Design

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[1] Who's published a game and found my 'Roguelike Intelligence' articles useful?

[2] UI design (WIP)

[3] Skill category problem

[4] Keyboard command survey

[5] Havy changes headed

[6] Reconciling real time and turn based gameplay

[7] Stealth RL ideas?

[8] Variable Encounter Rate?

[9] More Limited User Keys?

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