Design

Topics

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[1] Reconciling real time and turn based gameplay

[2] Stealth RL ideas?

[3] Variable Encounter Rate?

[4] More Limited User Keys?

[5] Turn-based vs real time

[6] Graphics for Roguelikes

[7] Single player vs Multi player

[8] Random ship-dungeon

[9] Unique RL idea with evolving world

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