Author Topic: Roguelike Radio podcast  (Read 80780 times)

Darren Grey

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Re: Roguelike Radio podcast
« Reply #450 on: August 07, 2017, 11:38:17 PM »
New episode out on Golden Krone Hotel:

http://www.roguelikeradio.com/2017/08/episode-138-golden-krone-hotel.html

Important fact learned this ep is that the French word for the @ symbol is 'arobase'.

Krice

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Re: Roguelike Radio podcast
« Reply #451 on: August 08, 2017, 07:39:48 AM »
First 10 minutes and I'm already getting angry. For start, light as a functional thing has been used in games before, it's not like he invented it. For example it's an essential weapon in my 7DRL game 'Teemu' to damage grues in the grue lair.

Then he is counting the amount of commands in Nethack. Yeah, there are a lot of commands in a true roguelike. Unlike in your not-roguelike.

jere

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Re: Roguelike Radio podcast
« Reply #452 on: August 08, 2017, 12:24:26 PM »
Quote
Yeah, there are a lot of commands in a true roguelike. Unlike in your not-roguelike.
I think you should make a new account if you really want to rile people up. At this point it's just funny Krice.  ;D

Other games have done light mechanics. Even one of Darren's had it (and is about playing a grue no less).

I didn't invent anything really. What I meant was most major roguelikes don't do per-tile light calculation, especially with continuous values instead of having (or appearing to have) discrete lit/unlit states. Feel free to prove me wrong. I didn't say any of this on the show because I was way too nervous to form coherent sentences.
Golden Krone Hotel -- available on Steam Early Access now

getter77

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Re: Roguelike Radio podcast
« Reply #453 on: August 09, 2017, 11:55:56 AM »
What is this nonsense Krice?   :-[  Golden Krone Hotel is pretty clearly a Roguelike on top of this being needlessly invective out of damned nowhere.  Simmer down and knock it off. 
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Krice

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Re: Roguelike Radio podcast
« Reply #454 on: August 09, 2017, 12:26:42 PM »
Golden Krone Hotel is pretty clearly a Roguelike

Didn't sound like it, but how would I know, I've never even seen it or tried it.

getter77

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Re: Roguelike Radio podcast
« Reply #455 on: August 09, 2017, 04:09:34 PM »
Then why have any impetus to cast aspersions upon it?  Why not just have that be a springboard into actually checking it out in more concrete detail if you heard something that stirred you one way or another?   :-\

Let's keep it cordial/inquisitive/exclamatory/etc around here---not defamatory and negative as that ill serves the place.
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Krice

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Re: Roguelike Radio podcast
« Reply #456 on: August 10, 2017, 02:04:51 PM »
not defamatory and negative as that ill serves the place.

I'm not negative, I'm realistic. The worst service to this community is always think every roguelike game is good or at least trying to stay positive.

getter77

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Re: Roguelike Radio podcast
« Reply #457 on: August 10, 2017, 04:11:14 PM »
Appeals to realism ring hollow if you are not following up with looking into things before passing judgement---especially antagonistic judgement.   Baseless critique alone gives rise to nothing, both in a sense of value and outright.

There's ample cause within any given week/month/etc of updates and releases across a wide spectrum of projects for optimism in the scene---this is the liveliest era yet wrought by far, without question.
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Krice

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Re: Roguelike Radio podcast
« Reply #458 on: August 11, 2017, 06:50:59 AM »
if you are not following up with looking into things before passing judgement

It was an educated guess and now when I was watching gameplay video on youtube I was right. It's exactly like all those simple "roguelikes" designed for casual players. You could say they have all roguelike features (turn-based, permadeath, random dungeon generation, rpg-system (often, as in this case, -very- light weight one)) but it's not everything. You need more than that.

getter77

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Re: Roguelike Radio podcast
« Reply #459 on: August 11, 2017, 12:01:26 PM »
It never claimed to be something other than the coffee break style of Roguelike, it is right there on the Steam page and everything.  ???

Not every Roguelike has, or should, be of the mega project variety---it takes all types to make things interesting.
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Krice

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Re: Roguelike Radio podcast
« Reply #460 on: August 12, 2017, 08:02:24 AM »
Not every Roguelike has, or should, be of the mega project variety

Most of these "roguelike" games are not even the level of original Rogue, let alone something more complex as Nethack (which in my opinion should be the starting point of complexity for a new roguelike game). This is the problem. We get all these new games, but none of them are roguelikes! It's a strange situation, but for commercial game developers money is important so they need to put their games in some category and I guess roguelikes is what they are using.

AgingMinotaur

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Re: Roguelike Radio podcast
« Reply #461 on: August 12, 2017, 08:24:07 AM »
Nethack (which in my opinion should be the starting point of complexity for a new roguelike game).
Har! In that case, I can't think of a single Roguelike from the last 20 years. Even Angband doesn't fit the bill :D In all fairness, you probably just had a bad day. Jere was obviously not touting light/darkness mechanisms as something wholly unique, just a feature he'd given a bit more attention than the typical basics (tiles being lit/unlit). Apart from Golden Krone, the only RL I can think of that did anything particular with lighting, would be the 7drl Madness. So it's definitely something that sets GK apart, and there's nothing weird about discussing the particulars. There was another vampire-themed game with light and darkness featured in the less known "Procedural Death Jam" some years ago, that was quite fun (not a Roguelike, though, but a puzzler with random levels).

As always,
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This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Darren Grey

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Re: Roguelike Radio podcast
« Reply #462 on: August 12, 2017, 08:40:02 AM »
Krice seems to have a lot of bad days...

Krice

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Re: Roguelike Radio podcast
« Reply #463 on: August 14, 2017, 09:29:29 AM »
Har! In that case, I can't think of a single Roguelike from the last 20 years.

It's true, because there are no new roguelikes. ADOM and Crawl have been updated, but it's not the same.

I also have lot of bad days, but it has nothing to do with this.

mushroom patch

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Re: Roguelike Radio podcast
« Reply #464 on: Today at 04:41:09 AM »
Nethack is bad.