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Messages - abraksil

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Early Dev / Re: Soulblight
« on: February 19, 2018, 11:33:08 PM »

It's almost a tradition by now for me to peeper a gif for our weekly update ;) Today I have one showing a Pyrope Beast warping on top of me when I enter new level.

And if you'd like to know what we've been up to this week here's the vlog entry :)

Early Dev / Re: Soulblight
« on: February 12, 2018, 06:25:13 PM »
Before we go into the the main subject of the udate here's the gif for this week

We call thous guys Lost Souls they are the adventurers like you who've lost they're mind in the search of Soulblight.

So yee this week was the first week of our beta tests:)

First of all we had a quick fix update focusing on frame rate issues. If you've been experiencing frame rate spikes and slow downs you might want to update your testing version via steam.

Another thing is the keyboard controls. Some of you who played the game on keyboard mentioned the need of improving controls. I've decided it would be a good idea to have a broader open discussion on that topic with you all. If you have any suggestions on how to improve keyboard controls and would like to take part in the discussion here's the subreddit thread for that:

That would be all for this week.

Cya Around,

P.S This week vlog will be a little late - I have some camera problems :/

Early Dev / Re: Soulblight
« on: February 06, 2018, 09:55:00 PM »
Hey Everybody!
For all of you who haven't noticed. We've launched our first round of beta tests yesterday. Don't worry if you've missed sign ups you can still apply for the next round here:

For thous of you who got the access to the game earlier Beta Tests also means a content update. Now let's go through some of the main changes:
  • Now when your character get's wounded it emits a pulse that pushes away all the enemies.
  • You no longer toggle the grip on and off with Y button. You now need to hold LT to have it active.
  • Damage in grip dealt by the main character increased.
  • New weapon type - daggers
  • You can now use sword as w thrusting weapon by equipping it to the left hand
  • Intro Update. It isn't finished yet as it still lacks the music but it already has a profession voice over.
  • Menu overall including addition of option screen an credit screen

And of course here's this week's dev-vlog update. Am a bit tired in it as we've been crunching a bit to launch beta tests yesterday :)

Cya around,

Early Dev / Re: Soulblight
« on: January 30, 2018, 10:52:55 PM »

Besides the bosses Pyropes are the most powerful enemies you will have to face on your way to the Soul Tree

And here's vLog entry for this week. Slightly longer then usually as I went in on some design decision details :) Hope You like it

Early Dev / Re: Soulblight
« on: January 25, 2018, 12:31:32 PM »
Thx :) Was trying to creating a feeling of entering the dungeon :)

Early Dev / Re: Soulblight
« on: January 23, 2018, 01:02:35 PM »
This week's vlog update is a bit late as we're launching Beta Test sign ups today! :D
If you don't have a Demo key and would like to help us you can sign up here:

And what we've been doing this week? As you can see we've been focusing on Menu. Yee yeee :) I know it is not the most exciting game element but someone smart once told me:

“Game’s title screen is like a first sentence of a book. It’s not a reason anyone reaches for it but it’s vital for drawing people in”

To be honest I’m not sure how true it is :) I personally am a slow reader and so books are not the medium I’m very comfortable with. But I’ve always been a fan of atmospheric game title screens :)

And of course here's vLog Update for this week :)

Early Dev / Re: Soulblight
« on: January 14, 2018, 08:43:09 PM »
So This week we've been focusing on music and sound effects. Here's a sample:

And if you'd like to learn more here's our weekly Soulblight  dev vlog update:

Early Dev / Re: Soulblight
« on: January 07, 2018, 08:04:28 PM »
This week I'd like to show you few more automaton you will have to face while playing Soulblight

And here's this weeks dev blog update :)

Early Dev / Re: Soulblight
« on: December 29, 2017, 11:12:11 PM »
For this week update I decided to do something new - a video dev blog
Hope you like it :)

Cya around and Have a happy new year!

Early Dev / Re: Soulblight
« on: December 23, 2017, 01:25:27 PM »
Hello and Merry Christmas :)
So the holiday season is almost here. The decorations seems to be everywhere. A little christmas tree even found its way to my basement-office :)

With the festive season on the horizon we’ve been working very intensely for a last couple of weeks. As you know - we’ve been founded on the kickstarter last month. To once more show our gratitude we wanted to prepare a small christmas present for all of you :) And so we’ve taken on the task of closing Soulblight Beta before the holidays. Today I’m very happy to tell you - we’ve made it :)

So what does it mean that we’ve reach Beta. First of all, the backers that chose to support us with Early Seeker Kickstarter Tier or high will be receiving an access to the beta build (I will send out the keys in the moment). Besides that our demo build has received a significant update (It should update automatically via steam)

And here’s the demo change log:
  • Access to the new camp location where you can talk to NPCs and prepare for the journey ahead
  • Dual wielding mechanics
  • Small improvements to the tutorial
  • Rebalance of the taints available in the demo
  • The pyraps can now spawn on the top of you when you enter a new platform
  • Chrono Inhibitor power will now slowly regenerate over time
  • Grip now works more as a tool that you can use against your enemies than obstacle you have to overcome
  • The mobility state now increases your parry window
  • The combat actions do not scale down when you don’t have enough stamina to perform them
  • New spiked boots that you can find and use
  • Now you can change targeted enemy with a right analog stick

If you’d like to share your thoughts with us on Soulblight - we’re gathering feedback on our subreddit r/MyNextGames

Meanwhile Take care of yourself, have a Merry Christmas and a Happy New Year!

Cya around,

Early Dev / Re: Soulblight
« on: December 16, 2017, 07:10:46 PM »

This week we've finished putting together the camp. After playing Soulblight demo many of you mentioned the need of trying out different weapons without warring about getting killed. This is why we've decided that our camp will also include a training dummy.

Early Dev / Re: Soulblight
« on: December 11, 2017, 09:52:10 PM »

This week we've finalized punch cards mechanic. If you find one of thous little plastic plates during your journey bring it back to Quora the Scholar. She will decode them and let you read their content on the camp's floor screen. This way you will uncover Sanctuary's long forgotten secrets. The more you know the more powerful Prying Taint becomes.

Early Dev / Re: Soulblight
« on: December 03, 2017, 03:40:04 PM »

With the kickstarter campaigning behind us this week we ware able to focus on development again. We've decided to start with adding some new enemies to the game

Also Indie DB has launch it's annual Indie of the year contest this week. if you have a moment drop by our page there and give us a vote:

Early Dev / Re: Soulblight
« on: November 27, 2017, 04:05:26 PM »
So our kickstarter Camping concluded yesterday. It was a close call and It went through just like 40h before the end. Thank you very match for all your support! I already started generating the demo Keys for the backers and will be sending them out as soon as they are ready :)

Also as I mentioned before this Saturday me and RC and OP were running this stream of freshly baked Soulblight build. In case you missed it here's a chunk of it

Early Dev / Re: Soulblight
« on: November 23, 2017, 09:54:26 PM »

As you know our Kickstarter campaign will be ending this week. As the final gets closer I would like to invite you all to join me on the stream this Saturday. I will be showing freshly baked build of Soulblight and talking with Robert from RCandOP about how we designed the game. If you’d like to chat with us and check out how the game plays right now join us on twitch this Saturday at 23:00 CET ( )

Cya Around,

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