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Topics - Samildanach

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Other Roguelikes / Avanor - any Windows users got it to work?
« on: March 17, 2015, 07:00:22 PM »
Avanor is an old game now but it seems right up my street. There's a version of it which seems like a DOS version but it won't run on anything, including DOSBox. I wondered if anyone has had any luck making this game run?

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Void Sanctum is a collaborative effort between previous 7DRL participant Pål Trefall (Rogue Station, Han Yolo) and YouTube Let's Player/reviewer Alan Charlesworth (The Indie Ocean).

The idea is to change the way you interact with the challenges and opponents you'll face - to make it more interesting than just 'bump to attack'. We also want to bring in some influences (not saying what just yet!) from other niche genres of games which we think can make a roguelike a more involving/engaging experience than just steering a symbol around some rooms.

Startup post on 7DRL.org

We're beginning 9th March as day 1 due to life commitments. The game is being developed in Unity 5.

Edit: Void Sanctum is done. It's been a long and short journey, in different ways.

Download link: http://ptrefall.itch.io/void-sanctum

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Announcements / Iron Fist
« on: March 01, 2015, 01:18:19 AM »
Recently a little 24 hour roguelike project called Iron Fist was released. It feels surprisingly well done for such a short period, with a few different abilities and such.

The things is, I can't figure out how to leave the tiny area in the top left of the map. Yes, I know I can enter individual squares on the map using > but then when I exhaust each of those and exit it, I return to the map and I'm still confined to that corner. I'm stumped. Anyone played it and managed to progress?

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7DRLs / Sucker - anyone able to run it? Is the dev here?
« on: March 19, 2014, 01:17:26 PM »
I've been trying to play Sucker for the 7DRL reviews but I can't get it to run. I reached out to the developer with no response to date. Is anyone else having this problem? Better yet, has anyone had this problem and solved it?

I don't want to give up too easily, but also don't want to waste too much time on it.

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7DRLs / The MegamanRL/Java mystery
« on: September 30, 2013, 07:38:43 PM »
I hoped I wouldn't have to resort to this but after weeks of trying, here I am. How in the hell do I run MegamanRL, MetroidRL and ZeldaRL? I've trawled Google for advice and I still can't make the things actually open. It's driving me up the wall. And yes, I have the latest Java Platform SE installed and fully updated. Any ideas? I'm not a techie type of person at all. (I should note that other, non-Slash executable jar files seem to work, such as Golden Age: Endless Dungeon.)

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Player's Plaza / Your choice of rogueliking soundtrack
« on: September 15, 2013, 12:38:29 AM »
So many roguelikes operate in total silence, particularly the ASCII ones, that I find I often put on a bit of music to soothe my weary questing path. I can't be alone in that. So what do you like to listen to when the dungeon calls?

Personally I favour vaguely setting-appropriate things. For Infra Arcana I use the Eternal Darkness soundtrack. For fantasy/medieval ones it's usually either Oblivion or a load of stuff I found under 'medieval' on Grooveshark (such as this or this).

Anyone else?

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Developer's Lycaeum / Gamebooks to roguelikes - Lone Wolf?
« on: August 28, 2013, 04:44:22 PM »
I've been playing the Warlock of Firetop Mountain roguelike recently, based on the influential but very simple early-80s Fighting Fantasy gamebook of the same name. It got me thinking about the potential of turning gamebooks and their settings into roguelikes. I'm going to focus on one in particular here, but I'll be very happy to hear alternative suggestions as well as thoughts on this one.

I can see why The Warlock of Firetop Mountain would be chosen as the source material - it's a straightforward dungeon crawl with no flowery extra features, no magic system to speak of, and a generic (therefore easily variable) setting - but the more I think about it, the more I think others might be a better fit. For me, the Lone Wolf series springs to mind.

I think the adventures of the Lone Wolf character would work well. His unlockable (in the books) Kai Disciplines fit into roguelike format without too much difficulty. Some, such as Weaponskill and Animal Kinship, don't require much imagination. Others (Sixth Sense and Mind Over Matter) might need more thought but still shouldn't be difficult. Sixth Sense could easily be enemy detection or magic mapping, and For Mind Over Matter I imagine maybe the Morrowind use of telekinesis - using switches etc/picking up items/whatever at a distance, or not using up a turn to do so.

The setting could be kept open world-ish for an ambitious game but could easily be condensed into a series of dungeons - escaping the Kai Monastery massacre, Ruanon, the Maakengorge caverns, the ice fortress Ikaya, the gargantual sewer complex of the Baga-Darooz, any number of Darklands citadels... The setting itself is also a nice deviation from standard fantasy conventions. In place of kobolds, orcs and trolls we have giaks, vordaks, helghast, drakkarim, xagash, crypt spawn - a whole compendium of foes that aren't just reskins of fantasy standards but actually have their own distinctive creature identities.

Playing the hero character might seem to tempt the hero trap but a lot of Lone Wolf's missions involve secrecy. Getting out of the ruined monastery without revealing that you survived the battle, getting to Durenor before the Darklords realise what you're doing, capturing Vonotar (which is a lot easier if he doesn't know you're coming). If that's still to heroic it's easy enough to use one of nameless junior Kai Lords who Lone Wolf recruits between adventures.

There's also the potential for class choices. The Kai (e.g. Lone Wolf himself) are basically rangers with a hint of the monk to them; the Knights of the White Mountain are paladins; the Brotherhood of the Crystal Star are magicians; the Herbwardens of Bautar are essentially alchemists.

Anywhere from relatively basic and simple to ambitious and elaborate could work really well with the Lone Wolf setting, I think. Sadly I can't programme. I don't even know what code looks like, and I don't think a rich and engaging roguelike based on a favourite book series would be a good project for Baby's First Code Experiment.

So...anyone else familiar with this and have thoughts about the idea, even if it has to remain hypothetical? (Though if you want to make it, knock yourself out!) Any other people who used to read gamebooks and have a particular book/series they can imagine as a roguelike?

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7DRLs / Obtaining Dungeon X: Flesh Wounds (7DRL 2013)
« on: August 23, 2013, 03:55:06 PM »
This one seemed like a very promising 7DRL this year but has the curious arrangement of requiring that you email the dev (support@grimm-bros.com)
to get a copy. I've done this a couple of times but got no response.

Has anyone managed to get it? Is the dev around here and willing to share? Suggestions?

I'm slightly ashamed that my first post here is a begging post, but I've meaning to join for a while for more earnest roguelike discussion purposes anyway.

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