Design

Topics

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[1] I need opinion on this map design

[2] Approaching "enemy sees player"

[3] Skill category problem

[4] Who's published a game and found my 'Roguelike Intelligence' articles useful?

[5] UI design (WIP)

[6] Keyboard command survey

[7] Havy changes headed

[8] Reconciling real time and turn based gameplay

[9] Stealth RL ideas?

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