Is it endless? I'm at level #20, and my kit is so good I seem unable to lose!
Edit: Ah lol, I may have encountered a game breaking bug that ended this run anyways! I *think* what might have happened was i used a planetball bomb and it completely covered up an item. The turn never seemed to finish, so i'm just sorta stuck heh.
I've added a simple inventory system to allow player to carry one item, or to swap with an item on the floor. Before this, items were used immediately upon touching them. This is one of various other improvements made based on play-tester's feedback. Much work was done to get the game's mechanisms to read well, but I think some degree of opaqueness is going to remain. Also added multiple endings.
On the home stretch. I think just audio work remains, unless I dream up some amazing new last minute feature.
Progress slows as I am back to the day job, at best 4 hours of jam per night until Friday. Animation of dice rolls when "fighting" (actually gambling) occurs. Makes it easier to see the outcome. Next I want to do some fun effects and feedback when the opponent is defeated.
Status Update 1 Elapsed: 16 hrs Labor: 16 hrs including small breaks
Started with my 7DRL project from last year, Rogue Kudzu. Made all new artwork, replacing old. Gutted kudzu specific code. Cleaned up a few engine problems while figuring out solutions to design problems. Implemented dice roll pool. Implemented "battle" and "RNG manipulation". Implemented new win and lose conditions. Minimum viable product achieved, I think.
To do: Sleep. Replace Dice roll placeholder UI. Sound and Music. Play-testing. Balancing. Polishing.