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Messages - ayrin

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: June 12, 2017, 04:21:26 PM »
Hello, the wizard now sell the Rune of recall that bring back the player to village.

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: June 07, 2017, 04:30:01 PM »
Hello, new visuals added pressing the V key, new combat system first step, in close combat you click just once on the enemy and the PG keep attacking it. The dungeon entrance is moved in the ruins north of village and the cleric got back his temple. Waiting for comments.

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: May 24, 2017, 12:04:54 PM »
Hello,added load/save option. Waiting for critics and suggestions and bug reports too.
https://playcanv.as/p/rjC13fWv/

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Design / Havy changes headed
« on: May 09, 2017, 11:07:21 AM »
Hello guys, i'm going to do some big changes to my game, actually the game has a real time combat that need player to click on the enemy to strike the suggestion i got is to make it like this: click on one enemy to select so the player keep attacking it till it dies (the player can anytime choose to flee or use potions or spells). If the player is attacked (gamer distracted) it defend himself. If attacked with ranged weapons he reply if has ranged weapon equipped. Before starting i wanted the hear your opinion as well so i can have a precise idea of what to do. The game is Kallen you can find the link in the incubator.

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: May 06, 2017, 05:55:55 PM »
Cleric of Shanea and Wizard of earth added. Let me know what you think.

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: April 29, 2017, 09:40:36 PM »
Added fishing option, compass and hide in shadows for thief. Cleric and wizard now working yet.

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: April 21, 2017, 05:40:58 PM »
Hello, here is a short video of the game https://www.youtube.com/watch?v=AB-9aXfl6oY. I have added some weapon

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: March 27, 2017, 06:16:20 AM »
Version 0.0.22 added race and class selector at start, wizard, cleric, and thief classes not fully working yet. will be activated later on, next priority goes to add weapons and balance on combat. Let me know what you think.

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: March 08, 2017, 03:09:09 PM »
Deployed Version 0.0.21 changed player stats, changed fighting system (need adjustments), added crafting system (scratch). Let me know what you think. Enjoy!

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: January 18, 2017, 01:45:58 PM »
Deployed version 0.0.17, now is possible to restart in town after death (cost 200 crowns and need some test), Added small shield model. Music now change when enter the dungeon, fixed enemy quest invulnerabilty. Give me critics and feedback :)

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: January 11, 2017, 01:49:15 PM »
Deployed version 0.0.16 added guilds and new abilities.

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: January 02, 2017, 12:50:23 PM »
Deployed version 0.0.15 added skeleton archer enemies and fixed some bug...You can butcher the deer but not useful yet

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: December 21, 2016, 10:24:19 PM »
Updated Kallen, fixed the camera movement, added first 2 ranger abilities.

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: December 15, 2016, 06:39:07 PM »
Thanks that give me more strenght to keep develop it. I will keep you informed, beside when u log in u always find the last version. In the facebook page of 'i cinque sigilli' (the book) you find the 'play button' that make you reach the game page. If you like to read there are a couple of tales in the reading room in my website www.lostinn.com/ayrin ...sorry for some error in the tales i haven't paid a professional transaltor for those :D

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The Incubator / Re: Alpha: Kha-Lhen Supremacy
« on: December 15, 2016, 08:24:44 AM »
 :( no not at your end...performance in dungeon really go down to half....i have to understand why...part maybe coz of the double light i use to make it more realistic, i have to work on shadows and use lightmaps to make it quickest. Glad you like it.

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