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Messages - abraksil

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Early Dev / Re: Soulblight
« on: March 27, 2017, 04:57:39 PM »

To seek out the Soulblight you will have to face strange and horrifying machine created hundreds years ago in the Age of Wonder. Meet Marauder, Brute and Sentry. Know that there are many other iron monster that will stand in your way...

Early Dev / Re: Soulblight
« on: March 20, 2017, 04:04:28 PM »
Passed week was an intensive one but it was definitely worth it as we've reached the ALFA!

Different developers define "ALPHA" in a bit different way. For us this means you can actually play and finish the entire game. You can visit all the locations and all the mechanic are already in place. This doesn't mean the game is finished thought. There's still a lot of work ahead of us. Most of the locations lack light, particles and ambient animations. ALPHA doesn't mean the programming and designing work is finished as well. From now on though we will be focusing on adjusting and balancing the gameplay. This means soon we might be in need of testers so stay tuned :)

Early Dev / Re: Soulblight
« on: March 13, 2017, 10:50:18 AM »

During your journey through the sanctuary you’ll come across rare A'dr gems that can fuel a mysterious process of transmutation. Legend tells that some of thous crystals can also be infused with a human soul.

Early Dev / Re: Soulblight
« on: March 06, 2017, 10:34:31 PM »
Loot Sneak and Fight! All to survive your quest for Soulblight

Early Dev / Re: Soulblight
« on: February 27, 2017, 07:34:56 PM »
So it's Monday again and it's time for another update. Today I've prepared an Info grphic showing few difrent Taints you'll be able to acquire in Soulblight

Early Dev / Re: Soulblight
« on: February 20, 2017, 04:24:30 PM »
Choose wisely! The path you take will shape who you will become...

Early Dev / Re: Soulblight
« on: February 15, 2017, 02:55:15 PM »
And so I'm back form Wight Nights Conference in Prague. It was a very intensive even. Throughout the entire visit in Prague I had time for only this one picture :)

Early Dev / Re: Soulblight
« on: February 11, 2017, 11:00:25 PM »
This weeks's update is a bit early then usually as In two days we'll be presenting Soulblight at White Nights Conference in Prague. Recently I've introduced some new solutions to our combat mechanic to add even more tactical depth to it. The festival is a perfect opportunity for play test. We will see how human specimens will handle the challenge I've prepared ;)

Early Dev / Re: Soulblight
« on: February 06, 2017, 04:27:04 PM »
In Soulblight we're going for tactical stamina based combat simular to that you might know form Dark Souls series. On that note here's one of the spear attack animations for you :)

Because our game's combat mechanics in inspired by Dark Souls I try to play it every day after work :). I do so relax and learn a bit more about it's design. I've discovered it's much more fun to do it in the company and that's why I started streaming.

So how about it? Want to join me in my gaming adventures?:)

Early Dev / Re: Soulblight
« on: January 29, 2017, 06:57:15 PM »

This week I've decided to share with you a gif so you can notice all these little ambient animations we're adding. Although players rarely notice them while enjoining the game they are very important. Without them environments seem dead artificial.

Early Dev / Re: Soulblight
« on: January 24, 2017, 10:17:15 AM »
Yee I know what mechanics you're talking about AgingMinotaur. I'm a huge fan of World of Darknesss pen and paper RPGs :) Any way glad to hear you like Soulblight :)

Early Dev / Re: Soulblight
« on: January 23, 2017, 02:59:05 PM »
The Taint System

So a week has passed and It’s time to shed more light on the enigmatic Taint System I wrote about in a previous post :). Basically the main goal is to integrate actual role playing into character progression. Before entering each level of the Sanctuary you get to choose a taint that represent a certain personality trait. Each taint unlocks a new way of gaining power - a custom mechanic designed to encourage acting like a person with that attribute. Let’s look at few examples:

This method of character progression channels our will to survive into actions in alignment with hero’s personality. The deeper into the Sanctuary you get the more varied taints you’ll be able to acquire. Think of it as if the dungeon itself was a skill tree of a kind. While making a choice you’ll have to be careful as it will shape your personality and experience to come.

Early Dev / Re: Soulblight
« on: January 16, 2017, 03:30:20 PM »
The Idea behind Soulblight

So I've been sharing with you updates on my game for few months now. Today I've realized that I haven't told you what is the underlining reason for my making Soulblight. Some of you who may have browsed my game might already know what we're trying to achieve but For thous who haven't here we go :)

Video game RPGs are in the strange place right now In my opinion. These days every game with leveling mechanic calls itself ‪RPG‬. We play those games traveling through awesome worlds maxing out our stats and grinding XP on every opportunity. Over the years though it became more mundane than enchanting.

I look with nostalgia at my pen and paper RPGs memories. Back then gaining XP was only part of the fun, becoming our characters was the rest of it. Sometimes role playing stood in a way of solving the quest at hand, but we connected with our characters and they felt more alive that way. Video games are different. We cannot expect players to avoid fighting giant spiders just because their character has arachnophobia. That way they will lose precious loot and XP. They know the game will penalize them for that by becoming more difficult. If we want players to actually role-play the game need to encourage them to express this kind of things. Only Best RPG games menage do it with dialog options and branching story lines. To make it all believable the game need's to have tremendous amount of content. Every single outcome needs to be thought out and scripted. When  me and my friends started Soulblight we simple knew there was no way that we can pule it off. We ware simple too few to do it. We started to look for a different, new way to allow players to express they're characters. And this is how our Taint System came to be. :)

Early Dev / Re: Soulblight
« on: January 05, 2017, 12:58:48 PM »
New Year’s Resolution

Hello everybody! How’s 2017 so far? New year is always a good excuse to introduce some changes into our lives. My New Year’s Resolution is to get more in touch with all you people reading thous posts of mine.

Some of you recently complained that, in the information jungle out there, you often miss my updates. Well… We’re just few people working on a game and sharing our content. Sometimes we just can’t get through all the noise and commotion. But don’t worry - I’ve decided that the first step for us to know each other better would be to create a reliable way for you to fallow our adventures. And so I’ve set up a newsletter.

Every month I’ll be sending out a summary of all that happened recently in our project. If your interested - visit our page and sign up!

Early Dev / Re: Soulblight
« on: December 31, 2016, 11:24:42 AM »
Another piece of the story

No one knows where did the crystal covered beasts come from. But the fact remains, they did come. As conventional methods of warfare proved themselves useless against the aggressor mankind has no other choice but to turn to the Ancients and their secret of forgotten technology.

Holding it is the legendary Soulblight - tree growing in the center of the abandoned Sanctuary. The prophecy says that wisdom to create powerful machinery awaits those who will drink from the roots of the tree. But beware wisdom has a price. Will you dare to find Soulblight and bring peace to this broken world?

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