Design

Topics

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[1] Havy changes headed

[2] Roguelike Universal Tileset

[3] I need opinion on this map design

[4] Approaching "enemy sees player"

[5] Skill category problem

[6] Who's published a game and found my 'Roguelike Intelligence' articles useful?

[7] UI design (WIP)

[8] Keyboard command survey

[9] Reconciling real time and turn based gameplay

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