Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Krice

Pages: [1] 2 3 ... 137
Announcements / Re: Nethack Fourk (now at v4.3.0.4)
« on: December 11, 2017, 09:55:19 PM »
"This is the way Microsoft recommends doing it."

This sounds really weird. Imagine RL programmers asking Microsoft what they should do. You simply don't need to use an installer to create a perfectly working game which also cleans up better when you delete it.

Are you asking a question to avoid answering to my questions?

Announcements / Re: Nethack Fourk (now at v4.3.0.4)
« on: December 08, 2017, 10:30:56 AM »
Btw, using installer that won't let you specify, and even don't show *where* the game will be installed, is kinda red flag for me.

Some programs (in Windows) throw data in Users which has several confusing folders for program data etc. I still have Jade's crap in Users - username - .jade. I recall that Jade could not remove itself properly so I left it there. Thanks again Biskup. But I wonder why Nethack (fork) even needs an installer. It's not like casuals are going to play it anyway.

Why it's bad? Because most forks are bad, they often just "add" stuff without considering gameplay balance etc. And that stuff is just more items, maybe some new level theme or something like that which doesn't really add anything interesting into the game.

Announcements / Re: Nethack Fourk (now at v4.3.0.4)
« on: December 08, 2017, 07:31:01 AM »
Why playing online is recommended? By the way, I guess when the source is now easier(?) to compile there is going to be more forks. It could be as bad as Angband with huge amount of forks but they all miss the point the main game had in the first place.

Well who are those developers? Don't they have like e-mail or something where you should have asked first. Yeah, let's ask on a forum if someone knows what was the deal.

Off-topic / Re: Songs from your country
« on: November 25, 2017, 04:14:58 PM »
Wintersun has released 1.5 version mix from Time I, the songs actually sound better!

Land of Snow and Sorrow (=Finland).

Programming / Re: Dummy guide for compiling source?
« on: November 24, 2017, 06:27:54 AM »
I tried searching for GCC 7, which I assume is a compiler, but could not actually find a download.

Mingw is the Windows version of GCC (or rather compiler environment with other tools like make etc.). Even then it's kind of harder to work with it in Windows, because many projects require external libraries which can be difficult to find and compile in Windows.

How is the combat system in Kaduria, by the way?

Not ready. My plan was always not to make another D&D clone but maybe more "realistic" system, possibly depending more on ranged combat. I don't know, I always thought that bashing @ against everything until done was too simple and careless.

I don't think there's a publicly available playable version.

Who cares then? It's like talking about Kaduria and wondering what kind of combat system it has. What is the point?

Why can't you play the game and figure it out yourself. It's not available for your platform?

Off-topic / Re: Console videogames
« on: November 17, 2017, 01:04:20 PM »
Anyone has other console games to recommend

The last good commercial game I played was Paper Mario: Thousand-Year Door. It has really nice combat system, simple in a way but you can do lots of tactical decisions. The ending was not that good, but 70% of the game was good if not great. It's a kind of game that almost no one is creating these days, when everything is marketing and games are clones with no original ideas (unless it's some experimental indie game but they are never complex games like rpgs).

I guess some can enjoy playing Witcher, but I wouldn't be one of them.

I think he meant MUD people, not mud people.

That's what I said, mud players. Or MUD, but I feel like wasting my time pressing shift while writing. For them there is no regular computer game that can beat muds. Also, no computer based RPG can be as good as real D&D.

You're more or less describing ADOM.

I think it's a trick question. You know those mud people are bit crazy sometimes.

Programming / Re: C# change font and font size at runtime
« on: October 31, 2017, 07:12:41 AM »
Try google search, Sherlock. I found something from third hit with "C# change console font". But I think it's actually not a good idea to change it manually. Just let it be the default and users can anyway change the font from window properties as usual.

Programming / Re: Help me find a better language than C++
« on: October 30, 2017, 10:35:16 AM »
Can you give me something TANGIBLY wrong with all of programming, in general, today?

Lots of problems there really. A big problem that has always been there is theory vs. practice, in both programming theory and performance. For example functional model is "good" only in some cases, but still some people take it as a religion. I think multi-paradigm languages are the best ones for generic programming. C# and some other languages like it tries to fix C++, but sadly C# is closely tied to .NET. I think we need a high level language (that compiles to machine code), but something more generic still. I hope that the dialog between computer hardware and language is simplified to more abstract level so that the language doesn't need to know specific features of the hardware. This could be done possibly even without external libraries, directly in the language.

Pages: [1] 2 3 ... 137