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Messages - jim

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1
Can someone call a taxi for Krice?

2
You're more or less describing ADOM. People talk smack about it because the developer is a bit... idiosyncratic these days, but it's one of the all-time greats. Maybe even the greatest. It has all of the items you've mentioned in spades.

It does stem from an older era, so it can be difficult to master without spoilers.

3
Player's Plaza / 2 player roguelites?
« on: October 25, 2017, 07:27:02 PM »
It's that time again. I've enjoyed Enter the Gungeon and Vagante, but has anything else come out lately that's couch co-op friendly?

4
Player's Plaza / Re: Roguelike with persistent (or seed generated) world?
« on: October 25, 2017, 07:25:33 PM »
@AgingMinotaur, did you ever beat Legerdemain? I put so many hours into that fucking thing, feeling my way along the edges of illusory walls and scarfing food rations, but eventually I gave up (somewhere between that corrupt port city, the capital, and the faerie kingdom iirc.) As a game, it was exemplary of the bitch-goddess style of design; you had to plan out your journeys so carefully and ration yourself so meticulously, and it could STILL go off the rails at a moment's notice.

5
Announcements / Re: Cogmind (now at Beta 3)
« on: October 25, 2017, 07:22:45 PM »
Congratulations on the release, Kyzrati - I hope you die rich AF (many years from now). :)

6
Design / Re: I need opinion on this map design
« on: October 25, 2017, 07:20:14 PM »
To me, it resembles a slum in a (very) crumbling city. The last dying gasp of NYC, 2299. Needs a few tarps and barrel fires to spruce it up.

7
Announcements / Re: Axu (now at Alpha v0.5.2!)
« on: August 08, 2017, 03:01:23 PM »
 :o How did I not know about this game? Has anyone played it lately?

8
Announcements / Re: Caveblazers (now available) $
« on: June 02, 2017, 03:54:12 PM »
Added to my wishlist on the promise of co-op.

9
Maybe it's because I still crave the occasional smoke now and again, but can't tell you how cool it is that I can finally hit the hookah.

10
Skeletor, a Steam forum scan suggests that you can revert to a previous version in the betas tab? So you might not need to locate the save files at all.

11
I kind of feel like Qud is on the cusp of being a Major Roguelike. It's really come along, and the latest release does a lot to tie the world together.

12
Major Roguelikes / Re: Rogue - let's beat it
« on: April 14, 2017, 08:02:41 PM »
GO ON MY SON

13
Other Roguelikes / Re: Mystery Dungeon, and other Japanese rouges
« on: March 31, 2017, 01:12:01 PM »
Haha, for some reason, maybe it's because I grew up with the old turn-based Dungeon Crawler genre, I really can't get into the Etrian Odyssey games. They feel like synthetic versions of home-cooked meals. The design is competent, but they lack personality, innovation, or heart. There's something cynical in their construction and turns me off. So I'm hesitant to pick up an RL spinoff...

Cave Noire looks intriguing though. I'll give it a spin!

14
Other Roguelikes / Re: Mystery Dungeon, and other Japanese rouges
« on: March 30, 2017, 07:26:44 PM »
Aside from a couple of the Shiren games, I never took a particularly close look at what existed in the J-Rogue scene, perhaps because Shiren seemed to be pretty boilerplate. Should I try something else?

Couple exceptions: One-Way Heroics is ridiculously addictive, and a lot of people like Elona (I think it's interesting in a kitchen sink sort of way, but ultimately kinda dumb.)

15
Fantastic! I thought this project was dead.

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