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Messages - Avagart

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Announcements / Re: Nethack Fourk (now at v4.3.0.4)
« on: December 10, 2017, 04:06:46 PM »
But I wonder why Nethack (fork) even needs an installer.

I asked that question via reddit. It seems that developers decided to use *default system recommended paths* - on Windows, game will be installed in Program Files, and moving game files to our directory-of-choice will break things (like save system). Why? Because "This is the way Microsoft recommends doing it." It doesn't make sense for me.

Announcements / Re: Nethack Fourk (now at v4.3.0.4)
« on: December 08, 2017, 08:30:54 AM »
huge amount of forks but they all miss the point the main game had in the first place

Why it's bad? I really like diversity of *bands. You can play FA Angband, NPP Angband, UnAngband, and experience different gameplay style every time, and I find it amazing. Although I don't think it's something that will happen to NetHack, its community seems much more, say, conservative.

Btw, using installer that won't let you specify, and even don't show *where* the game will be installed, is kinda red flag for me.

Huh, nice and original idea, it seems. I'll take a look when I find some spare time.

Announcements / Re: ADOM 2.3.8 released to the general public
« on: November 11, 2017, 06:13:36 PM »
Ok, this IMHO warrants a new posting
Well, updating old topic would boost it to the top in the same way as creating the new one. Lots of devs maintains the one topic - it makes Announcements section regular and systematic.

Anyway, I'm glad to see new public release! ADOM is my favorite roguelike ever, but I didn't play it for two years. Definitely I'll give a try to R81 - I'm really interested to *experience* what changed since R60.

Design / Re: I need opinion on this map design
« on: October 29, 2017, 08:09:15 AM »
Would be nice to see whole level explored. If I have to judge by that example, new design seems better.

Announcements / Re: Golden Krone Hotel - Launched out of Early Access
« on: October 27, 2017, 08:11:05 AM »
Ouh. I reported that, and I somewhat manage to skip information about fix. Thanks, jere :)

Announcements / Re: Golden Krone Hotel [COME JOIN OUR RELEASE PARTY]
« on: October 26, 2017, 11:15:10 PM »
Is it possible to play without Steam without crashes now?

Player's Plaza / Re: 2 player roguelites?
« on: October 25, 2017, 09:40:42 PM »
Catacomb Kids is great game (but I still prefer Vagante). Never liked Enter the Gungeon, but if you'd like to try something a bit similar in terms of gameplay, but much more tactical than bullet-hell oriented, I do recommend Neon Chrome - really good cyberpunk atmosphere and decent meta-progress system are additional strengths :)

In general, using several different fonts at one is rather straightforward and mostly trouble-free, but I don't get what *exactly* are you asking for.

Design / Re: I need opinion on this map design
« on: October 18, 2017, 06:23:10 PM »
It looks really nice, especially as *idea*, I'd like to know more about implementation of that map generation. Although, it would benefit of more chunks of map - it looks strangely repetitive at the borders of the map. The problem is, it doesn't look like spaceship interior at all. Too messy, too... unstructured. Would work great as as *mine-like* levels, thought.

Temple of the Roguelike / Re: moved to
« on: October 17, 2017, 07:00:13 PM »
Everything works fine on latest Chrome.

Btw, It'd be good to update roguetemple-related links on roguebasin.

Events and News / Re: your favorite roguelike
« on: September 30, 2017, 06:59:56 AM »
What difficulties? Unpack game archive, then run executable.

Early Dev / Re: Ultima Ratio Regum (v 0.7 released, 18th April!)
« on: September 28, 2017, 07:46:13 AM »
Things have to stabilise sooner or later… right?

Yup, you're right :) Take care, good luck.

Announcements / Re: Rogue Effect (now at v1.0)
« on: September 26, 2017, 06:59:04 AM »
1.0 release of Rogue Effect is what I was waiting for a long time :)

Events and News / Re: ARRP 2017 looms stealthily!
« on: September 14, 2017, 07:57:20 AM »
It's too sneaky, there are links to 2016 events on the main page of roguebasin.

Anyway, count me in. It's going to be first public release of Infinity Dungeon Fraternities, and the game itself is still tech demo... But ARRP is a good opportunity to implement feature or two.

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