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Messages - akeley

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Early Dev / Re: City of the Damned
« on: January 13, 2018, 11:22:38 AM »
Your game is already one of my favourite new roguelikes - innovative, fresh and exciting. To hear you plan a meta-layer, like a campaign/strategy to tie the missions together is basically mind-reading - just what I always wished was possible while playing this sweet-but-short game.

It would push it into the big leagues, no doubt :)

Other Roguelikes / Re: JauntTrooper: Mission Thunderbolt
« on: December 25, 2017, 07:24:28 AM »
So, sadly, seems to be dead for good now.

And yet...Getting Doomsday 2000 working on simulated Alpha OpenVMS 8.4-2

Events and News / Re: Roguelike Radio podcast
« on: November 09, 2017, 02:22:09 PM »
I don't think a game like dwarf fortress could find an audience today.

Announcements / Re: Roguelike Archive (v0.0.2 released)
« on: June 01, 2017, 03:38:32 PM »
Yeah, thanks, that would be great help, seeing as these are often very difficult to track down (disappear quickly after the competition). Will give you a shout whenever I get to this stage - sadly, RL (real life) slows the progress down way too often.

Announcements / Roguelike Archive (v0.0.2 released)
« on: April 10, 2017, 10:07:32 PM »
V 0.0.2 "Better Late Than Never"

-added ALPHA section
-updated BETA+STABLE/DOS/SOURCE sections
-reorganised: everything is now just contained in separate categories, without the "original" duplicate versions

Main download page: (torrent and normal http download)

Magnet link for torrent version from which you can actually choose which files to download (the Archive torrent only lets you to leech the whole file):
You need to copy and paste this link into your browser window, for some reason it`s the only way it works. Also, my upload speed is comical, so you may be better off just downloading the whole Archive torrent (much faster).

More details about added stuff:

The Roguebasin / Re: IRLDB problems?
« on: January 11, 2017, 07:55:26 PM »
Thank @, everything is working again. I was starting to panic...

Thanks guys.

The Roguebasin / Re: IRLDB problems?
« on: January 10, 2017, 05:06:08 PM »
Nah, it was working up till last year (though bit mangled).

I messaged Slash couple of times about it, so far no reply.

The Roguebasin / IRLDB problems?
« on: January 08, 2017, 12:39:53 PM »
For some months now the database looked a bit skewed compared to what I remember from before - different layout, can`t choose categories/fields, the random/last updated/etc roguelikes table is gone. Now I tried a simple search and it doesn`t work.

Was wondering if it`s just me or is it broken in general. I tried it on Win 8,1, newest Firefox and old Opera.

Design / Re: Info line idea
« on: June 12, 2016, 07:52:54 AM »
  Krice may be single handedly defending the Temple from Orwellian speech codes by acting as a caustic test for thin skin. 

Okay, I rest my case in the face of such next-level rationalization. RLs are doing better than ever and that`s thanks to the unwashed masses being kept away by the true guardians, who are ever vigilant against the agents of roguelite subversion.

Well, humans` incredible ability to chisel reality using the most bizarre devices so as to fit it to their own narrative always fascinated me, however I did not join here to study some delusional constructs. Going back to my earlier analogy, these Japanese  soldiers they found after 40 years on remote islands also thought there`s a war still going on - but there wasn`t. I`ll leave you to yours though, the trenches are way too deep and y`all seem quite comfortable in them, so why spoil the feeling with my "safe space" meddling?

Design / Re: Info line idea
« on: June 10, 2016, 06:03:14 PM »
Ragging on "fakebook generation" is nice and easy, but to me it seems rather misguided - after all who`s to say that if we were born in certain age we wouldn`t be a part of it? And it is certainly pointless: those imaginary culprits won`t care a jot.

I too would love to click on a news item about a new roguelike game on some mainstream site and see it describing a traditional RL instead of a 100 000th Isaac clone. However, my belief is that trying to fight this new wave is our version of tilting at windmills. Instead we should promote the core elements that made the Majors great and explain to newcomers why it is so. And also support and celebrate those who still keep working on the, ahem, "hardcore" RLs.

As it is though, it`s just another day here and another person told to fuck off. For the record,  I never maintained that Krice is the sole reason why this forum is tumbleweed-strewn: there are a few factors contributing and some are just a function of the current situation: niche genre, old school attitude, sometime harsh critique - not necessarily bad things.

But whoever thinks that bunker mentality and arrogant front will help the cause, they`re kidding themselves. The kids will just move on, streaming around this place like US did with those small Japanese island-fortresses in WW2. And some of the "true" RL devs won`t bother coming here either, because of the bad rep.

Just take a look at DF or Cata forums, even though dedicated to single games, these places are buzzing. Here, not so much.

One thing that is a little irksome is that a lot of the game commands require capitol letter presses that seem needless since they are the only commands using that particular letter key.

You can edit all the keybindings in swyrm.ini

Design / Re: Info line idea
« on: June 04, 2016, 09:35:09 AM »
Yep, guess I was just confused by the sign on the door which says "Temple Of The Roguelike". Must be a metaphor or something.

Player's Plaza / Re: Roguelike set in Might and Magic universe?
« on: May 30, 2016, 02:55:46 PM »
Thought of a proper, W40K based roguelike has me salivating. Can you imagine better setting than a Space Hulk?

*goes back to playing Battlefield Gothic: Armada ;)*

Design / Re: Info line idea
« on: May 29, 2016, 04:45:05 PM »
You didn't say anything interesting, you simply attacked me using "social justice" as your shield to hide behind.

I don`t have to say anything "interesting" because this is not some learned argument. I`m not hiding behind any shields either - it`s you who`s jumping on the SJW bandwagon - because I don`t mind admitting "attacking" you (if that`s what pointing out your obnoxious behaviour is). You see, I`m not as nice as some folk here and have no problem whatsoever with telling somebody to go fuck themselves. Especially those who doggedly attack others on a whim and when called out for it don`t even have the balls to admit it, but instead play the victim card. Pathetic.

But yeah, now I`m rambling, though hopefully it`s not as bad as the Nazi Vegans vibe. Truth is, I don`t really care about "Krice" - a two bit troll (sorry, an esteemed RL dev) after all, my issue is more with whomever is supposed to moderate this board, board which I like very much, but which is also fairly dead. And tolerating abusive behaviour, especially in a place so small where it stands out as a sore thumb, is definitely one of the reasons for that.

Design / Re: Info line idea
« on: May 29, 2016, 08:12:25 AM »
Hehe, I always wonder why some people think that "social justice warrior" is supposed to be an insult. Is there something wrong with social justice? :D

Anyway, this ole chestnut has nothing to do with the situation here, which regards simple behaviour rules on a public forum. The fact that you live in a fantasy bubble, in which you`re a leader of a surviving bunch of true RL devs, is also irrelevant. On most other boards, you`d be slapped with warnings and eventually banned, if these didn`t work.

Here, we have the "obnoxious uncle" forum syndrome - a guy who`s been around forever is allowed to say anything because he`s now like a piece of furniture.

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