Author Topic: Roguelike Radio podcast  (Read 105746 times)

Krice

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Re: Roguelike Radio podcast
« Reply #465 on: August 17, 2017, 09:36:46 AM »
Nethack is bad.

I know, but it's still the best roguelike we have. It's quite weird to realize that.

mushroom patch

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Re: Roguelike Radio podcast
« Reply #466 on: August 18, 2017, 04:26:03 AM »
There is nothing good in the nethack direction. Anything as "complex" or more so than nethack is also going to be bad. The whole idea of nethack is bad.

Krice

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Re: Roguelike Radio podcast
« Reply #467 on: August 18, 2017, 10:20:18 AM »
Anything as "complex" or more so than nethack is also going to be bad.

Buddy, you are on a wrong forum with that opinion.

jere

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Re: Roguelike Radio podcast
« Reply #468 on: August 19, 2017, 11:09:56 PM »
There are innumerable problems with Nethack but the main one is that the design philosophy is "here's a reward for being a nerd".

The game is a big pat on the back for knowing trivia about ancient mythology, Tolkein, D&D, and Nethack itself. Anyone who doesn't want to spend a decade learning all that can go fly a kite. Count me out.
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Darren Grey

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Re: Roguelike Radio podcast
« Reply #469 on: August 20, 2017, 12:24:44 AM »
There is nothing good in the nethack direction. Anything as "complex" or more so than nethack is also going to be bad. The whole idea of nethack is bad.

Dwarf Fortress is a counter example. I agree with your point in general, but there's a definite audience for crazy complex games.

mushroom patch

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Re: Roguelike Radio podcast
« Reply #470 on: August 22, 2017, 12:59:03 AM »
I don't think a game like dwarf fortress could find an audience today. That stuff has been worked over and chewed on for a long time. Dwarf fortress is riding first mover advantage.

AgingMinotaur

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Re: Roguelike Radio podcast
« Reply #471 on: October 30, 2017, 08:00:23 AM »
New episode out, for those who didn't notice yet ;)
http://www.roguelikeradio.com/2017/10/episode-140-horror.html

As always,
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akeley

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Re: Roguelike Radio podcast
« Reply #472 on: November 09, 2017, 02:22:09 PM »
I don't think a game like dwarf fortress could find an audience today.

http://steamspy.com/app/294100

Darren Grey

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Re: Roguelike Radio podcast
« Reply #473 on: December 15, 2017, 04:45:41 PM »
A couple of new episodes:

Ep 141: MUDs, with some interesting guests including a co-creator of the world's first MUD

Ep 142: Recording from IRDC 2017 (with videos too!)

Krice

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Re: Roguelike Radio podcast
« Reply #474 on: December 26, 2017, 09:45:36 PM »
Was there anything interesting in irdc? Feels like they are about everything else than roguelike games (at least in practical level).

Krice

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Re: Roguelike Radio podcast
« Reply #475 on: January 04, 2018, 11:28:37 AM »
Are the comments on rlr moderated? I posted a comment about ADOM's source code looking very much like Nethack's, but when I logged out the comment disappeared. And it appears to be the case. What happened?
« Last Edit: January 08, 2018, 09:50:48 AM by Krice »

Darren Grey

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Re: Roguelike Radio podcast
« Reply #476 on: January 08, 2018, 10:48:50 AM »
Huh, it ended up in the spam folder somehow. I've reinstated it.

Oh, and we did an end of the year show! http://www.roguelikeradio.com/2018/01/episode-143-end-of-2017.html

Darren Grey

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Re: Roguelike Radio podcast
« Reply #477 on: February 06, 2018, 09:26:05 PM »
New ep on AI: http://www.roguelikeradio.com/2018/02/episode-144-ai.html

Honestly one of the best eps we've had in a while, IMO. Covers various design choices, including very pragmatic considerations, whilst also delving in to technical details like the implementation of inversion of control in Caves of Qud.

Krice

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Re: Roguelike Radio podcast
« Reply #478 on: February 09, 2018, 10:46:35 AM »
When I hear Tommy's accent I think he looks exactly like James Nesbitt. I have no other comments on that episode, other than that inverted AI sounds dumb in my opinion (although I guess an easy solution to make AI do stuff).