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reading other's source code is fairly difficult
Still, if I am not permitted to talk about this game on this forum, where would you suggest that I start a development log for getting feedback
if you think the time-based system will work out in the end, or if a more classical
loot is randomly generated
I don't think I've ever seen anything quite like it in the roguelike / roguelite community, especially as a core mechanic. You certainly got the "innovation" factor going for you
Now I'm trying to apply color changes to each tile (foreground and background), because you need (I think) to get the pixels from a surface and I only have the texture. Let's see if I can access the pixels in some way.
I guess one of the main selling points of a complicated key set is that it makes the game smooth to play once you've mastered the keys
The problems I found in C++ is the programming language itself wont seem to ... let me navigate between functions in that language. I'm not sure if that's a design flaw or how the language was intended.