Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - huw2k8

Pages: [1] 2 3
1
A lot of new features in this update, humming musicians you can only find in the musicians guild, now when you attack a faction it will show in the battle reports at the end of the turn, two new cheats that allow for an increased challenge, with a spymaster skill of 100 or more the player can see how many people died in each battle in turn reports, also lots of new kingdom names and the ability to take all the troops from an independent kingdom, kill their king and increase or decrease their civility level through debug mode, so now that group of savage trolls with their evil king umbog are no more as you can make them less savage and kill him! Enjoy

**NEW FEATURES**

* Added Humming Musician to the bards guild
* Added ability for Aslona to appear in battle reports
* Added new cheat '444' surrounded by empires (makes all groups 10x tougher)
* Added new cheat '445' dense empires (same as 444 but lands are the same)
* Added ability to see how many slavers you have in the slaver fort (credit u/GoldfingerLickinGood)
* Added ability to see casualties in battlereports if spymaster skill is 100
* Added 3x as many kingdom names such as (kingdom of racetype) or (racetype domain)
* Added nations on new continents are 10x as powerful
* Added debug mode ability to increase and decrease a kingdoms civilisation level
* Added debug mode ability to take independent kingdoms full troop count
* Added debug mode ability to auto assassinate kingdoms ruler

**BUGFIXES**

* Fixed independent troop text bug
* Fixed music playing when disabled bug
* Fixed Goblin Berserkers not in troop count  (credit u/GoldfingerLickinGood)

**OTHER ADDITIONS**

* Capped demon horde at 2500 units
* Added 6 new flag parts
* Added a new advice item
* Added new name suffix (the hummingbird)

2
Today's update is mainly bugfixes as well as a new little addition to the blackmarket called the blackmarket slums, you can donate gold to it or hire some local scum to fight for you, at some point if you've donated enough they might even send a force to fight with you when you get attacked!

Also 700 subscribers on reddit! Thank you so much for the support guys, the support I've had over the past months in the way of advice, all the lovely comments and suggestions, the donations, everything, it's all been an amazing part of my life so thank you all!

**NEW FEATURES**

* Added Blackmarket slums to the game
* Added ability to hire peasant scum from blackmarket slums
* Added ability for black market scum to assist you in battle

**BUGFIXES**

* Fixed mystery speechless bandit bug (credit u/Fury222222)
* Fixed troop despawn bug
* Fixed Music Guild Tribute text bug
* Fixed music guildmaster text white bug
* Fixed Animal fight pit kicks you out of the north
* Fixed the ORB OF CHAOS stall breaker bug
* Fixed leaving the slums tells you none can be hired bug
* Fixed Fort Gorthmek troop bug
* Fixed black market tower graphic bug

**OTHER ADDITIONS**

* Added 'The Bucket Knight' and 'The Bucket' suffixes (credit u/ryan055)
* Added colour to songwood compass
* Added new name 'of the blackmarket slums' & 'of the slums'
* Buffed Militia by 2 battlepoints
* Added ability to buy multiple bluetri fruit

3
Today's updated adds the bards guild and finger clicking musicians which I've planned to add since the music update so here they are, the bards guild is definitely worth visiting and can be found in the second region of the west! Also the blackmarket has grown a little bit more and will keep growing, now there is a district of stalls!

**NEW FEATURES**

* Added Musicians Guild to Songwood
* Added ability for musicians guild to not let you in if musician relation is low enough
* Added ability to hear special unique lute song if relation is 25+
* Added ability to hear special sea shanty if relation is 50+
* Added each of the musician types to the music guild to be heard on demand
* Added ability to take tribute from the musicians guild
* Added song lyrics archive
* Wrote 'Fair Orcish Maiden' Lyrics
* Wrote 'King of the Dwarves' Lyrics
* Wrote 'The Lord of Ice' Lyrics
* Wrote 'Phenor the Black' Lyrics
* Added Bluetrii stall to blackmarket stalls
* Added Face expression tester to the extras concept art menu
* Added Clicker musicians to the game world!

**BUGFIXES**

* Fixed broken hat!
* Fixed the combat academy there arent that many troops bug
* Fixed spymasters with less than 100 skill giving you empty reports prebattle
* Fixed brawl pit hp being too predictable

**OTHER ADDITIONS**

* Balanced Hat Chances in the game
* Added 6 new hats to the game (some weird ones)
* Added 5 new types of punch to brawl pit
* Added ability for punches to miss in brawl pit
* Reorganised Blackmarket to have section for stalls
* Updated blackmarket graphics to represent the now bigger blackmarket
* Fixed wages generated for nonhirable bards
* Added new name suffix 'The Fancyman' (+70 stats)
* Fixed drummer typo

4
Todays update is unintentionally huge, I've been working really hard on more updates to the bard system and it's been good fun, there is still more to come like the bards guild and some new musician types but for now I'm very happy with how it's all worked out, ended up working on lots of throne room stuff too, several bugfixes and a new race, also I'm looking into expanding the blackmarket, having recently added two new things to it I'm thinking it could stand to have many more new things, but with the blackmarket grown you'd better believe that the people defending it will put up more of a fight.

**NEW FEATURES**

* Added Psion race to the game
* Added Warsim Music Library to extras
* Added ability to ask musicians to encore
* Added ability to bribe musicians to play more if they refuse
* Added bards have names
* Added ability to react to bards performances
* Added ability to reward bards performances
* Added a substyle of normal lute (variations)
* Added ability to hire musician as a member of your staff
* Added ability to ask musician to play for any length of time (be careful!)
* Added special super secret guessing game to vampire bard staff members
* Added Elixir stall to black market
* Added Musicians Elixir that makes court bards play faster than anyone!
* Added dynamic scale that makes bards more or less likely to appear in your court based on how you treat them (with a max of 3x as many bards and a min of 50x less bards)

**BUGFIXES**

* Fixed demon totem text bug
* Fixed random face generator bug
* Fixed sudden death dice game bug
* Fixed shallowrock goblin screen bug
* Fixed bardskill bug
* Fixed the force encore bug
* Fixed camp assurak image bug
* Fixed spacing bug in Orb Stall in black market
* Fixed Shadow Assassin encounter appearing when you've already paid for it
* Fixed shadow assassin tower allowing you to hire assassins twice
* Fixed mrket text bug in black market

**THRONE ROOM ENCOUNTERS**

* Made small haven tribute request throne room encounter rarer
* Added Trodden flowers throne room encounter
* Added Smelly wheat throne room encounter
* Added man who lived with rebels throne room encounter
* Added faradals personal guard throne room encounter
* Added shunned rebel throne room encounter
* Added forced rebel throne room encounter
* Added mad money hedge wizard throne room encounter
* Added tavern recomendation fighter throne room encounter
* Added dying father promise armed man throne room encounter
* Added glory seeking man throne room encounter
* Added best choice armed man throne room encounter
* Added 4 new responses for gold coin goblin throne room encounter
* Made gold coin goblin throne room encounter slightly rarer
* Added new passing knight can't join you excuse
* Made forgive outlaws encounter rarer
* Added dynamic forgive outlaws encounter option to kill him

**OTHER ADDITIONS**

* Updated arena gate animation to be 50% faster
* Updated donations page
* Added dynamic origin story to musicians
* Added new low musician level of beginner (.1 seconds slower than the worst)
* Added dynamic identifier of bard
* Added dynamic response of bards to your reactions
* Made Brawlers pit fighter HP more randomised
* Added dynamic court musician skill level system
* Added dynamic text for court musician
* Added chance that some musicians wont join your court if asked
* Added BardDebug mode which shows you how many beats left until song is over
* Added colour to old ruined totem
* Added colour to camp assurak

5
One of the biggest and most feature-full updates I've ever released, two new cheats, billions of new faces including a complete overhaul of cyclopes (they look slightly less like tomatoes now) but the biggest thing of all is randomly generated music, tons and tons of the stuff! From gnome whistlers to Orc grunters, Guitarists and drummers and everything else, the world is a bit more joyful now!

**NEW FEATURES**

* Overhauled lizardmen faces (259x as many as before)(was 20736 faces)(now 50388480)
* Overhauled ent/treeman faces (30979x as many as before)(was 8437500)(now 261387200000)
* Added Hats for all cheat (747)
* Added 3 different prebattle graphics for bandits
* Added 3 different prebattle graphics for goblins
* Added 3 different prebattle graphics for rebels
* Added new cheat "101" all independent kingdoms become pacifists
* Added new mermen faces (Was 243 million) (now 1.26 billion)
* Completely remade Cyclops faces
* Added 32730614784 new cyclops faces (was 898 thousand)(now 32.7 billion)
* Added Randomly Generated Music to the game (with various lengths and speeds of music)
* Added Two kinds of Randomly Generated Guitarist (with animation)
* Added Randomly Generated Goblin Drummer (with animation)
* Added Randomly Generated Orcish Grunter (with animation)
* Added Randomly Generated Vampyric Guitarist (with animation)
* Added The Magnificent Wulf Thorenson to the Black Market
* Added Game breakingly long song to Wulf Thorenson in upgraded black market
* Added Randomly Generated Gnome Whistler (with animation)
* Added Rare throne room encounter Abomination Musician (with animation)

**BUGFIXES**

* Fixed restarting sound bug
* Fixed no colour for 4 demon totems when destroyed

**THRONE ROOM ENCOUNTERS**

* Added special Tale of Demons singer throne room encounter
* Added Throne room musicians who charge a fee
* Added execution bribe dynamic encounter (credit u/YetiRoadburger)
* Added Cave treasure throne room encounter

**OTHER ADDITIONS**

* Added The Tale of Demons Lyrics to the Library
* Added 2 new hats to the game
* Added Encounter Selector to Debug Menu (allows you to choose throne room encounters)
* Added prebattle text to bandit and goblins
* Added colour to the sourthern compass
* Added Drylands description
* Added Oasis description
* Added Southern coast description
* Added goblin kingdoms love you when you buy the sceptre

**SCREENSHOTS**

* http://i.imgur.com/AdkMMsp.png
* http://i.imgur.com/32NW6g7.png
* http://i.imgur.com/fLibaF2.png
* http://i.imgur.com/XSl28u6.png
* http://i.imgur.com/egnaE3O.png
* http://i.imgur.com/pq6OWeh.png
* http://i.imgur.com/5J2Drjp.png
* http://i.imgur.com/VJ366Kw.png

6
Early Dev / Re: Collateral Souls (0.11 Beta)
« on: April 28, 2017, 09:23:23 AM »
https://youtu.be/aNjswSC9tMw

Did a letsplay of collateral souls recently, it's a great game!

7
Hey guys, I have shared it here before so I thought I'd leave it a while but I've made many new developments on my game Warsim its an old project of mine and though it's still in development it's achieved everything I first envisioned for it and more!

It features a heavily procedurally generated world as you try to rule the Kingdom of Aslona, a once great land now plagued by rebellion, a united horde of bandits, two strong kingdoms of goblins and five randomly generated independent kingdoms with randomly generated races as well as countless other side factions, I have always loved randomly generated content and so the game is chock full of it.

* Over 15 quadrillion randomly generated faces!
* Randomly generated kingdoms with random flags, laws, rulers and relations that you can fight, or befriend
* Massive world exploration zone
* Randomly generated buildings and architecture
* Arena gambling, tournaments and grand champion fights
* Player Moddability, add your own jokes, faces, flags, names, races ect
* near infinite hireable companions such as jesters, generals, spymasters ect
* Thousands of random in game events and encounters to keep things interesting
* Tons of cheats and extra features stuffed into the game
* Millions of possible factions and wild and active gameworld
* and so much more!

**Some Screenshots**





























* [Here's a playthrough someone did for me that shows off the game quite well](https://www.youtube.com/watch?v=PsUn895-_9s)

It's a free download in the sidebar on www.reddit.com/r/WarsimRpg I am massively open to feedback, I have a tendency to add things that are suggested by players into the game and will respond to pretty much all the comments I get! Happy to answer any questions you guys have!

8
This update might not look big but it includes several major new additions, such as massive overhaul of the vampire face generator, now you will notice much more variation in their faces, elven faces have been improved a little bit too!

The biggest editions of the update are the random face generator that can mash up faces of all creatures to create total messed up faces, and also the new lines of dialogue recorded for the demon overlord, when you defeat him in his realm and can ask him questions this new update adds voiced lines for him, the first character in the game to ever have a voice! Check it out

**NEW FEATURES**

* MASSIVE VAMPIRE FACE OVERHAUL (2565x as many faces as before!) (was 190'080 faces now 487'555'200!)
* Added over 4 million new elven faces (4'384'800)
* Added Random Face generator (creates monstrosities with 6'086'012'052'314'203'966'656 total possibilities!!!) 6 sextillion!
* Added 15 lines of recorded dialogue for the demonic overlord in the demon realm

**BUGFIXES**

* Fixed my the text bug

**THRONE ROOM ENCOUNTERS**

* Added stray demon throne room encounter
* Added peasant wants soldier to help defend his farm (credit u/muramas)
* Added random outcome bandit raid encounter
* Added old man wants to see you before he dies (credit u/PJvG)

**OTHER ADDITIONS**

* Updated dialogue for who made you demonic
* Coloured old northern carving
* Added 12 new roof tiles

9
Hey guys, todays update focuses a little more on the west, adding a new area, some fixes and a lot of colouration where there wasn't any, Also now trade posts can be a thing in procedural building generation and when you attack an independent kingdom it shows you some buildings, also I've added new pacifist races who will not attack anyone, only defend!

**NEW FEATURES**

* Added special graphic when attacking an independent kingdom
* Added the Great High-Trees of Songwood to the west exploration
* Added Pacifist Races who do not attack anyone
* Added Harmless Races who do not attack anyone
* Added trade post building to possible independent buildings (+gold per turn)

**BUGFIXES**

* Fixed Demonic laws bug (Credit Bashue)
* Fixed Evil laws bug (Credit Bashue)
* Fixed Demon totem bug (Credit Bashue)
* Fixed ascii free version face showing up bug
* Fixed songwood graveyard visitable before discovered bug
* Fixed 6 broken spacing tiles

**COLOURATION CHANGES**

* Coloured Hlok Mine
* Coloured Songwood Graveyard
* Coloured Songmakers Hut
* Coloured Lava Pit
* Coloured the four demon totems in the south
* Coloured Order of roses citadel

**OTHER ADDITIONS**

* Added 4 new tilesets
* Updated holy order layout

10
Hey guys, there are a few new features in this update, this update is mostly focused on bugfixes, making Denland nicer and making the game a little more moddable! the gibbering monk is much more fun in this edition! :)

**NEW FEATURES**

* Added ability to disable debug menu
* Added ability to stop mercenary groups disbanding
* Added ability to change kingdom flag colour in debug mode
* Added Demon Decay to the magic theatre
* Added lots of flavour text to throwing a coin in the well
* Removed old gibbering monk graphic and added face
* Added lots of new gibbering monk reactions
* Added graphic for each gibbering monk action
* Added ability to ask guards for their opinion during most throne room arrests

**BUGFIXES**

* **Fixed demon overlord kills you for speaking to him**
* Fixed ruined wagon mag post colour
* Fixed Harlaw goblins text bug
* Fixed Harlaw tribute after they are killed or bought out
* Fixed Smallhaven tribute paid even after village ruined
* Fixed the knights training loophole (credit u/reclawyx_sabre)
* Fixed Farmer joining bandit version of Aslona when hurt by bandits
* Fixed Refugee recruitment minus gold bug (credit u/reclawyx_sabre)
* Fixed gibbering monk laugh loudly text bug
* Fixed Watchtower exit bug

**COLOURATION CHANGES**

* Coloured western compass
* Coloured magic theatre
* Coloured the magic well
* Coloured Small haven
* Coloured wagon mans post
* Coloured great stone of denland

**OTHER ADDITIONS**

* Changed demon overlord text order
* Updated debug menu
* Limited the max slavers to 80 (credit u/reclawyx_sabre)
* Modified Magic Theatre Prices
* Updated Gibbering monk menu

11
This is an announcement of the first mod for Warsim, and with this mod being announced many new features are going to be put in place to allow for better moddability, the game of thrones mod features the following.

* Play as Stannis Baratheon fighting against other kingdoms such as the Ironborn, The North, The Westerlands, The Riverlands and Dorne
* Mercenary Groups such as the Second Sons and the Grass Sea Kalassar
* Reworked unit trees, and flags
* Bandits like the Brotherhood without Banners
* Locations from the game in each kingdom such as the Iron Throne, Castermere, Pyke and Winterfell
* A Full game of thrones soundtrack
* And much more...

Download the game (https://www.dropbox.com/s/wiz2iyngew50yb1/Game%20of%20thrones%20Mod.zip?dl=1)

all credit goes to Truecraig of the Audiogames forums who made the game, head over if you wish to thank him for his work! :)
 (http://forum.audiogames.net/viewtopic.php?id=16553&p=16)

12
Might seem like a little update today but most of these are big features, tons of new laws exclusively for evil leaders as well as the ability o make your kingdom a slave kingdom, new saves made in this version of the game should be fine! Thanks to all the people who informed me of the 2 extra variables bug!

* Fixed the 2 extra variables save bug
* Nervous rebel encounter is rare if rebellion is winning
* Added penniless monk encounter to throne room
* Added ability to make Aslona a slave kingdom
* Added Pillaging Law for evil kingdoms
* Added Curfew Law for evil kingdoms
* Added Breathing Tax for evil kingdoms
* Added Walking Tax for evil kingdoms
* Modified Slave Kingdom encounters to throne room
* Fixed Kingdom Loadout codes not working
* Fixed Land Tax bug

13
Yikes, it's been almost two weeks without an update! sorry guys, I've been working my ass off with so many different things I feel like I'm going to explode, I've added a few new things to the game, a new place called the Songmakers hut which create random poems, and added the ability to become a demon lord at the start of the game as a random chance, this will be a bit of a different playthrough, as you will have demon support but you will be hated by the masses, also I've added some more public opinion related changes and some general new editions

* Added Public order limit on pay rise encounter
* Added lower public order means less throne room visitors (dynamic)
* Fixed goblin scourge law not working
* Made goblin slaves stack each turn
* Added a max level to amount of goblin slaves that can be had
* Added ability to free the mad king
* Fixed gameover screen
* Added Songmakers hut to Songwood in the west
* Added 2 New name suffixes
* Added 8 New building tiles
* Added 2 new flag parts
* Added demonic band encounter
* Blocked anti-demon assistance if you are the demon king
* Added ability to be a demon king
* Added ability to build demonic totems
* Added demon overlord support
* Added demon overlord summoning
* Added council giving demon support
* Added law ability to declare yourself the demon king

14
Not the biggest update today but lots of cool things added, you can now play rock paper shears with your game master if he has a higher skill than 100 making training a game master more worth while, also you can interact more with shallowrock mine and finally the mountain of Saaroth in the Wild North has been added with quite an interesting little questline, that aside the HUGE bug that caused games to crash when viewing lords has been fixed! and several other things have been changed/fixed, enjoy! :) Also if you haven't already and you like the game please vote for us on greenlight!

**NEW FEATURES**

* Added cheat code 380 to set a number of lands (credit Dalen Lewin)
* Added 'Rock Paper Shears' game that can be played by gamesmaster once trained
beyond 100 skill
* Added ability to request tribute from shallowrock mine
* Added ability to speak to leader of shallowrock mine (dynamic responses)
* Added The Mountain of Saaroth to the Wild North
* Added Battle with wildermen at Saaroth

**BUGFIXES**

* Fixed vassilisation bug
* Fixed burn 100 peasants alliance if you dont bug (credit Mata)
* Fixed Old man in staving bug (credit Mata)
* Fixed mercenary leader screen colour issue
* Fixed destroy slavers fort spacing
* Fixed destroy slavers fort text colour
* Fixed massive lords crash bug
* Fixed brawlers pit text colour

**THRONE ROOM ADDITIONS**

* Added dynamic 7 new responses from Demon Worshipper

**OTHER ADDITIONS**

* Made goblin slave figure based on lands
* Added 10 new name suffixes
* Added 5 new crowns

15
This update is pretty much entirely focused on adding more variation to the throne room, I've noticed it can get a little bit tedious over time and I'm trying to make it a little more random, some of the more notable additions include, Fort Gorthmek can assist in defending your kingdom instead of attacking with you, Phenor can offer you a truce if you are evil enough and not just tier 2 troops from independent kingdoms want to join you, other will come too!

**NEW FEATURES**

* Added Fort Gorthmek Defence assistance
* Added Bandit Truce from Phenor for evil kings encounter

**BUGFIXES**

* Fixed 'an militia' text bug (credit Dracoselene89)
* Fixed guards bring forward Ascii free bug (credit Dracoselene89)
* Fixed gold coin for goblin no coin given
* Fixed foreign messenger text spacing bug
* Fixed mad king text errors

**THRONE ROOM ADDITIONS**

* Added Bribe to stop forceful tribute throne room encounter
* Added soldier threatens farmer throne room encounter
* Added burned farmhouse throne room encounter
* Added farmers door throne room encounter
* Added Goblin choke to death throne room encounter
* Added Goblin coin puker to throne room encounter
* Added explorer rips up map throne room encounter
* Added betterment of the realm throne room encounter
* Added Extra noble work throne room encounter
* Added Bandit farm raid cut throne room encounter
* Added Bandit caravan raid cut throne room encounter
* Added Bandit stored gold throne room encounter
* Added Bandit Village raid throne room encounter
* Added Bandit stash throne room encounter
* Added stolen food throne room encounter
* Added village crops throne room encounter
* Added rotten grain throne room encounter
* Added old mans family throne room encounter
* Added starving throne room encounter
* Added independent peasant wants to join
* Added independent knight wants to join
* Added dynamic independent joining reason

**OTHER ADDITIONS**

* Added three new name suffixes
* Made townsman saying hello rarer

Pages: [1] 2 3