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Messages - jim

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1
Skeletor, a Steam forum scan suggests that you can revert to a previous version in the betas tab? So you might not need to locate the save files at all.

2
I kind of feel like Qud is on the cusp of being a Major Roguelike. It's really come along, and the latest release does a lot to tie the world together.

3
Major Roguelikes / Re: Rogue - let's beat it
« on: April 14, 2017, 08:02:41 PM »
GO ON MY SON

4
Other Roguelikes / Re: Mystery Dungeon, and other Japanese rouges
« on: March 31, 2017, 01:12:01 PM »
Haha, for some reason, maybe it's because I grew up with the old turn-based Dungeon Crawler genre, I really can't get into the Etrian Odyssey games. They feel like synthetic versions of home-cooked meals. The design is competent, but they lack personality, innovation, or heart. There's something cynical in their construction and turns me off. So I'm hesitant to pick up an RL spinoff...

Cave Noire looks intriguing though. I'll give it a spin!

5
Other Roguelikes / Re: Mystery Dungeon, and other Japanese rouges
« on: March 30, 2017, 07:26:44 PM »
Aside from a couple of the Shiren games, I never took a particularly close look at what existed in the J-Rogue scene, perhaps because Shiren seemed to be pretty boilerplate. Should I try something else?

Couple exceptions: One-Way Heroics is ridiculously addictive, and a lot of people like Elona (I think it's interesting in a kitchen sink sort of way, but ultimately kinda dumb.)

6
Fantastic! I thought this project was dead.

7
Announcements / Re: Professional Adventurers' League v1.0 Released!
« on: October 14, 2016, 04:18:05 PM »
Hey, that's awesome! I remember when this game was just a baby and look forward to playing it.

8
Early Dev / Re: Golden Krone Hotel
« on: October 14, 2016, 04:14:07 PM »
Congratulations!

9
Early Dev / Re: Looking for a place to share my game :)
« on: August 18, 2016, 12:41:16 PM »
You know, I was recently replaying the old Spiderweb series, Exile (now remade as Avernum), and found myself wondering why it's so hard to find games in that vein. You'd think, with the excess of "creatives" these days, games like these would be bursting from the walls - huge world, minimalistic graphics, peppered with small quests for obsessives like me. Yet they're extremely rare.

So, Donuel, thank you for making this! I look forward to playing Epic!

Might I briefly mention the game Drox Operative as a possible source of inspiration? It's an interesting take on the 4x / RPG hybrid in that there are maybe 500 strategy elements in play at any given time (plague here, political scuffle there, new cult in this area, etc), all of which have an effect on the balance of power between factions, but the player cannot, nor are they expected to, singlehandedly ensure that all threats and tensions are managed. The actions the player takes DOES have an effect, but you get the sensation of shoring up a sand castle against the tide. Mind you, Drox Operative gets so absurdly busy that it ends up feeling like you're a secret agent inside a giant beehive, i.e., not the right fit for the job, but still I thought it was a cool idea, and maybe a fit for what you're doing.

10
Player's Plaza / Couple cool roguelike-like-likes
« on: August 17, 2016, 06:13:06 PM »
Death Road to Canada
Rampage Knights

Both are great co-op romp-em stomp-em fun with a buddy or partner.

11
Early Dev / Re: Demon: A monster collection roguelike
« on: March 04, 2016, 08:27:51 PM »
Awesome!

12
Here Lies Jim
Died on the Overworld
Killed by a level 12 Toyota Tacoma
While Playing a voice-activated Roguelike

13
Player's Plaza / Re: Hi! New here
« on: February 16, 2016, 03:48:35 PM »
Yo! Bring on the YASDs! And welcome!

14
Announcements / Re: Professional Adventurer's League v0.1.0
« on: February 13, 2016, 05:50:28 PM »
I tip my Oedipus complex to you, sir :)

15
Player's Plaza / Re: Worst roguelike you played?
« on: February 13, 2016, 03:32:28 PM »
Heh, I am definitely in the minority here, but for me it would be a tie between Dungeons of Dredmore and TOME. DoD I think has been unmasked over time as a basically stupid and boring game with a dumbass Monty Python motif, but TOME is very well-loved by a lot of people.

The numbers would indicate that TOME is just great and I'm an idiot. The game has an active and involved community, and they love the dev (and they should! he's a cool dude who will turn your character into a pirate sometimes.)

The reason I don't like TOME is because it seems like it lacks heart or purpose. It started as a *band variant and mutated into something that resembles... I dunno... The League of Legends extended Multiverse? "In the time before the Spellblaze, blah blah blah, now mages are hunted except they actually aren't..." The plot is so meandering and irrelevant, and the game is so repetitive; you perform the same sets of missions again and again and again. It's a grindfest that lacks much in the way of discretion. And the nature of combat, wherein you lose 400 health, regenerate 300 health, get five status debuffs, and seven buffs over the course of a single round... it's just not particularly exciting to me. It seems excessive, yet meaningless.

I guess I'd call these the worst (for me) because they actually managed to make a negative emotional impression on me, and as they say, it's a thin line between love and hate. I've played plenty of broken or generic roguelikes that made no impression on me whatsoever. I guess empirically those would be the worst (as Ancient mentioned) :P

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