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Messages - Legend

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looks pretty cool. Does it run on xp by chance?

Gas clouds suck.  >:(

Other than those annoying buggers, I was enjoying this one for a good bit tonight.

Major Roguelikes / changing symbol color in nethack?
« on: November 24, 2017, 09:58:36 AM »
Is there a way to change the colors of specific character symbols in nethack without having to build and compile the source?

Programming / Re: Dummy guide for compiling source?
« on: November 24, 2017, 09:34:01 AM »
Thanks Krice.

Events and News / Re: Roguelike Expo as part of Roguelike Celebration 2018?
« on: November 24, 2017, 05:50:15 AM »
I think that sound like a cool idea. Maybe, rather than a single day dedicated to it, spread it out to a few each day?

Hope I finally get to make it next year if it's still in the bay area. I missed this year again due to illness. :(

Player's Plaza / Re: Roguelike with persistent (or seed generated) world?
« on: November 24, 2017, 05:45:28 AM »
Temple of Torment sounds like it would meet the criteria the OP is looking for.

Programming / Dummy guide for compiling source?
« on: November 24, 2017, 05:43:06 AM »
Hey guys. I hope this is the correct thread.

I have very little experience with programing and compiling. (only QuakeC)

I'd really like to try out the latest version of Larn for instance, but there are no native win32 binaries. Only 64 bit. But I'm having issues even finding the correct compiler and files I need for building it. I tried searching for GCC 7, which I assume is a compiler, but could not actually find a download.

I'd also like to try to see if I could compile nethack 3.6.1 to see some of the newer features like status highlights.

I'm on an older winxp laptop, is that going to be a big hinderence in running the needed compilers? I assume Larn was made using a newer pc, thus why it is only 64 bit.

Anyways, thanks for any help.

Announcements / Re: Angband (Now at v4.1.1!)
« on: November 19, 2017, 07:26:52 PM »
It's been years since I've tried to pick up angband again. Just gave the new version a try. Did they remove searching? Or remove it as an actual command? I can't figure out how to do it unless it is now a passive thing.

Also, for the life of me, I cannot seem to get yellow torchlight even though it is set in the options menu.

Lastly, is there anywhere I can find other ascii fonts to use with it? None of the ones included really suit me.  I'm using 12x24x, but I'd really prefer something more dos prompt like and or a bold version of the current one.


Events and News / Re: your favorite roguelike
« on: November 14, 2017, 10:49:15 PM »
Infra Arcana has become my favorite over the last few years since it's inception.  It's the one I go to the most and it just has a great atmosphere to it.

Frozen Depths, Sewerjacks, and Slimy Lich Mummy is of worthy note too.

Though I still enjoy a game of Nethack and Rogue from time to time.

Tome4 gets a few plays now and then.

Thanks NON. Died got in 5 games so far tonight. I still suck, but still having fun dying.  :)

I have to say that IA is one of few roguelike games, when played in ascii, that really gives the feel of a dungeon. There is a variety in each dungeon level that makes each one genuinely eerie and foreboding. The variances in color, wall types, decorations, there is even the floors that just adds such a nice flourish to the games atmosphere.

Announcements / Re: Cogmind (now at Beta 3)
« on: October 19, 2017, 12:17:17 AM »
Any chance it will be hitting GOG too?

There's a new let's play of the most recent version up on youtube by rogueliker.

He misses the wolves. :(

Announcements / Re: Drakefire Chasm (now at v1.3.4)
« on: September 26, 2017, 02:44:06 AM »
New update no longer runs on win32 (xp)  :(

Events and News / Re: Roguelike Celebration San Francisco 2017
« on: August 30, 2017, 10:39:08 PM »
Is there a picture of the t shirt?

I'm actually in the area and missed it last year (I didn't know about it until after the tickets were no longer on sale). I really hope to make it out this time.

Is there a list of confirmed speakers/activities yet?

Gameplay now is very hardcore.

Yeah it is. I've always found it tough myself though.

I think part of it is due to the new experience system. I like it though, because it is less grindy. It adds a lot of tension and atmosphere in that there are fewer, yet tougher monsters and heavily encourages exploration.

I also like that monsters are fought primarily for the hopes of looting something useful, or because they are blocking your path to exploration,  rather than simply for xp. It's more realistic too and fits with the theme better I think.

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