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Topics - Mikon

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Please give your feedback on the Early Dev thread: http://forums.roguetemple.com/index.php?topic=5454.0

Changelog:
- make fireworks slower and so easier to spot
- make rattlesnake deeper but more common
- announce no effect of activation
- describe original and current faction of an actor
- highlight dominated actors
- mark organs with comma instead of percent and gems with dollar
- make the healing cave dangerous to prevent camping
- slightly balance various content
- by default move item the same as last time
- often spawn between heroes and stairs going deeper
- fix totalUsefulness computation for negative effects
- fix abandoning distant enemy target despite no alternatives
- fix slow pushing of actors
- fix a crash when many actors run towards stairs
- hotfix: Pass zoom keys through to the browser
- help players find the info about changing the font size
- depend on GHC >= 8.0 and new vector
- specialize client code already in SampleMonadClient.hs
- enable StrictData in all modules
- replace 'failure' with 'error' that now shows call stack

Enjoy!

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Hi! Two ASCII squad-based roguelikes for your enjoyment, built using the same Haskell engine. Both can be played in the browser or you can download binaries (less lag, especially in AI vs AI mode). I'm grateful for any feedback.

Here is the Sci-fi one, with survival elements (these will be more pronounced in the future, including building, crafting and story-telling; but there is already a robust tactical framework for improvised item throwing, dynamic lights for stealth and scouting, with fleeing/chasing/taunting/avoiding unnecessary combat, and more, including attempts by AI to best the player in all of that). It has multiple scenarios, in most of them you control a party of characters; the main scenario is a long crawl through an abandoned spaceship, in which the happily looting heroes suddenly find themselves unfairly trapped and stranded. The game ASCII UI follows the Angband/Moria visual tradition.

http://allureofthestars.com/play (alternatively: http://allureofthestars.github.io/play)



And here is the low Fantasy one, Cthulhu/MathPunk, much less serious, not as varied content, but may be more palatable if you don't like (near-future) Sci-fi. It is bundled together with the free software Haskell game engine. Feel free to to build your own game with it or mod an existing one. The game follows the Nethack visual tradition.

https://lambdahack.github.io



Have fun and please drop me a line!

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http://allureofthestars.com Windows/Linux/Source/Browser
https://github.com/LambdaHack/LambdaHack/releases/tag/v0.6.1.0
http://www.roguebasin.com/index.php?title=Allure_of_the_Stars
http://www.roguebasin.com/index.php?title=LambdaHack

Have fun! :)

Changes:
- fix redrawing after window minimized and restored
- hack around vanishing texture on Windows
- hack around SDL backends not thread-safe on Windows
- the only breaking API change: specify font directory in game rules content
- let the game use its own fonts, not fonts from the sample game in library
- tweak some item creation to occur in character's pack, not on the ground
- slightly balance various content
- make sure the 'resolution' effect is not a drawback
- make artifact weapon rarities more regular
- avoid creating lit, open dungeon at the bottom, where foes have ranged weapons
- number scenarios in user descriptions
- correct, add and modify some in-game messages
- let player hear unseen summonings performed by other actors
- don't let actors hear blasts hitting walls, as opposed to hitting actors
- when moving item out of shared stash, reset its timeouts
- when ascending, shift timeouts of inventory as well
- when creating item not on the ground, discover it
- when dominating, auto-discover only if the item can't be discovered by use
- let henchmen take into account their targets, as described in PLAYING.md
- let only walkable tiles be explorable, for clear walls inside solid blocks
- move to API 2.0.0 of sdl2-ttf and depend on corrected sdl2 (builds on Windows)
- simplify code thanks to the new sdl2-ttf API
- tweak travis scripts and building docs in README

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Allure of the Stars, the Sci-Fi squad roguelike game, with source and binaries

https://github.com/AllureOfTheStars/Allure/releases/tag/v0.5.0.0

(screenshots: http://www.roguebasin.com/index.php?title=Allure_of_the_Stars)

and its free software engine in Haskell (with it's own little game)

https://github.com/LambdaHack/LambdaHack/releases/tag/v0.5.0.0

(screenshots: http://www.roguebasin.com/index.php?title=LambdaHack)

are out, ready for your tinkering, the API is frozen, the branch will be bugfixed and supported for some time.

Enjoy!

P.S. Windows and Linux binaries are included, but OSX binaries would be very much appreciated as well.

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