Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - akeley

Pages: [1] 2 3 ... 23
1
V0.7 "Happy New Year (Of Hachi)"

-added MISC & VARIANT sections
-updated BETA+STABLE/DOS/SOURCE sections
-further reorganised and simplified
-Stats: 1038 archives - 10.4 Gigabytes - 677 games - 620 individual ones - 361 sources 

This is now a fairly complete package, ie everything-but-the-7DRLs. And non-Windows platform exclusives. And some games I missed. Oh well. Coming in the next editions.

Hosted at archive.org: https://archive.org/details/ArchiveRL.7z (torrent and direct download)

Detailed readme: http://arkhammanor.com/rpgbase/RLdb.html

Quote
HOW YOU CAN HELP & CONTRIBUTE

Up till now this project has been mostly an individual effort, only announced on Roguetemple forums and plagued by slow pace due to IRL debuffs. However, it now reached a major completion stage, where it makes sense to publicize it more widely and ask for rogulike community's assistance. 

Here's what  would be most appreciated:
-simple "bug reporting" - despite thorough examination there are bound to be mistakes: spelling errors, archive/files/directory problems, doc-file mismatches and so on.
-trying to find & rescue games from the MISSING doc (http://arkhammanor.com/rpgbase/ARL MISSING.ods)
-testing the games: I've personally tried quite lot of them - but not all, and mostly on x64 Windows
-any historical and informational error corrections and contributions
-adding more games/sources/docs/info/etc
-compiling sources that have no corresponding binaries
-building either Linux or Mac side of this archive.
-providing feedback regarding structure and methodology of this project

Please read the ARL README or check the website for more details regarding this section.

2
This is a link to version 2.20a: https://mega.nz/#F!lwJnjTjA!HHDSo0pSaDuZ0M-07WFj9Q!MxBUDa7B

Version 2.22a is in ArchiveRL: https://archive.org/details/ArchiveRL.7z but you have to download the whole thing (~7GB). IF you want to do that it's best to wait a day or two since I'm about to upload a new version of this archive.

3
It's in the Archive but the site and downloads for Arena/Pyromancer are still up anyway:

http://roguecentral.org/doryen/games/arena/

4
Early Dev / Re: City of the Damned
« on: January 13, 2018, 11:22:38 AM »
Your game is already one of my favourite new roguelikes - innovative, fresh and exciting. To hear you plan a meta-layer, like a campaign/strategy to tie the missions together is basically mind-reading - just what I always wished was possible while playing this sweet-but-short game.

It would push it into the big leagues, no doubt :)

5
Other Roguelikes / Re: JauntTrooper: Mission Thunderbolt
« on: December 25, 2017, 07:24:28 AM »
So, sadly, wopr.adelphos.org seems to be dead for good now.

And yet...Getting Doomsday 2000 working on simulated Alpha OpenVMS 8.4-2

6
Events and News / Re: Roguelike Radio podcast
« on: November 09, 2017, 02:22:09 PM »
I don't think a game like dwarf fortress could find an audience today.

http://steamspy.com/app/294100

7
Announcements / Re: Roguelike Archive (v0.0.2 released)
« on: June 01, 2017, 03:38:32 PM »
Yeah, thanks, that would be great help, seeing as these are often very difficult to track down (disappear quickly after the competition). Will give you a shout whenever I get to this stage - sadly, RL (real life) slows the progress down way too often.

8
Announcements / Roguelike Archive (v0.7 released)
« on: April 10, 2017, 10:07:32 PM »
V 0.7 "Happy New Year (Of Hachi)"

-added MISC & VARIANT sections
-updated BETA+STABLE/DOS/SOURCE sections
-further reorganised and simplified
-Stats: 1038 archives - 10.4 Gigabytes - 677 games - 620 individual ones - 361 sources 

This is now a fairly complete package, ie everything-but-the-7DRLs. And non-Windows games. And some games I missed. Oh well. Coming in the next editions.

Hosted at archive.org: https://archive.org/details/ArchiveRL.7z (torrent and direct download)

Detailed readme: http://arkhammanor.com/rpgbase/RLdb.html

Quote
HOW YOU CAN HELP & CONTRIBUTE

Up till now this project has been mostly an individual effort, only announced on Roguetemple forums and plagued by slow pace due to IRL debuffs. However, it now reached a major completion stage, where it makes sense to publicize it more widely and ask for rogulike community's assistance. 

Here's what  would be most appreciated:
-simple "bug reporting" - despite thorough examination there are bound to be mistakes: spelling errors, archive/files/directory problems, doc-file mismatches and so on.
-trying to find & rescue games from the MISSING doc (http://arkhammanor.com/rpgbase/ARL MISSING.ods)
-testing the games: I've personally tried quite lot of them - but not all, and mostly on x64 Windows
-any historical and informational error corrections and contributions
-adding more games/sources/docs/info/etc
-compiling sources that have no corresponding binaries
-building either Linux or Mac side of this archive.
-providing feedback regarding structure and methodology of this project

Please read the ARL README or check the website for more details regarding this section.

9
The Roguebasin / Re: IRLDB problems?
« on: January 11, 2017, 07:55:26 PM »
Thank @, everything is working again. I was starting to panic...

Thanks guys.

10
The Roguebasin / Re: IRLDB problems?
« on: January 10, 2017, 05:06:08 PM »
Nah, it was working up till last year (though bit mangled).

I messaged Slash couple of times about it, so far no reply.

11
The Roguebasin / IRLDB problems?
« on: January 08, 2017, 12:39:53 PM »
For some months now the database looked a bit skewed compared to what I remember from before - different layout, can`t choose categories/fields, the random/last updated/etc roguelikes table is gone. Now I tried a simple search and it doesn`t work.

Was wondering if it`s just me or is it broken in general. I tried it on Win 8,1, newest Firefox and old Opera.


12
Design / Re: Info line idea
« on: June 12, 2016, 07:52:54 AM »
  Krice may be single handedly defending the Temple from Orwellian speech codes by acting as a caustic test for thin skin. 

Okay, I rest my case in the face of such next-level rationalization. RLs are doing better than ever and that`s thanks to the unwashed masses being kept away by the true guardians, who are ever vigilant against the agents of roguelite subversion.

Well, humans` incredible ability to chisel reality using the most bizarre devices so as to fit it to their own narrative always fascinated me, however I did not join here to study some delusional constructs. Going back to my earlier analogy, these Japanese  soldiers they found after 40 years on remote islands also thought there`s a war still going on - but there wasn`t. I`ll leave you to yours though, the trenches are way too deep and y`all seem quite comfortable in them, so why spoil the feeling with my "safe space" meddling?

13
Design / Re: Info line idea
« on: June 10, 2016, 06:03:14 PM »
Ragging on "fakebook generation" is nice and easy, but to me it seems rather misguided - after all who`s to say that if we were born in certain age we wouldn`t be a part of it? And it is certainly pointless: those imaginary culprits won`t care a jot.

I too would love to click on a news item about a new roguelike game on some mainstream site and see it describing a traditional RL instead of a 100 000th Isaac clone. However, my belief is that trying to fight this new wave is our version of tilting at windmills. Instead we should promote the core elements that made the Majors great and explain to newcomers why it is so. And also support and celebrate those who still keep working on the, ahem, "hardcore" RLs.

As it is though, it`s just another day here and another person told to fuck off. For the record,  I never maintained that Krice is the sole reason why this forum is tumbleweed-strewn: there are a few factors contributing and some are just a function of the current situation: niche genre, old school attitude, sometime harsh critique - not necessarily bad things.

But whoever thinks that bunker mentality and arrogant front will help the cause, they`re kidding themselves. The kids will just move on, streaming around this place like US did with those small Japanese island-fortresses in WW2. And some of the "true" RL devs won`t bother coming here either, because of the bad rep.

Just take a look at DF or Cata forums, even though dedicated to single games, these places are buzzing. Here, not so much.

14
One thing that is a little irksome is that a lot of the game commands require capitol letter presses that seem needless since they are the only commands using that particular letter key.

You can edit all the keybindings in swyrm.ini

15
Design / Re: Info line idea
« on: June 04, 2016, 09:35:09 AM »
Yep, guess I was just confused by the sign on the door which says "Temple Of The Roguelike". Must be a metaphor or something.

Pages: [1] 2 3 ... 23