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Messages - Squeeealer

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Major Roguelikes / Re: Rogue - let's beat it
« on: February 11, 2018, 02:09:52 PM »
Nightmare scenario...

Let me start by saying I swear there are some runs where you just plain get better hit% than others.  It's not good rolls, it's consistent across your battles. I also believe there are some runs where trapdoors are very frequent and runs where they are not frequent at all, but that's another conversation...

I had a +1, +1 two handed sword and 18 STR.  Nice, but not exactly special when you're in a good run.  I was crushing enemies.  I ended up at experience level 12 and defeated lots of tough enemies including two Griffins and three Jabberwocks. Admittedly, that was with help, but I wasn't really missing.

The critical part of the game came down to inventory.  I had a ring in inventory and had not found (and would never find) a scroll of identify ring/wand.  I find another ring and hmm both are sapphire.  I take the chance and equip the one in my inventory.  It might have been the worst possible scenario - AGGRAVATE MONSTER.  This was late - like floor 16, so I'm thinking I'm totally screwed.  Instead, I'm either finding the stairs quickly or I'm actually beating up on the tough enemies (no Medusas, thank the gods).  By the time it's over I'm on 23 and after beating my third Jabberwock, a Dragon gets me.  Aggravate monsters is as insane in the late floors as you would imagine.  I cannot believe I lasted as long as I did, and I can only wonder now what I could have done without burning all my hastes and slows due to all the aggravation.

BEST PART - I was in a treasure room with a full inventory.  I already had a +7 splint with waterproofing, so I skipped the armor laying next to me.  THE ARMOR STARTED CHASING ME LOL  Obviously, it was a Mimic, but he didn't transform until I struck him!  It was hilarious. You had to be there.

Another funny note... I finally got to use potion of levitation in an important situation.  There was a teleportation trap lodged in a doorway leading to the stairs and I had a Black Unicorn on my ass.  I quaff the potion, go right past the trap, and think I'm a genius. But OOPS you can't take the stairs while levitating!  I had to use my only scroll of teleportation to get out of the room with a teleportation trap :( 

Major Roguelikes / Re: Rogue - let's beat it
« on: February 06, 2018, 03:07:08 AM »
Sweet run!

I recently had a DREAM start.  By the 3rd floor I had a two-handed sword, a +3 plate armor!!!!, and a scroll of protect armor.  Perfect, right?  Not exactly...

Nearly everything else didn't go the way I hoped.  I had bad HP gains, only found one potion of STR, one (or zero?) weapon enchantment (bad hit rate) and one (or zero?) armor enchantment.  I think I had a polymorph, but with a bad hit rate I had to use that up pretty quickly.  I may never have a start like that again.

Congrats again on your run!

Major Roguelikes / Re: Rogue - let's beat it
« on: January 23, 2018, 06:01:49 PM »
I'm still playing.  Anyone want to chat about Rogue post here or PM me.

Major Roguelikes / Re: Rogue - let's beat it
« on: June 20, 2017, 01:50:43 PM »
elwin's site is down.  I've tried to message him on here to no avail.

Anyone know how to reach him?  I love his site for playing Rogue.  Any recommendations for playing Rogue elsewhere?

Major Roguelikes / Re: Rogue - let's beat it
« on: May 26, 2017, 01:48:10 PM »
Unreal run yesterday.  By the 2nd floor I had THREE two-handed swords. How far did I make it?  No further. I opened a Pandora's Box at the bottom of the screen with a treasure room.  My sword missed and missed and missed.  Game over.

Major Roguelikes / Re: Rogue - let's beat it
« on: April 14, 2017, 07:44:30 PM »
I just had the amazing combo of stealth and slow digestion. For the first time ever. Certainly I've had them before, but I have a hard time getting rings ID'd.

Unfortunately, it was not to be.  I was not finding the stairs fast enough. I had to use up my scroll of scare monster on a single Black Unicorn. I burned through my six charges of teleport away quickly, four of them on the same damn Black Unicorn. I did love my wand of slow monster and used it to beat back-to-back Griffins. I think I gained levels with both kills. Speaking of which, I was able to use my potion of gain level as soon as I attained level 7, and that was helpful. I did find a two handed sword, but I had already used my two enchants on my base mace.

The worst thing of all was all the times Wraiths knocked me down a level.  Finally, one of them knocked me down two levels and I was screwed.

That still was not the end of me.  I ended up on a floor where I had explored 8 of the 9 areas on the floor, and the stairs must have been in the final one.  Had I had luck finding stairs or falling down trapdoors, this was a winnable game.

Major Roguelikes / Re: Rogue - let's beat it
« on: April 12, 2017, 04:52:27 PM »
It's been a long time since the last post.  I'm still playing, although not with any good results.

I further believe now that early trapdoors can deal a severe blow to your chances, especially if you haven't had an opportunity to pick up all the treasures.  You need all the stuff you can get - good or bad.  You need those early battles for leveling up. I also have noticed this bizarre phenomenon that when I get a trapdoor, I don't just get one. It is not unusual that once I get one, that I get them for three consecutive floors.

My current avg score is 973. I would love to get that up to 1,000.  But even more I would like another total victory :)

Announcements / Re: Brogue-AUDIO (1.7.4)
« on: October 09, 2016, 09:50:41 PM »
Worked! No idea how I did that. I swear I was using a link you provided me in the past.

Audio is so much more fun. I also do better because without audio I often don't recognize turrets, don't realize when I don't pick something up (can't tell you how many times I've had to run all the way across a room to pick up a door key for a second time), etc.

Announcements / Re: Brogue-AUDIO (1.7.4)
« on: October 08, 2016, 10:58:46 PM »
I have Windows 10.

This program can't start because SDL_mixer.dll is missing from your computer. Try reinstalling the program to fix this problem.

Then the same message with SDL.dll

Then the same message with libtcod-mingw.dll

Then the same message with libespeak.dll

That's it. I can DL it just fine from the site. It extracts just fine and puts everything in the correct folder.

Major Roguelikes / Re: Rogue - let's beat it
« on: September 19, 2016, 04:52:24 PM »
Wow, I've been playing this over a year and I just realized that weapons can be found already enchanted. I had no idea. I was convinced that maces, long swords, and two handed swords could only be found cursed or unenchanted, and that only projectiles could be found enchanted.

This morning I found a +3, +0 long sword. It kicked ass. Unfortunately, I had no GOOJFC and the first Medusa I found killed me.

I've had lots of interesting runs recently, but the common theme is that I'll get one or two things that are keys to victory, but then get shut out of other necessary things.

Major Roguelikes / Re: Rogue - let's beat it
« on: September 08, 2016, 01:07:23 PM »
I believe I have a Roku 3 and it costs 99 cents. I've emailed with the guy that ported it.

Major Roguelikes / Re: Rogue - let's beat it
« on: September 07, 2016, 04:05:24 PM »
I had one of my most interesting runs this weekend playing Rogue on Roku. Rogue on Roku is not nearly as good as online, but my wife took my monitor when hers died. The controls are clumsier and any item you normally would identify by typing in a descriptor - that doesn't exist. So you would have to take a paper and pen to track what's what. I'm too lazy for that, so it's frustrating.

I got to Level 25 and was in a great position to get to the Amulet, although not a very good chance at ascending. I had incredible luck with potions of raise level - I found a total of four, although one was wasted early on as I hadn't identified it yet. I ended up at experience level 12. I did have a two handed sword, but found no enchantments. I can't recall my strength, which would be important to know.

I found four rings and identified them. Two of them were worthless rings of searching. The other two were rings of slow digestion. They're nice to have, but I found plenty of food, so they were completely unnecessary.

I had much better luck with wands - two wands of slow monster and two wands of teleport away.

The critical moment came on Level 25. I was in the bottom left room and had already searched the other two rooms in the left column and all three rooms in the middle column. I did not see a way to get to the right column. This room was two spaces tall and very long. I dashed toward the end and found a sleeping Medusa. You might recall I made a mistake in this exact same scenario in my successful run.

I believe what I should have done in this moment is hit her when I was adjacent to her. Had I just left the room to search the other three rooms I was afraid she would have awoken and followed me. Instead, I backed up to the clear end of the room, fired four projectiles, then planned to move down to the space adjacent to the threshold at the same moment she appeared out of the darkness thinking this would ensure I would not be confused. Wrong. As I moved down one space, she moved adjacent to me out of the darkness and it said I was confused. I was one space away from the hallway where I am certain I could have beaten her in combat despite being confused. Instead, my move put me above her and I was in peril had I not used one of my remaining tricks.

I used my final scroll of teleportation, and what do you know, it moved me to the top room in the column of three unsearched rooms. Certainly the stairs would be here as there were only a handful of tiles beyond the Medusa. No luck in the first room and no luck in the second room. On my way to the bottom and third room, I had to use my second-to-last charge of slow monster to defeat a Black Unicorn. Right behind that was... another Black Unicorn. I had to use my final charge to beat him. When I got to the room it was only four tiles and no stairs.  I still had no idea where the hidden doorway was to the rest of the level.  I searched a ton and for a moment started walking on every tile praying for a trapdoor. Then I realized how many monsters I must be spawning and quit. Suddenly a Griffin was on me. I was able to defeat him in combat, but I had to burn my two potions of healing to do it.  I finally find the hidden doorway and take out a Vampire. I move back toward the room where the Medusa was, realizing that I would find her on the way and probably more monsters. I find a Medusa in a hallway and beat her without being confused. She drops a scroll in the space to my left. But in that instant another Medusa followed and this time she did confuse me. Despite the confusion, I was able to move left to pick up the scroll and it was a scroll of hold monster. I rested until I was no longer confused, and continued to rest until I had full HP all the while knowing it would just spawn more hell. I then defeated the Medusa.

By this point I was out of all my tricks. I don't even recall what happened next but I died. Terrible luck on that level. Of all the places for those stairs to be...  If I could turn back time I would have just attacked that Medusa when I was adjacent to her, won the fight (assuming she didn't confuse me), and then hit the stairs to the level that would have had the Amulet. And I still would have had a scroll of teleportation, two potions of healing, and two charges on my wand of slow monster. It was a punch in the gut.

Major Roguelikes / Re: Rogue - let's beat it
« on: September 01, 2016, 07:59:54 PM »
Had a deep run end the other day. I was disappointed. I had a great use of my scroll of scare monster killing a Griffin, Dragon, and something else with it. On the next floor there were few rooms connected by long hallways. I figured I could play hit & run in the hallways to kill most enemies. I just could not get to the stairs, and as I was playing hit & run with a Griffin I ran right into a Medusa. I had a couple tricks up my sleeve, but one of them was teleportation which I was guessing wouldn't be very helpful unless I was really lucky. Still - hate to leave any cards on the table when I'm that deep.

Had a funny series of events leading to my demise this morning. Fell down a trapdoor right next to a Flytrap. Polymorphed it into something manageable. Soon thereafter, stepped on a teleportation trap, then down another trapdoor - again putting me right next to a Flytrap. Had to burn another polymorph charge, but at least it worked. But by this point I was way underleveled and failed attempts to polymorph a Troll into something easier spelled death.

Another thing I'm noticing about more successful runs is that I often have good luck finding plenty of stuff. Obvious, I know, but it means that the more trapdoors I fall down or the more dead-end hallways or the more mazes I find, the less stuff I find. It doesn't even necessarily have to be good stuff - even identifying bad stuff is extremely helpful, especially early in the run.

Major Roguelikes / Re: Rogue - let's beat it
« on: August 15, 2016, 01:23:40 PM »
Having issues on my laptop that I have the ttyrec reader on...

I think my two handed sword was +2, +2 and I think my strength was about 19 most of the time with a 20 max?

Major Roguelikes / Re: Rogue - let's beat it
« on: August 08, 2016, 03:42:49 PM »
More cruelty...

I had the best run ever last night in terms of HP gains. I had a ridiculously high amount by exp level 8. In the high 70s perhaps. But the run had zero chance. I still had my base mace, I found no potions of STR, and I had no get out of jail free cards except a pair of scrolls of teleportation. I had absolutely no answer for Trolls, so as soon as I faced one I teleported right next to a Venus Flytrap. I tested my unidentified wand on him and it was a wand of haste. I burned my other scroll of teleportation to get the heck out of there and it teleported me right back to the Troll. No chance.

And just had yet another run ruined by Rattlesnakes.

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