Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - abraksil

Pages: [1]
1
Early Dev / Soulblight
« on: October 31, 2016, 05:14:17 PM »
Hi Everybody!
So I've been working on it for quite some time now. Although it's not 100% pure roguelike I thought some of you might like it. The only exceptions from Berlin Definition are: not ASCII, not turn/grid based. I would prefer to keep it that way so to be safe we're trying to use roguelite/action-roguelike tags as well :) I plan on posting updates about the development from time to time. Hope you'll like it :)




On the face of this wretched world there is a gaping wound. The Sanctuary, once glorious, now forsaken, hides secrets of forgotten machinery. Magical matter is born there when space­time ripples and loses its meaning... and at the heart of it all is an anomaly. A tree shrouded in a mystical liquid, luring those brave enough with its promises of greatness. Do you dare seek its power? Do you wish to drink from the Soulblight?


Soulblight is a dark top­down roguelite built around the literal meaning of RPG. Instead of XP grinding, it introduces a unique Taint System. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.

Features:
  • A unique Taint System designed to encourage role playing.
  • Tons of weapons, armor, and utility items.
  • Dynamic and tactical combat build around stamina management and distance control.
  • Optional stealth approach that complements fighting.
  • Randomly generated, visually breathtaking levels.
  • High difficulty level emphasized by permadeath mechanics.
  • Gameplay­-driven narrative.



Current News: New Year’s Resolution
Hello everybody! How’s 2017 so far? New year is always a good excuse to introduce some changes into our lives. My New Year’s Resolution is to get more in touch with all you people reading thous posts of mine.

Some of you recently complained that, in the information jungle out there, you often miss my updates. Well… We’re just few people working on a game and sharing our content. Sometimes we just can’t get through all the noise and commotion. But don’t worry - I’ve decided that the first step for us to know each other better would be to create a reliable way for you to fallow our adventures. And so I’ve set up a newsletter.


Every month I’ll be sending out a summary of all that happened recently in our project. If your interested - visit our page and sign up!




Links:
Video: https://www.youtube.com/watch?v=mDo4xmliHKk
Soulblight on Steam: http://store.steampowered.com/app/530930
Website: http://www.mynextgames.com/
Facebook: https://www.facebook.com/MyNextGames
Twitter: https://twitter.com/MyNextGames
Tumbler: http://mynextgames.tumblr.com/
Google+: https://plus.google.com/u/3/+Mynextgames

2
Developer's Lycaeum / Development blog?
« on: October 30, 2016, 11:27:48 AM »
Hi Everybody!
Is there somewhere on this forum a section where I can create a thread with my development blog etc?

3
Design / Item randomization
« on: March 30, 2016, 10:47:41 PM »
I'm reimplementing item randomization mechanic in my game for the 3ed time now. How do you guys design your algorithms and what kind of parameters do you use to balance it. How do you describe the loot quality available in different places on different levels?

Pages: [1]