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Messages - Xecutor

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7DRLs / Re: Btooom! Roguelike [7DRL 2007] - Success
« on: March 22, 2017, 02:58:00 PM »
Hi corremn.

Have you found a place to upload your entry? :)

Design / Re: What makes a roguelike easy or hard?
« on: September 12, 2016, 01:53:58 PM »
IMO difficulty is defined by the cost of an error.

Programming / Re: DIY programming language
« on: August 22, 2016, 04:57:21 AM »
Of course the JVM is a virtual machine, so it isn't as physical as a processor
Actually there is physical processor that executes jvm byte code. Was developed by Sun, before it was purchased by Oracle, but never become even slightly popular.
And latest Oracle Sparc M7 have feature 'software in silicon' which is said to have some built into CPU features that improve performance of JVM.

Programming / Re: DIY programming language
« on: July 22, 2016, 03:54:05 PM »
I created a programming language for myself :)
I did last three 7drls using it.
I'd say design is as hard as other parts.
If you aim for statically typed language compiled into native binary, than there is llvm.
You can generate .NET CLR, or Java  bytecode.
Or create own VM for dynamically typed language (what I did).
Jonathan Blow is working on new programming language, and progressing quite well.
So, it's not really hard.

Off-topic / Re: I'm moving to linux.
« on: June 17, 2016, 01:07:14 PM »
Win 8 have IO priority implemented. Process with lower priority cannot (In theory) slow down process with higher priority by intense disk usage.
Task manager shows disk io utilization by processes. And shows more details about services. If some svchost consumes too much CPU, you at least see what services are hosted by this process.

Off-topic / Re: I'm moving to linux.
« on: June 08, 2016, 02:43:40 PM »
I love terminal emulators on linux. Terminator in particular.
But Linux GUI in general (all of them) IMO is inferior to Windows (7).
And linux runs perfectly fine in virtual box. So, you can have the best of two worlds :)

Off-topic / Re: Songs from your country
« on: May 31, 2016, 03:24:17 PM »
Nice one. Intro reminded me early Metallica :)
Wow that was so obvious that I missed it!  The early lyrics had a very slight Alice in Chains vibe that I dug too. Off to play it again.
Actually that intro was bothering me whole evening... And finally I remembered what it reminds me.
Slayer - South of Heaven :)

Okay, I'll bite as well. No huge amount of great music has come out of Norway*

* I'm saying that since I'm not too fond of black metal. I'm sure there are those who would disagree ;)
Not only black metal! But also death, doom, thrash, gothic and everything in between :)
Dismal Euphony, while yes, black metal, but absolutely amazing:
The Kovenant has quite some good songs:
The Sins of Thy Beloved have beautiful songs:
Theatre of Tragedy is also nice:
Sirenia is my one of my all times favorite:

Also, there are some good electronic bands:
Apoptygma Berzerk:

Somewhat offtopic, but partially roguelike and partially music related, so I'll post here.
There was a band Soundgarden. My favorite song by this band is Black Hole Sun :
There is an awesome roguelite game Enter the Gungeon.
In this game there is a gun: Black Hole Gun.
The comment to the gun says: "Won't you come" :)

Off-topic / Re: Songs from your country
« on: May 30, 2016, 03:06:40 PM »
I'm not Swedish but this song is totally stuck on replay. Everything I do at the moment has this as the background music. Cirice by Ghost. Its so lame but so awesome.
Nice one. Intro reminded me early Metallica :)

I think you might be interested in this:

7DRLs / Re: Rogmind - 7drl2016 - finished
« on: March 27, 2016, 01:38:45 PM »
If you want someone to even try your game, you better post more information about this language.
All directions, all conditions, more information about how this even works.
I tried it and have no clue what's going on.
I tried to edit my program, but all of sudden it changed to this:
Code: [Select]
notWalkable is not walkable
to wallFollow
increase moveRight by 5
increase moveLeft by 5
increase moveForward by 10
increase moveRight by 10 ( notWalkable back ) or ( notWalkable forward ) right
increase moveLeft by 10 ( notWalkable back ) or ( notWalkable forward ) left
increase moveForward by 5 ( notWalkable left ) or ( notWalkable right ) forward

I changed the program to this:
Code: [Select]
to walk
increase moveforward by 10
but golem still wanders around randomly, while supposed to move straight forward.

Player's Plaza / Re: Anyone playing Crashlands?
« on: February 09, 2016, 01:38:18 PM »
I'm playing. On PC. Nice style. Quite humorous. But somewhat grindy.
First boss battle was damn epic!
But further fights are kinda samey.

Design / Re: map with complex numbers
« on: December 01, 2015, 02:05:13 PM »
I see this as two separate planes. One - real world, where physical part of the character is moving and interacting with the world, and imaginary part, where his soul/phantom/etc can be moved, and depending on position in the imaginary world, physical part can be affected in one way or another...

p.s. Damn. New keyboard. I'm constantly missing right keys :)

Programming / Re: Noob problem with std::map
« on: November 25, 2015, 02:25:36 PM »
Actually instead of make_pair you need to use map::value_type:
Code: [Select]
    typedef std::map<int, Message_Text> IdToTextMap;
   IdToTextMap m;

or, if you compile your code using C++ standard, you can use:
Code: [Select]

Off-topic / Re: Songs from your country
« on: November 23, 2015, 03:33:21 PM »
My most recent find is De Staat (I know the band is formed almost 10 years ago, but I never even heard about them until recently):

I'd say - this video is somewhat roguelikeish :)

Programming / Re: Noob problem with std::map
« on: October 22, 2015, 02:36:50 PM »
I'd rather use Vim than Eclipse CDT. Eclipse may be a great IDE for Java, but it fails miserably as an IDE for C++.
Wait... what???
Eclipse CDT is probably the best C++ IDE out there from indexing/code completion point of view. CLion is catching up, but it cost too much.
No other C++ IDE have indexer as good as CDT.
But, yes, it requires some configuration. All include paths must be valid, all external macro must be defined.

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