Design

Topics

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[1] Who's published a game and found my 'Roguelike Intelligence' articles useful?

[2] Skill category problem

[3] Keyboard command survey

[4] Havy changes headed

[5] Reconciling real time and turn based gameplay

[6] Stealth RL ideas?

[7] Variable Encounter Rate?

[8] More Limited User Keys?

[9] Turn-based vs real time

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