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Messages - red_kangaroo

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Early Dev / Re: City of the Damned
« on: April 26, 2017, 08:34:49 AM »
I haven't played the original 7DRL, but this game of yours is great!

I quite often die with my angels when I try to slay a demon and get jumped by several summoned ones, or archdemons. :/

I like playing demons - just find somepeople to slaughter and gain power, then find an angel, summon help, wait for the summoned demons to kill the angel, or try to get the last hit yourself, then attack the demons weakned by the fight. :P Only thing is I wish I didn't automatically try to possess the first human I attack - it's often better to kill it and gain the power than possess it and have it revolt at bad times.

Thieves are cool now I can sneak through windows and avoid everyone much more effectively.

I once managed to kite an archdemon to death with a scout on horseback. I felt so proud of my guy. :)

I wish Satanists could raise all the dead humans as zombies, if they survive long enough. Thus you could have to prioritize finding and killing them if you don't want the endgame to become a chatoic battle with a new threat.

7DRLs / Re: Hero Trap [7DRL 2017 - Finished!]
« on: March 20, 2017, 05:02:31 PM »
Haha, I think you haven't played recently,  ;).

I'm caught red handed. :P Yeah, I was travelling these past few days - it's great to get yourself outside for a night or two. :)

Shiren The Wanderer has a monster that turns your items into riceballs, and it's one of my favorite roguelike monsters.

I haven't played Shiren, but that does sound good. Monsters whose attack can sometimes actually be beneficial to the player are cool. :) In Ragnarok/Valhalla, for example, there is a mage whose spells polymorph your inventory - a true disaster if you get your equipment and priced scrolls tunred into junk, but you can also drop everything but junk and do some third-party assisted polypiling for better items. I personally like such trade-offs.

However, in Hero Trap specifically I think an unlucky roll on an item destruction could make the game unwinnable really easily.

Yeah, that's definitely true.

Finally beat my own game.

Wow, congratulations! :)

7DRLs / Re: Hero Trap [7DRL 2017 - Finished!]
« on: March 17, 2017, 10:24:56 AM »
I wanted to ask: can we expect to see a monster similar to Brogue's monkeys? They could make quite a nice easy monster.

Thinking about it, a monster that can polymorph items / teleport items from inventory, but is slow and thus can be generally avoided, could also be an interesting encounter. :D

(BTW, I'm the same kangaroo from reddit.  :) )

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