighting skill.

A fight should take 10 seconds. So, if you kill the enemy faster than 10 seconds, you get more xp.

The formula is: xp_you_get_from_the_different_levels * (10-seconds_the_fight_lasts).

But if the difference between the fighting levels is too big, lets say, your fighting level is 50 and you kill ants with fighting level 8, you get zero xp.

So it makes sense now to use weapons and armor to train. And to chose the right enemies to kill.

Well, we will see how it works :)


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Re: Hack 'n Slash Online - multiplayer dungeon crawler
« Reply #20 on: March 05, 2012, 04:46:29 AM »
domain name seems to gave expired

The_Piper

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Re: Hack 'n Slash Online - multiplayer dungeon crawler
« Reply #21 on: March 05, 2012, 07:31:45 PM »