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Messages - Samildanach

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1
Announcements / Re: Angband (Now at v4.1.1!)
« on: November 17, 2017, 10:26:52 AM »
The persistent levels thing is weird. I welcome options to customise the play experience, but I have to wonder why someone would play Angband and then turn off Angbandiness.  :o

2
Major Roguelikes / Re: Wondering how to play "Hack" on Linux?
« on: November 13, 2017, 02:13:14 PM »
I'm not 100% confident in this because I don't use Linux, but try this (linked from one of the Nethack wikis) for a possibly Linux version of Hack.

3
Events and News / Re: your favorite roguelike
« on: November 13, 2017, 12:59:22 PM »
Another title I remember enjoying was 'Prospector', a rare sci-fi variant. I'm not sure if it is still updated.

Prospector does get updates occasionally. They're infrequent, but evidently work is still being done.

4
Found some other quests at last. ;D


5
No, I've played a few more times since. I don't remember the details.

6
Yeah, the lack of content in the centre of the world is something that's going to need to get slowly addressed over time.  It's something that bothers me a lot, but I keep it there, and empty, as a reminder that I need to fill this in.  My hope is that by v1.0, there will be a lot more to do in the middle.

Was there a .dmp file for that crash?  If so, can you provide it to me? (dropbox link, google drive, whatever)

Ah, so it's just awaiting content, not intentionally designed that way? No rush then. :) I don't doubt that it will arrive in good time.

As to the .dmp, I assume it must be this one.

7
It could well be my crappy laptop that's responsible for this but just in case:

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   sotw.exe
  Application Version:   0.0.0.0
  Application Timestamp:   59ee8cb1
  Fault Module Name:   ntdll.dll
  Fault Module Version:   6.1.7601.17514
  Fault Module Timestamp:   4ce7b96e
  Exception Code:   c0000005
  Exception Offset:   00052d37
  OS Version:   6.1.7601.2.1.0.256.48
  Locale ID:   2057
  Additional Information 1:   7387
  Additional Information 2:   73876208b69642a9ec7de918fec224ef
  Additional Information 3:   9405
  Additional Information 4:   9405e2316c7c62c4f8606f028e3213a7

8
There are fixed areas that are in the exact same location game to game.  In general, that's where you should be looking.  And they tend to be around the "edges" of the world.

Oh, I see! Seems counterintuitive that everything interesting/important/useful is on the fringes, but maybe that's just me. It means you have to push past a load of generic dungeons and empty villages to find anything of note. I've spent a fair amount of time in SotW and I had come to assume that there was just nothing much out there.

9
Where in the hell are people finding all these quests? Outside Isen Dun, I never run into anything questy, just lots of sewers and caves which I clear out until I get bored. I must be missing something obvious, but what?

10
Announcements / Re: Rogue Effect (now at v1.0)
« on: October 02, 2017, 02:33:30 PM »
Well that's unexpected!

11
Early Dev / Re: The Veins of the Earth development feedback BETA 13
« on: September 18, 2017, 01:43:20 PM »
Is Veins of the Earth still alive? I've been playing it the last couple of days and it has a lot going for it, but it crashes constantly. I mean sometimes every keypress causes a flurry of errors. If it was more stable I could see myself sinking a lot of time into it.  :-[

T-Engine has been updated a couple of times since I last worked on the ToME version of Veins (in August 2016). This is a likely cause of the errors.

Since then, I've set to making Veins from scratch without the reliance on T-Engine.

Currently I'm going with Python + libtcod + bearlibterminal. I'm sorry but the T-Engine version won't be continued (but the code is still available for anyone who wishes to do so)

PS. Your post made my day - it's awesome to see that people still play my little hobby game.

PPS. The Python version is fairly barebones now and I have a day job so I have less time to devote to it.

Thanks for the reply. I can completely understand not continuing work on the T-Engine version if you're rebuilding the whole thing in Python. I'll look forward to playing the Python version when it gets to that point.  :)

12
Early Dev / Re: The Veins of the Earth development feedback BETA 13
« on: September 13, 2017, 01:38:59 AM »
Is Veins of the Earth still alive? I've been playing it the last couple of days and it has a lot going for it, but it crashes constantly. I mean sometimes every keypress causes a flurry of errors. If it was more stable I could see myself sinking a lot of time into it.  :-[

13
Announcements / Re: Angband (Now at v4.1.0!)
« on: June 27, 2017, 12:26:45 PM »
Traps overhaul sounds sensible, I;m curious how it's going to work in practice.

I have mixed feelings about the traps situation. Nick mentioned on Reddit that it's intended to, among other things, make Rings of Searching more useful. I can see the logic but so far my experience has been that I get too frustrated blundering into traps. For the first time ever, I had to kill my character because I was stuck behind a trap and couldn't get out. I don't usually do this, but I've reverted to playing an older version.

14
Announcements / Re: Temple of Light and Thunder (now at v0.3)
« on: May 23, 2017, 12:46:39 PM »
I'm looking forward to trying it out. Although I'm not necessarily a grind fan, I appreciate the effort to deviate from current trends, and the idea seems good.

15
Events and News / Re: Internet Roguelike Database
« on: May 15, 2017, 11:58:38 PM »
How odd, doesn't work for me.

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