Author Topic: Roguelike Radio podcast  (Read 83397 times)

Krice

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Re: Roguelike Radio podcast
« Reply #465 on: August 17, 2017, 09:36:46 AM »
Nethack is bad.

I know, but it's still the best roguelike we have. It's quite weird to realize that.

mushroom patch

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Re: Roguelike Radio podcast
« Reply #466 on: August 18, 2017, 04:26:03 AM »
There is nothing good in the nethack direction. Anything as "complex" or more so than nethack is also going to be bad. The whole idea of nethack is bad.

Krice

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Re: Roguelike Radio podcast
« Reply #467 on: August 18, 2017, 10:20:18 AM »
Anything as "complex" or more so than nethack is also going to be bad.

Buddy, you are on a wrong forum with that opinion.

jere

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Re: Roguelike Radio podcast
« Reply #468 on: August 19, 2017, 11:09:56 PM »
There are innumerable problems with Nethack but the main one is that the design philosophy is "here's a reward for being a nerd".

The game is a big pat on the back for knowing trivia about ancient mythology, Tolkein, D&D, and Nethack itself. Anyone who doesn't want to spend a decade learning all that can go fly a kite. Count me out.
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Darren Grey

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Re: Roguelike Radio podcast
« Reply #469 on: August 20, 2017, 12:24:44 AM »
There is nothing good in the nethack direction. Anything as "complex" or more so than nethack is also going to be bad. The whole idea of nethack is bad.

Dwarf Fortress is a counter example. I agree with your point in general, but there's a definite audience for crazy complex games.

mushroom patch

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Re: Roguelike Radio podcast
« Reply #470 on: August 22, 2017, 12:59:03 AM »
I don't think a game like dwarf fortress could find an audience today. That stuff has been worked over and chewed on for a long time. Dwarf fortress is riding first mover advantage.