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Messages - Avagart

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1
Announcements / Re: Asura (now at #27497) $
« on: April 24, 2017, 04:44:55 PM »
Quote
Weapon will not destroy any more, regardless of the difficulty. Only your armour will.

It makes sense. I feel that Asura's combat mechanics is centered on successfull movement and dodges. Broken weapon caused lack of any dps what was leading to long and tedious fights. Burnt armour is just another challange, that you need to pay more attention to timing etc.

2
Announcements / Re: Asura (now available) $
« on: April 24, 2017, 09:03:52 AM »
I played Asura already. It's great game, much closer (in own, strange way) to roguelikes than, for example, Binding of Isaac. Very enjoyable, atmospheric and smooth experience. I see that many people (on steam) complains on controls, but I think you don't need gamepad, mouse + keyboard works pretty well. Procedural skill tree mechanics is nice, brutal-burning-mechanic not - equippable loot is rather scarce in Asura, and you can't take reserve equippables with you - it means that if your weapon got burned on 5th dungeon level, you are, I beg your pardon, fucked.

3
Other Roguelikes / Re: Barony - 3d roguelike game
« on: April 24, 2017, 08:55:48 AM »
The *core* of these games is really similar, but Barony plays different than Delver - it's rather slow paced, features more complete mechanics (including character development similar to Elder Scrolls series), also I think that gameplay is more rewarding. Barony is also more polished (especially in terms of balance) than Delver, but unfortunately it also has own quirks - like strange mouse control (you can move only horizontally, it feels weird for me) and other details.

4
Player's Plaza / Re: Looking for sci-fi or wild west roguelike
« on: April 19, 2017, 09:35:06 PM »
There is plenty of good sci-fi roguelikes, but not much that got space-sim approach. You could check Transcendence, it's enough roguelike-ish to call it roguelike, especially in these times... There is some more projects like ASCII Sector, bust most of them is underdeveloped, thought.

Wild west is still mostly unexplored by roguelike developers, but Land of Strangers is a good one.

edit: just checked, official download links of Land of Strangers are broken. Do you know something about that, Aging Minotaur?

5
Programming / Re: Assistance with first rouge-like
« on: April 19, 2017, 12:10:40 AM »
Quote from: Krice
It depends on source code quality, which sadly is quite poor in most roguelike projecs.

True that, it's what I had in mind when I was writing about difficulties.

6
Programming / Re: Assistance with first rouge-like
« on: April 18, 2017, 04:47:14 PM »
Don't now, reading other's source code is fairly difficult and need some skill already. Anyway, roguebasin articles is fairly good place to start.

7
Events and News / Re: Roguelike Radio podcast
« on: April 11, 2017, 10:12:26 PM »
I started to check older episodes of Roguelike Radio, and just found out that the first episode is missing from server. Is it possible to reupload it?

8
7DRLs / Re: 7D Koboldicide
« on: April 10, 2017, 09:06:15 AM »
I'm unable to play it, unfortunately. Game crashes at start. I was trying to run Koboldicide as windows binary, and from sources. Didn't try it under linux.

Sources (python 2.7.12):
Code: [Select]
Traceback (most recent call last):
  File "C:\Users\Elvis\Downloads\7DKoboldicide-Koboldicider\7DKoboldicide.py", line 8, in <module>
    import libtcodpy as libtcod
  File "C:\Users\Elvis\Downloads\7DKoboldicide-Koboldicider\libtcodpy.py", line 60, in <module>
    _lib = ctypes.cdll['./libtcod-VS.dll']
  File "D:\Programowanie\python\python\lib\ctypes\__init__.py", line 437, in __getitem__
    return getattr(self, name)
  File "D:\Programowanie\python\python\lib\ctypes\__init__.py", line 432, in __getattr__
    dll = self._dlltype(name)
  File "D:\Programowanie\python\python\lib\ctypes\__init__.py", line 362, in __init__
    self._handle = _dlopen(self._name, mode)
WindowsError: [Error 126] The specified module could not be found

windows binary (win10 64-bit):
Code: [Select]
Traceback (most recent call last):
  File "koboldicide.py", line 8, in <module>
  File "zipextimporter.pyc", line 82, in load_module
  File "libtcodpy.pyc", line 60, in <module>
  File "ctypes\__init__.pyc", line 437, in __getitem__
  File "ctypes\__init__.pyc", line 432, in __getattr__
  File "ctypes\__init__.pyc", line 362, in __init__
WindowsError: [Error 126] The specified module could not be found

I encountered these errors in 7DRL version and latest release.

edit: just found the source of this issue. Your roguelike started to work properly after adding SDL.dll to game directory.  Also, it seems that SDL2.dll (that is present in game archive) is unnecessary to run Koboldicide.

9
Off-topic / Re: Grey hair
« on: April 04, 2017, 10:25:24 AM »
We all are getting old... Krice's hair started to get gray, my hair started to get out. What's next?

10
Quote
It still kind of blows my mind that people play it when there are far more polished options (ToME, DCSS, etc) available.

Why not to play them all? ;)

You are creating good game - and it's the main reason. But I think that it's really important that SotW fills the niche in the roguelike world. Your game have unique set of features. Most roguelikes are only about dungeon diving, or they have very static world. You created game with procedurally generated overworld, with towns and other meaningful places. There are NPCs, some of them have quests. I don't know many roguelikes that are similar to SotW. If you want play good, plot-ful roguelike with random world, there is no other choice.

11
Announcements / Re: Yiufcrawl (now at v1.4.8)
« on: March 18, 2017, 11:58:10 AM »
I like nostalgia-based DCSS forks, but most of them are redistributed only by sources. Nice to see that Yiufcrawl features precompiled binaries.

12
7DRLs / Re: Book of Rogue [7DRL 2017][SUCCESS]
« on: March 14, 2017, 09:08:03 AM »
It's great! Due technical problems I'm using 32-bit Windows now, thanks for that build :)

13
7DRLs / Re: Unlichtwesen [7DRL 2017] - Success!
« on: March 13, 2017, 09:47:33 PM »
Yeah, it works now, I'll try it tomorrow. Interesting that it comes with much (relatively) bigger executable. Maybe it's pyinstaller issue? Anyway, thanks for taking care about that :)

14
7DRLs / Re: Diecognizant - 7DRL 2017 - SUCCESS
« on: March 13, 2017, 05:55:58 PM »
Hm, I'm using 32 bit system right now. ...only because my PC with 64bit OS is in repair service, but it does still count, doesn't it? :D

Anyway, it's nice little game, with big potential in the main idea, but currently it's waaaaay to easy. Only first day can be somewhat challanging, due lack of money. Later it's just about "gamble if I have winning result, else search trash can or use item"

15
7DRLs / Re: Book of Rogue [7DRL 2017][SUCCESS]
« on: March 13, 2017, 09:32:27 AM »
Congrats! Can't wait to play your game, I hope you'll update your 7drl.org link soon ;)

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