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Topics - jim

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Player's Plaza / Couple cool roguelike-like-likes
« on: August 17, 2016, 06:13:06 PM »
Death Road to Canada
Rampage Knights

Both are great co-op romp-em stomp-em fun with a buddy or partner.

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Player's Plaza / Anyone playing Crashlands?
« on: February 08, 2016, 05:20:33 PM »
It really scratches the compulsive need to tap on a mobile device. I'm really enjoying it.

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Off-topic / Awesome non-RL: Voidspire Tactics
« on: December 14, 2015, 06:04:54 PM »
Every now and then, an out-of-nowhere game appears and is totally awesome. Today's game is Voidspire Tactics. Features include:

-Open world exploration
-Tactical sRPG combat
-Character customization
-Spells usable in or out of combat (use fireball to light a furnace or kill a creepy-crawlie)
-No orcs, elves, or goblins
-There is an airship though

It's $15, and it's easily worth $15. Highly recommended if you enjoyed the likes of Final Fantasy Tactics but wanted "more," or if you are a fan of chill-ass badass open-ended RPGs.

http://voidspire.com/

EDIT: Oh yeah, and there is a fairly robust crafting system. Chop down a tree, collect the wood, use it to build a bridge. Melt down your old sword and craft a better one, stuff like that.

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Announcements / Excavatorrr 2: CWOUN
« on: May 09, 2014, 05:33:27 PM »
Is this a dupe? I ran a search, but didn't see this game on the forums.

Quite fun. Spelunky at a much slower pace, with much more planning involved. A smaller overall scope, but truly a full-fledged game in its own right with lots of hidden fun stuff. Very difficult. Highly recommended.

http://www.hempuli.com/blogblog/archives/971


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Temple of the Roguelike / Congratulations to ToTR
« on: June 13, 2013, 06:39:23 PM »
You've hit the big time: my web filter at work finally recognizes your forums as gaming related and blocks me (except I have the password.)

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Programming / 1st-person dungeon crawl toolset?
« on: January 12, 2013, 10:02:20 PM »
Sirs, I am well-aware that I am an unwashed savage among high society, so please take that into account when reading below.

The mechanics of classic turn-based dungeon crawler games like Might and Magic, Dungeon Master, etc., always struck me as pretty simple. Do any frameworks/toolsets/training wheels exist for games like these?

I don't have it in me to learn game design from the ground up, but I can draw one hell of a maze.

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Events and News / Chasing the Dragon
« on: April 25, 2011, 08:37:40 PM »
There was a point about 10 years ago where I did almost nothing except work my computer job, smoke weed, drink vodka and coke (why did I think that tasted good?), and play ADOM.

Something about it was just plain entrancing. There were so many things to keep track of. Even getting a fighter the healing skill was a multitasking adventure with real choices and consequences, to say nothing of all the randomly generated difficulties encountered along the way. And after my first few wins, when I started making serious attempts at the ultra ending, playing ADOM took up about as much of my attention as did living my waking life.

Maybe it's because roguelike players have active minds - I dunno. But I feel like there was a special reason why I dedicated so much of my time to that game. I mean, I had a console and a decent gaming PC, but ADOM was where my I found myself fixated.

Reading what I've written so far, my story seems to echo all those sad sack "I lost my life to WoW" stories. Weird, since roguelikes are just about the opposite of WoW. Where WoW is static, roguelikes are dynamic. Roguelikes are solitary, and WoW provides the illusory sense of community. Roguelikes are so visually minimalistic, next to nonexistent, like a thought experiment inside someone else's logical framework. Plus, good roguelikes are characterized by constant decision-making on the part of the player, where WoW has more or less put the lid on any kind of "self-styled" form of play or character building. Lastly, a roguelike ends.

I guess I want to say that, while the escapism was the same, the sensation of escape was probably different from what I imagine WoW to be. Sure, it was an obsession, but it was an obsession with purpose. I wanted to get the best ending on the hardest roguelike.

So, long story short, I never got the ultra ending. I had a troll barbarian who was pretty damn close, but I realized late-game that there was no legit way I'd get to the level needed to get the assassin prince's quest.

I realized this after the end of a weeklong vacation from work. I had told myself I'd go camping, possibly trek down the grand canyon. Instead, I played ADOM from the time I woke to the time I slept.

And I didn't get the ultra ending.

Then I gave my computer away, quit my job, and didn't touch a computer outside of school for about 4 years...

Anyone else chase the dragon like that? And, more importantly, did you ever catch the dragon? :)

Tell me a story.

8
Events and News / TowerClimb update coming soon
« on: November 27, 2010, 03:52:50 PM »
http://davioware.blogspot.com/

I really enjoyed this game. The deep, resounding drums and the sometimes painfully slow pace of the climb made the journey upward feel both arduous and meaningful. Did anyone else give this game a go?

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Events and News / Shilling Games
« on: September 04, 2010, 06:21:39 PM »
Hey guys, I just got an idea. We're all aware of various underrated roguelikes that exist on the periphery, right? And we've been talking about bringing some attention to the deserving examples of good roguelike design, right? Why don't we make an effort at it? (I should say that many of you already do this far more than I ever will.)

What I'm suggeting is a community-generated series of "Let's Play" introduction-slash-promotions to upcoming roguelikes, with each of us as contributors. These wouldn't be formal reviews so much as a means to generate buzz, something for interested gamers to flip through as they cruise the indie game scene. The car brochure rack, if you will. And we'd each of us be writing for our own favorites.

I'm just throwing this out there, but maybe some good ground rules would be:

-Lots of screenshots
-At least 1000 words
-Attempt to explain the gameplay, concept, and why it's fun
-The writing itself should be entertaining, anything from woot.com's storytelling to wry commentary
-Entries should be positive and speak to POSSIBILITY; if you don't like it, don't review it
-Responses to these entries should remain constructive if critical


Anybody think that this is a good idea? I'd be happy to go first. There are at least a few 7DRLs that deserve to be full-fledged.

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Off-topic / Good RPGs/etc.
« on: October 25, 2009, 02:28:04 AM »
Hey rogues,

I'm looking for a game to get hooked on. Know any that live under the radar? I'll take anything, but specifically I'm hoping for something that's either a quasi-roguelike or a freewheeling RPG. I'm looking for the truly subcultural variety, here, not the ones that are on abandonia's top ten; like as not I've already been there and haven't felt that itch-scratching sense of "that's the one."

Hopefully, there lies some amazing amalgam of Legerdemain and Dark Heart of Uukrul. Hopefully, somebody here knows about it. What are my options? Please showcase your exquisite taste in under-appreciated games.

Yours truly & with respectful anticipation,

Jim

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Early Dev / Peleron’s Brilliant Rebirth
« on: April 19, 2009, 08:57:12 PM »
Hey everyone.

So is anyone talking about this game? I'm trying to play it, but I'm having a hard time getting through the basics. Even character creation is a bit difficult... it's hard to make a robust party that doesn't get killed right away.

I'm not seeing a thread on the forum about this ambitious project. Did I just miss it? If not, is anyone interested in a discussion?

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