Recent Posts

Pages: [1] 2 3 ... 10
1
Programming / Re: BearLibTerminal: a pseudo-terminal window library for roguelike
« Last post by Saafris on February 20, 2017, 07:56:59 PM »
Quote from: Saafris
Don't suppose there's any easy way to getting at the OpenGL so I can implement my own additional graphical effects on top of what's rendered, is there? Or would I have to fork, modify, and compile the library on my own?
Indeed, there is currently no way to do custom rendering. Reliable custom rendering requires support and guarantees from the library, which is far from its focus of abstracting the output.

That said, I do try to make the library capable to perform various tricks without diving into relatively low-level stuff. For example, a circling orb may be implemented via overlayed tile with offset. Take a look at "Extended 1: basics" (lines 42-49) entry in SampleOmni, those circling characters are flying around one spot.

OK, that makes sense. I'm considering grabbing the source code of the library, and trying to modify it just so I can slide some of my own draw calls in before BearLibTerminal refreshes.
Any suggestions on where to start with that (or if it's even feasible)?
2
Early Dev / Re: Soulblight
« Last post by abraksil on February 20, 2017, 04:24:30 PM »
Choose wisely! The path you take will shape who you will become...

3
Announcements / Re: Released: Dragon's Lunch real time Roguelike
« Last post by Krice on February 20, 2017, 12:07:52 PM »
So for me it's a roguelike but not using ASCII, and in real time - but each to their own.

What is a roguelike is not a personal opinion. And saying this I'm not attacking you as a developer or person. But I feel this is a lost cause anyway, because people post their random games here without any restrictions.
4
Announcements / Re: Released: Dragon's Lunch real time Roguelike
« Last post by getter77 on February 19, 2017, 09:49:24 PM »
Far from the first sort of such game in these parts(still quite a minority in the big picture as this is host to ample dev challenges same as turn based)---I say keep at it and, if in doubt, double down and deepen on the general Roguelike attributes/flavour you are drawing from in hopeful future updates.   8)  How would you stack it up compared to your relative peers in the real time side of the realm?

Good old Gervais, that and Oryx are pretty well the most prominent touchstones.

Early Dev forum would've also been ok, had this been Alpha or Beta #1, but otherwise this seems as solid a place as any.
5
Announcements / Re: Released: Dragon's Lunch real time Roguelike
« Last post by jonathanmcc on February 19, 2017, 01:49:24 PM »
Thanks very much for the comments guys.

Looks good,  Oryx stylings it seems?

What's the current state of the game's development?  Future plans considering then?


Version 1 has been released.
If things go well I will look at adding more features, monster abilities, dungeon level types etc
Another possibility I am looking at is extracting all the data to external files so that it could be modded.

(I had to google Oryx - a lot of the graphics were inspired by the old Gervais tile set)

Looks like a cute action "rpg" shooter, but it's not a roguelike. As if we didn't have enough these games flooding this forum that was originally for roguelikes. Of course moderators never delete these, but they do delete and lock actual discussion about real stuff. I'm getting so tired and frustrated about this situation.

Sorry about that, I did post in Announcements and put "real time" in the post title. Without getting into whether it's a roguelike or not, can I just say that the objective was to make it as roguelike as possible in the gameplay, but in real time (and not in ASCII). It's not a shooter - running around hacking everything up will get you killed pretty fast like it would in Angband, Tome etc.
So for me it's a roguelike but not using ASCII, and in real time - but each to their own.
6
Announcements / Re: Released: Dragon's Lunch real time Roguelike
« Last post by Krice on February 19, 2017, 07:25:34 AM »
Looks like a cute action "rpg" shooter, but it's not a roguelike. As if we didn't have enough these games flooding this forum that was originally for roguelikes. Of course moderators never delete these, but they do delete and lock actual discussion about real stuff. I'm getting so tired and frustrated about this situation.
7
I have sound support now!

https://untrustedlife.com/2017/02/19/what-have-i-been-up-to-7/
^ Blog post with lots of info on lots of things

https://soundcloud.com/untrustedlife/dungeon-delving-track-for-rldr
New Song That will play when delving!
8
Announcements / Re: Released: Dragon's Lunch real time Roguelike
« Last post by getter77 on February 18, 2017, 11:49:28 PM »
Looks good,  Oryx stylings it seems?

What's the current state of the game's development?  Future plans considering then?
9
Announcements / Re: Released: Dragon's Lunch real time Roguelike
« Last post by kmkenpo on February 18, 2017, 07:14:50 PM »
First off... congrats, it really looks nice.

I mean no disrespect in saying this, and I am saying this only because you asked, but "real time" roguelikes aren't really my thing. I am MUCH more into the traditional kind of roguelikes... and this one reminds me far too much of something like Binding of Isaac. Yes, I know it is NOT Binding of Isaac, I said it reminds me too much of that game.

Still, I do hope that this goes well for you, and I know that there are MANY people out there who will truly enjoy your efforts :)

Have a blessed day,
-kmkenpo
10
Announcements / Released: Dragon's Lunch real time Roguelike
« Last post by jonathanmcc on February 18, 2017, 12:58:02 PM »
Hi there all.
I hope it's okay to announce my game in my first post.
I didn't see any forum rules to the contrary.
I've been visiting temple of the rogue like for years but of course never joined the forum  ::)

Dragon's Lunch is a real time rogue like heavily influenced by Brogue and to a lesser extent Tome and Angband.
It's currently available for Windows with Linux/MacOS to follow.

12 levels.
Randomly generated levels.
20+ monsters/npcs with unique abilities.
Weapons, Armour, Wands, Scrolls and Potions.
Trap rooms.
permadeath.
No pause.

*** Runs in real time ***

There's a 3 level playable demo on the website.
Website: http://www.dragonslunch.com

And also a video taster:
Promo Video: https://www.youtube.com/watch?v=X1LryXv4724

Would love to hear your feedback.
Pages: [1] 2 3 ... 10