Recent Posts

Pages: [1] 2 3 ... 10
1
DoomRL (DRL) has built in controller support.

I used to use Joy2Key to map controls to a gamepad for Infra Arcana, Frozen Depths, Rogue, and a couple others. It's possible for almost any roguelike without too many controls. I tried with angband and Nethack too, but those were a bit much.
2
Traditional Roguelikes (Turn Based) / Re: Epyx Rogue for Switch
« Last post by Legend on Today at 04:26:46 AM »
the fixed the zr\zl buttons not working. but still no dedicated precise diagonal movement or ascii graphic option. The amiga graphics look terrible in my opinion and can't identify what anything is easily.

Months ago, they claimed they are still working on it, but doubtful.

Got a laptop and found the retro rogue collection. Not playable on a console, but at least a cool way to play on modern pc.
3
is the android version going to be updated as well? I've had it for some time now.
4
Been a while but when I finally got a pc again, I was very happy to see this still being updated. Infra Arcana is still my favorite roguelike.
5
Traditional Roguelikes (Turn Based) / Re: ZMAngband 0.7 Machete Edition released!
« Last post by Jose Machete on October 10, 2025, 05:16:57 PM »
Hello there!

I'm updating my Variant, thus giving it a new name "ZMAngband", no longer a tiny bird in Z-Angband's nest, but a grown phoenix that is taking the roguelikes' skies on its own.

Link to my itch.io updated, of course. Hot from the oven and ready for you my folks to take a bite from it! (metaphorically, ^^)

Thank you bunches to the Elders of The Rogue Temple for their wisdom. Much obliged.
6
New Warsim Update 1.3.3 live!

Warsim 1.3.3 (Finishers and Helmets)

https://store.steampowered.com/news/app/659540/view/539991928250304332
7
The latest version of the game is now live, with plenty of new content and bug fixes!  You can download the full game or the latest patch here:  https://virtua-sinner.itch.io/caverns-of-xaskazien-ii

Or find out what's new in this version here:  https://virtua-sinner.itch.io/caverns-of-xaskazien-ii/devlog/1066953/cox-2-ver-16728-released

**Addendum** There was an issue with yesterday's patch that made it not work, and I pulled it down.  It's been replaced this morning, with a couple extra bug fixes thrown in.  If you used the patch yesterday, you'll find the game looks funky when you get into the dungeon.  If you downloaded the full game yesterday it'll work fine, just with these two tiny cosmetic bugs that I've since fixed.  In either event, the new patch to Ver. 1.67.28 will solve both - you can just download and unzip in the main folder to get yourself up to date, whether you downloaded the full game yesterday, the patch yesterday, or you're operating on the last version from 3 months ago.

Thanks!  And apologies for the minor hiccup!

Enjoy, everyone!

Jeff
8
Preview Release 8: The Upstairs Room has been released.

Highlights:
  • Your home tower is now multiple stories, including a basement and a rooftop. There are some rooms that can only be built on the roof.
  • In addition to willingly recruited creatures, it's now possible to kidnap creatures if you have a Dungeon, and ransom them back to their factions. Some animals can also be sold.
  • Resident morale has been expanded.
  • You can now manage the equipment for your residents. Go nuts building up an army of followers with overpowered magic weapons and armor.

Full changelog at https://weirdfellows.itch.io/wizard-school-dropout/devlog/1046989/release-preview-8-the-upstairs-room, game itself available at https://weirdfellows.itch.io/wizard-school-dropout
9
The dev commentary Beginner's Guide to Warsim's full 7 part series is now live on youtube :)

https://www.youtube.com/watch?v=MeaLYLc_9DA&list=PLMGdK_PjaDHFtmUQPU-BwWqT1TcSFd3j3
10
The Roguebasin / Roguebasin improvements September 2025
« Last post by Slash on September 25, 2025, 07:13:45 PM »
For months (years?) we've had an issue that only got worse lately, roguebasin was barraged by automated traffic far beyond what its server could hold.

Recently I decided to put cloudfare in front of it, and add some rules to bounce non authenticated requests to heavy pages.

It seems the wiki is MUCH better now, blazing fast, however to let me know if you find any issues!

Pages: [1] 2 3 ... 10