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Topics - abraksil

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Early Dev / Soulblight
« on: October 31, 2016, 05:14:17 PM »
Hi Everybody!
So I've been working on it for quite some time now. Although it's not 100% pure roguelike I thought some of you might like it. The only exceptions from Berlin Definition are: not ASCII, not turn/grid based. I would prefer to keep it that way so to be safe we're trying to use roguelite/action-roguelike tags as well :) I plan on posting updates about the development from time to time. Hope you'll like it :)




On the face of this wretched world there is a gaping wound. The Sanctuary, once glorious, now forsaken, hides secrets of forgotten machinery. Magical matter is born there when space­time ripples and loses its meaning... and at the heart of it all is an anomaly. A tree shrouded in a mystical liquid, luring those brave enough with its promises of greatness. Do you dare seek its power? Do you wish to drink from the Soulblight?


Soulblight is a dark top­down roguelite built around the literal meaning of RPG. Instead of XP grinding, it introduces a unique Taint System. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.

Features:
  • A unique Taint System designed to encourage role playing.
  • Tons of weapons, armor, and utility items.
  • Dynamic and tactical combat build around stamina management and distance control.
  • Optional stealth approach that complements fighting.
  • Randomly generated, visually breathtaking levels.
  • High difficulty level emphasized by permadeath mechanics.
  • Gameplay­-driven narrative.



Soulblight Alpha Tests - Want to help us?


As you all know Soulblight has reached Alpha recently. Now it's time to begin some tests. Want to help us? Sign up for our newsletter.

Every monday we'll randomly choose few people from our newsletter list and send them an invitation to Soulblight Inner Circle :) Accepting means you'll receive a demo steam key. It'll gives you access to a short part of the game that we'll update every couple of weeks. Along the steam key you'll also receive an invited to a special Discord channel. There you'll be able to talk to us and help us decided on the direction we'll be taking the game.


Don't want to wait your turn in our little lottery? You don't have too :) Just tweet about our game using the #Soulblight tag and send us the link. The person that scores the highest number of retweets that week will receive an invitation as well.




Links:
Video: https://www.youtube.com/watch?v=mDo4xmliHKk
Soulblight on Steam: http://store.steampowered.com/app/530930
Website: http://www.mynextgames.com/
Facebook: https://www.facebook.com/MyNextGames
Twitter: https://twitter.com/MyNextGames
Tumbler: http://mynextgames.tumblr.com/
Google+: https://plus.google.com/u/3/+Mynextgames

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Developer's Lycaeum / Development blog?
« on: October 30, 2016, 11:27:48 AM »
Hi Everybody!
Is there somewhere on this forum a section where I can create a thread with my development blog etc?

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Design / Item randomization
« on: March 30, 2016, 10:47:41 PM »
I'm reimplementing item randomization mechanic in my game for the 3ed time now. How do you guys design your algorithms and what kind of parameters do you use to balance it. How do you describe the loot quality available in different places on different levels?

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