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Messages - Nekoninja

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1
Does anyone have the old Turbo Pascal game called "Deep"? It was made by Oliver Mecking. The latest version is 2.21.  Any help is appreciate :).

2
I was able to get the BearLibTerminal to work with Larazus. The BearLibTerminal.pas file need one small additional. Add this "{$mode objfpc}" in before {$H+} on line 22. After this, it works beautiful. Will test it with Free Pascal and Delphi 10.2 (32 bit only since I got it free). For some reason I cannot explain why, perhaps someone can, I had to use the 64 bits BearLibTerminal.dll.

Will keep it post of my research results.

3
Has anyone use Code::Blocks with BearLibTerminal successful? I am working on how to make it work.

4
7DRLs / Re: Long Dark Dark Night [7DRL 2016 success]
« on: February 12, 2018, 06:07:04 AM »
Umm, the code is written in Ruby, not Pascal which lead me to think it was written in Pascal and wanted to study the code.

5
Scroll of shattering
- monsters can get embedded in the green crystal

Does that sound like pokemon game where you capture monster with ball? Got to try that.

6
I'm no Visual Studio expert, but Microsoft tends to be good with backward compatibility.
Use MinGW and makefile, every sane IDE supports them, Codeblocks too.

Since I have CodeBlocks 16.0 with MinGW on my Window 10, is makefile for Linux system? I would have to figure it out myself.

I will post my results after I found a way to do it.

7
I did found the instruction on using the Visual Studio to build the Angband game. The problem is that it was written years ago for older version. I just had the newest version 2016 installed. I was asking around if someone use visual studio to compile the Angband for advises. I am going to "build" Angband on my computer for the first time.

I didn't realized that Angband was programmed in Linux.  :o  I have Win 10 version. 

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I am not sure if this is the right place to post my question. Does anyone ever successful build Angband with Codeblocks 16.0 and / or Visual Studio 2016? I want to learn how to build this game myself, rather having someone build it and post it on internet.

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Announcements / Re: KlingonRL - 7DRL 2013 - VICTORY
« on: May 01, 2016, 01:30:39 AM »
Ouch! Blame on the Romulans! Those dirty scums of the universe!

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Great. Thank you.

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Thank you everyone who replies. I appreciated it. I will research and hopefully release my finding on the forum for others to benefits from it.

12
Mirror, mirror on the wall, which variants of Angband is the most popular of all?

13
Thank you everyone who replied. I got the game as suggested and will analysis it in the near future. This is what I was able to find after researching for terrain generation. Here is the links:

http://libnoise.sourceforge.net/  (C++ source code)

http://www.nolithius.com/game-development/world-generation-breakdown (Flash source code)

https://sites.google.com/site/minecraftlandgenerator/home

https://opensource.com/life/15/9/open-source-alternatives-minecraft  (Variouse source codes)

Hope some one else will benefits from this links.

14
I am fascinated with the world building procedures that the Dwarf Fortress and Ultima Raito Desgum have. Is there any other games similar to these games that are open source for research purpose? If there a demo program (open source as well) that I can review the codes for better understanding, I would appreciate it.

P.S. I just remember that Minecraft have world building abilities too.

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Announcements / Re: KlingonRL - 7DRL 2013 - VICTORY
« on: April 08, 2016, 07:57:38 PM »
The download link to the KlingonRL is dead as frozen kobol. Kindly casts resurrection spell, please. Is it open source as well?

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