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Programming / Re: Help me find a better language than C++
« Last post by Avagart on June 09, 2017, 03:37:30 PM »
Python is not real language, but Ruby is? It's interesting where you'd put border., and it could change answers perhaps.

As far as I know, C# have good support for creating GUI apps - and, regarding to Tzan's response, Unity works with C#.
Programming / Re: Help me find a better language than C++
« Last post by Tzan on June 09, 2017, 03:27:46 PM »
Just get Unity
Use Visual Studio
Both of those are free
Programming / Help me find a better language than C++
« Last post by Krice on June 09, 2017, 11:53:14 AM »
Planning on programming a new tile editor from scratch on OSX platform (possibly portable to Windows also). Requirements:

- real language, not a scripting language like python
- not purely functional (must have mutable variables)
- library for gui development (like SDL or wxwidgets for C++)
- not xcode/swift

I have Visual Code already installed on OSX so it could be one of languages supported by it. Some kind of IDE would be a nice thing anyways.

Edit: Let's possibly make this easier and forget OSX. I just tried to use Ruby on osx and could not, because the default ruby (that ships with os) doesn't have debug "stuff" in it and you can't install it over, or should not. You need something called rbenv and looking at the installation procedure I gave up. I guess it's not that bad. Someone has done it before, right?
Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« Last post by tangar on June 09, 2017, 09:30:04 AM »
If you are interested how my 36 lvl istar died - watch my stream in Russian:

Practical Explanation ( For Example ) :- `1st of all can you tell me every single seconds detail from that time when you born ?? ( i need every seconds detail ?? that what- what you have thought and done on every single second )

can you tell me every single detail of your `1 cheapest Minute Or your whole hour, day, week, month, year or your whole life ??

if you are not able to tell me about this life then what proof do you have that you didn't forget your past ? and that you will not forget this present life in the future ?

that is Fact that Supreme Lord Krishna exists but we posses no such intelligence to understand him.
there is also next life. and i already proved you that no scientist, no politician, no so-called intelligent man in this world is able to understand this Truth. cuz they are imagining. and you cannot imagine what is god, who is god, what is after life etc.
for example :Your father existed before your birth. you cannot say that before your birth your father don,t exists.

So you have to ask from mother, "Who is my father?" And if she says, "This gentleman is your father," then it is all right. It is easy.
Otherwise, if you makes research, "Who is my father?" go on searching for life; you'll never find your father.

( now maybe...maybe you will say that i will search my father from D.N.A, or i will prove it by photo's, or many other thing's which i will get from my mother and prove it that who is my Real father.{ So you have to believe the authority. who is that authority ? she is your mother. you cannot claim of any photo's, D.N.A or many other things without authority ( or ur mother ).

if you will show D.N.A, photo's, and many other proofs from other women then your mother. then what is use of those proofs ??} )

same you have to follow real authority. "Whatever You have spoken, I accept it," Then there is no difficulty. And You are accepted by Devala, Narada, Vyasa, and You are speaking Yourself, and later on, all the acaryas have accepted. Then I'll follow.
I'll have to follow great personalities. The same reason mother says, this gentleman is my father. That's all. Finish business. Where is the necessity of making research? All authorities accept Krsna, the Supreme Personality of Godhead. You accept it; then your searching after God is finished.

Why should you waste your time?
all that is you need is to hear from authority ( same like mother ). and i heard this truth from authority " Srila Prabhupada " he is my spiritual master.
im not talking these all things from my own.

in this world no `1 can be Peace full. this is all along Fact.

cuz we all are suffering in this world 4 Problems which are Disease, Old age, Death, and Birth after Birth.

tell me are you really happy ?? you can,t be happy if you will ignore these 4 main problem. then still you will be Forced by Nature.

if you really want to be happy then follow these 6 Things which are No illicit s.ex, No g.ambling, No d.rugs ( No tea & coffee ), No meat-eating ( No onion & garlic's )

5th thing is whatever you eat `1st offer it to Supreme Lord Krishna. ( if you know it what is Guru parama-para then offer them food not direct Supreme Lord Krishna )

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
If your not able to follow these 4 things no illicit s.ex, no g.ambling, no d.rugs, no meat-eating then don,t worry but chanting of this holy name ( Hare Krishna Maha-Mantra ) is very-very and very important.

Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare " and be happy.

if you still don,t believe on me then chant any other name for 5 Min's and chant this holy name for 5 Min's and you will see effect. i promise you it works And chanting at least 16 rounds ( each round of 108 beads ) of the Hare Krishna maha-mantra daily.
Here is no Question of Holy Books quotes, Personal Experiences, Faith or Belief. i accept that Sometimes Faith is also Blind. Here is already Practical explanation which already proved that every`1 else in this world is nothing more then Busy Foolish and totally idiot.
every `1 is already Blind in this world and if you will follow another Blind then you both will fall in hole. so try to follow that person who have Spiritual Eyes who can Guide you on Actual Right Path. ( my Authority & Guide is my Spiritual Master " Srila Prabhupada " )
if you want to see Actual Purpose of human life then see this link : ( triple w ( d . o . t ) asitis ( d . o . t ) c . o . m {Bookmark it })
read it complete. ( i promise only readers of this book that they { he/she } will get every single answer which they want to know about why im in this material world, who im, what will happen after this life, what is best thing which will make Human Life Perfect, and what is perfection of Human Life. ) purpose of human life is not to live like animal cuz every`1 at present time doing 4 thing which are sleeping, eating, s.ex & fear. purpose of human life is to become freed from Birth after birth, Old Age, Disease, and Death.
Announcements / Re: Dungeonlike (now at Alpha 0.1.3)
« Last post by getter77 on June 08, 2017, 12:02:22 PM »

Hello everybody! I am extremely happy to see that the game is getting some attention. I have received some information about the control being less than intuitive and with little to no explanation, so I added a short (and optional) tutorial and provided a link to Dungeonpedia in the main menu, to make that thing more accessible. Other than that, minor things have been done here and there, everything listed below.

Save files from previous versions will not be compatible, sorry!

Changes in v.0.1.3

New Stuff:
    Optional tutorial added. It can be accessed after creating you character.
    Items now display if they use two slots (eg. gloves), displayed as "Glove (1 or 2)".
    Items show now if they require two slots (eg. claymore), displayed as "Hand (2)".
    Items can be now equiped/unequiped/used with Enter key from the Inventory screen, instead of having separate equip/use keys (Enter/U previously).
    Added a Dungeonpedia link to main menu.
    Waiting a turn can be now performed with the period "." key. For the numpadless.

    Fixed list resizing for container view on all resolution settings. Previously it would scramble all over the place on non-default resolution.
    Pressing a hotkey when no item highlighted in inventory would crash the game.
    Updated Dungeonpedia keybinds, as some were missing.
    Implemented a retry system for reading/saving the config files to increase stability, as I've seen an instance of it crashing the game.
    Implemented a retry system for save files as well, just in case.

    Increased the resource cost of Sweep attack, as it was way overpowered.

    Creature detail windows are now permanently expanded.
    Updated accreditation.
    Changed the font of the floating text during combat.
Player's Plaza / Re: Epilogue Tileset
« Last post by KhaoTom on June 08, 2017, 03:33:23 AM »
The characters look like Oryx's style:
Update #40

Update #40 is now live on Steam! This is our penultimate release before 1.0, which we’re currently scheduled to release on June 22nd (assuming no massive, game breaking bugs are found between now and then).
With “Ravenous Raven”, we are feature complete for our 1.0 launch. We will be focusing on bugs and balance issues between now and launch, and there may also be a bit of polish added as well (touching up animations, changing some of the campaign wording, etc).
We have been in early access for a long time, and we appreciate all of the great feedback and ideas we have gotten from the community during this time. We look forward to getting 1.0 out the door!
Enough gabbing, here’s the release notes for this release:

Challenge Missions have been added to the game! These missions will be generated weekly, and give all players a chance to compete on an even playing field. Every player will get the same dungeon, with access to the same starting characters – limited to a single profession each week. There is an in-game leader board that will show the top 10 people, and show you where you are in the leader board.
A couple more notes:
Every dungeon in challenge mode has a miasma. It’s supposed to be challenging, after all!
The shoppe is closed for characters running through challenge levels
Likewise, these recruits are the rawest of the raw. They haven’t even been given the chance to learn any of the skills that you might have unlocked in the academy!
Challenge Missions are unlocked after finishing the third mission in the campaign.
Challenge Mission points don’t contribute to any unlocks for a chapter.
Challenge Missions can be repeated as much as you want to try to get to #1 on the leader boards!
The Hall of Records and the Beastiary have been separated. There is now a “Zoology Department” building in the Academy where your record keeps catalog all of the beast you encounter or might encounter soon.
Card Effects have been added. These are perks that are available for starting characters, or as level up perks during the game, and they provide extra effects when cards with certain face values are dealt. These four effects have been added:
4 the win: when a 4 card is dealt, earn 4 experience
Takes a 3 to make a Heart: when a 3 card is dealt, heal for 3 HP
Lucky 7s: when a 7 card is dealt, earn 7 gold
8 Gents of Shield: when an 8 card is dealt, gain a shield that absorbs 8 damage
Curses have returned to the game! People who have been part of early access for a while may remember these. They were way to powerful for monsters, and they have been tuned down significantly.

Balance Changes:
The 10,000 gold bonus for early access has been removed.
All flush attacks (3 or more cards of the same suit) were audited to make sure the damage they were doing was accurate, and that the damage was displayed correctly on the screen. In some cases (warrior attacks), the flushes were not doing the proper damage, and in others, they were doing the proper damage, but the predictive damage text was inaccurate.
Gem of Hunger is not quite so hungry. Before being sated, it will claim only 5% of your hero’s health. After sated, it will still claim 1 HP per turn. It now gives a +20 strength boost instead of +30.

UI Tweaks:
A new credit screen has been added. You can view it from the main menu, or see it when you finish the campaign.
A new animation has been added for shuffling your cards. It’s about time that a card-based game has shuffling!
The predictive damage shows as part of the selected combo information has been removed. It was always a bit confusing, because there were two different predictive damage displays being shown: One on the monsters themselves, which took into account the monsters’s defense value, and the one on the bottom of the screen, which was the potential maximum damage the combo could have done. They never matched, and I don’t think it was ever clear why, so I removed the one on the bottom, leaving on the predictive damage number on the monsters.
As a corollary, the display at the bottom of the screen *does* show the correct bonus damage that playing the combo will do, and all of these have been audited to ensure they are displayed the same way (some showed +25% vs +125% when they really meant the same thing, +25%. If +125% is displayed now, it really does mean double plus an extra 25%).
An animation has been added to the icon that shows environmental effects (things like burps, slime, etc), to draw the player’s attention that there is some trouble they might want to be aware of.
Tooltips have been added on the player’s character sheet to help explain what the different attributes do (Strength, Intellegence, etc).
Programming / Re: Procedural tileset nicener: Wangscape (v0.1)
« Last post by Tzan on June 07, 2017, 07:20:01 PM »
Thanks for the link to the WangTiles page.
Its very interesting, even if I never use it.
Programming / Re: Procedural tileset nicener: Wangscape (v0.1)
« Last post by Serin Delaunay on June 07, 2017, 05:30:31 PM »
Different games need natural-looking borders more (Civ series) or less (chess). Distances are easy enough to see if the game has optional grid lines.
Currently development is focussing on features rather than fine-tuning the example configurations, but we'll make the example borders a bit more subtle before the next version ;)
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