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Messages - Thomas_Biskup

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1
Hi everyone!

Today is a special day:

This concludes all the promises from the crowdfunding campaign. And ends the first leg of a long journey.

But we already are underway with the second leg:
  • ADOM development will continue in the years to come as well spend about 20% (our our full time ADOM development jobs) on extending ADOM classic and fixing bugs.
  • Work already has begun on Ultimate ADOM (see http://www.adom.de/ultimate) and we hope that we will have to show a lot by Roguelike Celebration 2018.

Thanks once more to all the donors to the campaign - you set into motion so much more than we ever expected. Now we'll try to live up to this.

As a personal note from Thomas Biskup: Thank you so much to my awesome compatriots in Team ADOM (Lucas, our master bard; Krys, our visual archmage; Zeno, the NotEye alchemist and Jochen, slayer of bugs, optimizer of all things good and stalwart pillar of infrastructure optimization). It has been an awesome journey so far and I am very much looking forward to the future things we will jointly be doing!

And now go to the second link above, download ADOM 3.0.6 and have fun playing - but beware... there be dragons!

Axes High!
Thomas Biskup & Team ADOM

2
Major Roguelikes / ADOM 2.3.8 released to the general public
« on: November 11, 2017, 05:04:29 PM »
Hi everyone!

Ok, this IMHO warrants a new posting: After a very long time (812 days to be precise) we now are providing a new public release for ADOM.

Everyone now will be able to play ADOM 2.3.8 (release 81) and enjoy the progress of more than two years of work. Hopefully, never again so much time will pass between two releases. The changes are too numerous to recount:
* completely revised user interface & HUD & tons of graphical refinements
* animated monsters
* extensive support for mouse-based play
* tons of new support for new players (like quick hints, better mouse support, simplified key mappings, etc.)
* tons of bug fixes and minor improvements

See the changelog for a full list of changes - it's everything from release 60 upwards in the list!

There have been some changes that people ask about very often:

* ADOM now sports a dialog system and speech bubbles for dialogs. Some of the info dialogs can be deactivated if you don't like them (Show_Info_Boxes = false in the configuration accessible via '='). Speech bubbles and most selection dialogs can't be deactivated though. If you find them less efficient than the old way, please submit appropriate criticism and ideas for enhancement.

* ADOM now offers quick hints that explain how to access certain commands. If you don't need them or find them disturbing you can deactivate those, too (Quick_Hint_Limit = 0 in the configuration accessible via '=').

* The pick and drop commands have been completely rewritten. They now are much more consistent and powerful but you need to get accustomed to them if your muscle memory is trained on the old system. For experienced ADOM players we recommend that you familiarize yourself with all the options and play around a little with it. It's different than before but all options are there (and more).

Generally we believe that these (and other changes) are highly beneficial, especially also for new players. If you are very experienced with ADOM it will take a moment to adjust but our experience is that this goes quickly!

The blog announcement can be found here:

   http://www.ancientdomainsofmystery.com/2017/11/adom-238-is-being-released-to-general.html

For those who don't yet know (do they exist here ;-) ? ): ADOM 2.3.8 is a fully playable roguelike game with extensive RPG elements and huge background world. Including graphics, quests, dozens of races and classes, a skill system, an extensive magic system, a completely revised and modernized user interface with extensive support for new players and naturally tons of bug fixes since the last public release. Press F10 in the game to switch between ASCII and graphical mode.

ADOM 2.3.8 can be downloaded from two locations:

   http://www.indiedb.com/games/adom-ancient-domains-of-mystery (for the major variants for the big three platforms plus graphics)
   
and

   http://www.adom.de/home/downloads.html (for the minor variants like ASCII-only)

Files are still uploading and probably will need a couple of more hours but the Windows version already is available at  IndieDB:http://www.indiedb.com/games/adom-ancient-domains-of-mystery/downloads/adom-238-release-81-for-windows

If you find problems or have ideas for improvement please submit them at

   http://www.adom.de/bugs
   
The discussion forums offer help and lots of information:

   http://www.adom.de/forums
   
The following links will keep you updated about current ongoings:

   http://www.ancientdomainsofmystery.com (blog)
   https://www.twitter.com/adom_dev       (Twitter)
   
If you enjoy the free version and would like to upgrade to the Deluxe version with many extra features (selectable star signs, fully customizable character generation, point-based attribute generation, many extra game modes, achievements, ...) please go to

   http://store.steampowered.com/app/333300/ADOM_Ancient_Domains_Of_Mystery/
   
And now enjoy playing the latest version of ADOM. We are curious about your feedback!

Kind regards
Thomas Biskup & Team ADOM

3
Hi everyone!

Ok, this IMHO warrants a new posting: After a very long time (812 days to be precise) we now are providing a new public release for ADOM.

Everyone now will be able to play ADOM 2.3.8 (release 81) and enjoy the progress of more than two years of work. Hopefully, never again so much time will pass between two releases. The changes are too numerous to recount:
* completely revised user interface & HUD & tons of graphical refinements
* animated monsters
* extensive support for mouse-based play
* tons of new support for new players (like quick hints, better mouse support, simplified key mappings, etc.)
* tons of bug fixes and minor improvements

See the changelog for a full list of changes - it's everything from release 60 upwards in the list!

There have been some changes that people ask about very often:

* ADOM now sports a dialog system and speech bubbles for dialogs. Some of the info dialogs can be deactivated if you don't like them (Show_Info_Boxes = false in the configuration accessible via '='). Speech bubbles and most selection dialogs can't be deactivated though. If you find them less efficient than the old way, please submit appropriate criticism and ideas for enhancement.

* ADOM now offers quick hints that explain how to access certain commands. If you don't need them or find them disturbing you can deactivate those, too (Quick_Hint_Limit = 0 in the configuration accessible via '=').

* The pick and drop commands have been completely rewritten. They now are much more consistent and powerful but you need to get accustomed to them if your muscle memory is trained on the old system. For experienced ADOM players we recommend that you familiarize yourself with all the options and play around a little with it. It's different than before but all options are there (and more).

Generally we believe that these (and other changes) are highly beneficial, especially also for new players. If you are very experienced with ADOM it will take a moment to adjust but our experience is that this goes quickly!

The blog announcement can be found here:

   http://www.ancientdomainsofmystery.com/2017/11/adom-238-is-being-released-to-general.html

For those who don't yet know (do they exist here ;-) ? ): ADOM 2.3.8 is a fully playable roguelike game with extensive RPG elements and huge background world. Including graphics, quests, dozens of races and classes, a skill system, an extensive magic system, a completely revised and modernized user interface with extensive support for new players and naturally tons of bug fixes since the last public release. Press F10 in the game to switch between ASCII and graphical mode.

ADOM 2.3.8 can be downloaded from two locations:

   http://www.indiedb.com/games/adom-ancient-domains-of-mystery (for the major variants for the big three platforms plus graphics)
   
and

   http://www.adom.de/home/downloads.html (for the minor variants like ASCII-only)

Files are still uploading and probably will need a couple of more hours but the Windows version already is available at  IndieDB:http://www.indiedb.com/games/adom-ancient-domains-of-mystery/downloads/adom-238-release-81-for-windows

If you find problems or have ideas for improvement please submit them at

   http://www.adom.de/bugs
   
The discussion forums offer help and lots of information:

   http://www.adom.de/forums
   
The following links will keep you updated about current ongoings:

   http://www.ancientdomainsofmystery.com (blog)
   https://www.twitter.com/adom_dev       (Twitter)
   
If you enjoy the free version and would like to upgrade to the Deluxe version with many extra features (selectable star signs, fully customizable character generation, point-based attribute generation, many extra game modes, achievements, ...) please go to

   http://store.steampowered.com/app/333300/ADOM_Ancient_Domains_Of_Mystery/
   
And now enjoy playing the latest version of ADOM. We are curious about your feedback!

Kind regards
Thomas Biskup & Team ADOM

4
Major Roguelikes / Re: ADOM 2.3.8 released to Steam (see latest update)
« on: November 10, 2017, 08:22:41 AM »
Hi everyone!

Here we go with ADOM 2.3.8 on Steam: http://www.ancientdomainsofmystery.com/2017/11/full-steam-release-adom-238-is-here.html

If this version proves stable enough we will be doing a general public release real soon now. So please test it extensively!!!

Kind regards
Thomas & Team ADOM

5
Announcements / Re: ADOM 2.3.8 released to Steam (see latest update)
« on: November 10, 2017, 08:22:11 AM »
Hi everyone!

Here we go with ADOM 2.3.8 on Steam: http://www.ancientdomainsofmystery.com/2017/11/full-steam-release-adom-238-is-here.html

If this version proves stable enough we will be doing a general public release real soon now. So please test it extensively!!!

Kind regards
Thomas & Team ADOM

6
Hi everyone!

ADOM 2.3.7 just went live on Steam with some important bug fixes. We still need the help of the community to find one annoying bug described in http://www.ancientdomainsofmystery.com/2017/11/full-steam-release-welcome-adom-237.html - there you also can find all the details.

And I'm now back to working on ADOM 2.4.0/3.0.0 (the final crowdfunding content release).

And in parallel I'm off to Roguelike Celebration: I would love to meet as many as possible of you in San Francisco - see https://roguelike.club for the details.

Kind regards
Thomas & Team ADOM

7
Hi everyone!

ADOM 2.3.7 just went live on Steam with some important bug fixes. We still need the help of the community to find one annoying bug described in http://www.ancientdomainsofmystery.com/2017/11/full-steam-release-welcome-adom-237.html - there you also can find all the details.

And I'm now back to working on ADOM 2.4.0/3.0.0 (the final crowdfunding content release).

And in parallel I'm off to Roguelike Celebration: I would love to meet as many as possible of you in San Francisco - see https://roguelike.club for the details.

Kind regards
Thomas & Team ADOM

8
Announcements / ADOM 2.3.8 released to Steam (see latest update)
« on: October 30, 2017, 04:52:55 PM »
Hi everyone!

And here's another new ADOM release with 100+ changes to the game. Read the full announcement at

http://www.ancientdomainsofmystery.com/2017/10/full-steam-release-adom-236-is-here.html

while we now are busy to finishing (a) the crowdfunding promises and (b) finally doing a general public ADOM release outside of Steam ;-)

Latest additions include another ton (80+ tickets) of UI/UX refinements, buffed humans, fighters, priests, clerics & druids, smarter menus, much better mouse interactions and a lot more. Details in the blog post above.

Kind regards
Thomas & Team ADOM

9
Major Roguelikes / ADOM 2.3.8 released to Steam (see latest update)
« on: October 30, 2017, 04:52:39 PM »
Hi everyone!

And here's another new ADOM release with 100+ changes to the game. Read the full announcement at

http://www.ancientdomainsofmystery.com/2017/10/full-steam-release-adom-236-is-here.html

while we now are busy to finishing (a) the crowdfunding promises and (b) finally doing a general public ADOM release outside of Steam ;-)

Latest additions include another ton (80+ tickets) of UI/UX refinements, buffed humans, fighters, priests, clerics & druids, smarter menus, much better mouse interactions and a lot more. Details in the blog post above.

Kind regards
Thomas & Team ADOM

10
Hi everyone!

I am very proud to announce the release of ADOM 2.3.5 as a Steam Beta to the general public:
    http://www.adom.de/steam

The process to access the ADOM 2.3.5 beta is described here: http://www.ancientdomainsofmystery.com/p/adom-beta-steam.html

The general public release hopefully will follow very soon - we just want to get feedback on stability, first impressions, etc. for a couple of days before it will be launched.

Note that ADOM 2.3.5 still is a beta version - there might be bugs, crashes, etc. that we didn't discover in our tests. So be prepared for a little bumpiness - experience has taught us that general public releases are very different from prerelease test releases, which in turn yield a very different experience to our local tests.

ADOM 2.3.5 is the culmination of more than a year of development (one year and one day exactly today - our last release was ADOM 2.2.6 on October, 16th, 2016).

ADOM 2.3.5 contains tons of new stuff. I just want to give you a few highlights:
- A new, much more beautiful and much more functional HUD.
- Tons of graphical tweaks (like mostly animated monsters, speech bubbles, quick hints, dialog boxes, etc.)
- Tons of usability enhancements (quick hints, better context menus, more graphical mouse cursors, finally ESC support, a better quest status screen, many improved dialogs, etc. pp.)
- Tons of new content (117 new items, 22 new monsters, Rolf Quest, Volcano Quest, rechargeable items as a while new item category, ...)
- A new "easy" game mode (that doesn't take away any content or fun but serves as a better game mode for new ADOM players - the game will try to kill you a little less often ;-) )

Read all the details here:
http://www.ancientdomainsofmystery.com/2017/10/adom-235-released-as-steam-beta.html

And now enjoy the latest version and let us know what you think!

If you find bugs or have ideas for more improvements please submit them at http://www.adom.de/bugs

We now are back to working and ADOM 2.3.6 and ADOM 2.4.0 and will be active a lot more often from now on.

Kind regards
Thomas Biskup & Team ADOM

11
Announcements / ADOM 2.3.5 released as a Steam Beta to the general public
« on: October 17, 2017, 08:43:51 AM »
Hi everyone!

I am very proud to announce the release of ADOM 2.3.5 as a Steam Beta to the general public:
    http://www.adom.de/steam

The process to access the ADOM 2.3.5 beta is described here: http://www.ancientdomainsofmystery.com/p/adom-beta-steam.html

The general public release hopefully will follow very soon - we just want to get feedback on stability, first impressions, etc. for a couple of days before it will be launched.

Note that ADOM 2.3.5 still is a beta version - there might be bugs, crashes, etc. that we didn't discover in our tests. So be prepared for a little bumpiness - experience has taught us that general public releases are very different from prerelease test releases, which in turn yield a very different experience to our local tests.

ADOM 2.3.5 is the culmination of more than a year of development (one year and one day exactly today - our last release was ADOM 2.2.6 on October, 16th, 2016).

ADOM 2.3.5 contains tons of new stuff. I just want to give you a few highlights:
- A new, much more beautiful and much more functional HUD.
- Tons of graphical tweaks (like mostly animated monsters, speech bubbles, quick hints, dialog boxes, etc.)
- Tons of usability enhancements (quick hints, better context menus, more graphical mouse cursors, finally ESC support, a better quest status screen, many improved dialogs, etc. pp.)
- Tons of new content (117 new items, 22 new monsters, Rolf Quest, Volcano Quest, rechargeable items as a while new item category, ...)
- A new "easy" game mode (that doesn't take away any content or fun but serves as a better game mode for new ADOM players - the game will try to kill you a little less often ;-) )

Read all the details here:
http://www.ancientdomainsofmystery.com/2017/10/adom-235-released-as-steam-beta.html

And now enjoy the latest version and let us know what you think!

If you find bugs or have ideas for more improvements please submit them at http://www.adom.de/bugs

We now are back to working and ADOM 2.3.6 and ADOM 2.4.0 and will be active a lot more often from now on.

Kind regards
Thomas Biskup & Team ADOM

12
Hi everyone!

We are proud to announce the release of ADOM R69 (version 2.2.3). Hopefully this will be the last bugfix branch for the 2.2.x line of releases. In the background work already has been started on a ton of new features (see http://www.ancientdomainsofmystery.com/2016/07/bi-weekly-adom-update-lots-of-progress.html for some details on the upcoming new content).

In the meantime you can find all the details on R69 here:

http://www.ancientdomainsofmystery.com/2016/09/adom-r69-released-to-both-steam-players.html

Happy hacking!
Thomas Biskup & Team ADOM

13
Hi everyone!

We are proud to announce the release of ADOM R69 (version 2.2.3). Hopefully this will be the last bugfix branch for the 2.2.x line of releases. In the background work already has been started on a ton of new features (see http://www.ancientdomainsofmystery.com/2016/07/bi-weekly-adom-update-lots-of-progress.html for some details on the upcoming new content).

In the meantime you can find all the details on R69 here:

http://www.ancientdomainsofmystery.com/2016/09/adom-r69-released-to-both-steam-players.html

Happy hacking!
Thomas Biskup & Team ADOM

14
Hi everyone!

We just have released ADOM R68 (version 2.2.2) as a Steam beta release. This list of changes is quite extensive (more than 50 changes, see http://www.adom.de/home/changelog.html) and we now hope to be able to focus on the next major content release.

See http://www.ancientdomainsofmystery.com/2016/08/adom-r68-released-as-steam-beta.html for details.

Happy hacking!

Thomas Biskup & Team ADOM

15
Hi everyone!

We just have released ADOM R68 (version 2.2.2) as a Steam beta release. This list of changes is quite extensive (more than 50 changes, see http://www.adom.de/home/changelog.html) and we now hope to be able to focus on the next major content release.

See http://www.ancientdomainsofmystery.com/2016/08/adom-r68-released-as-steam-beta.html for details.

Happy hacking!

Thomas Biskup & Team ADOM

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