Temple of The Roguelike Forums

Developers => Design => Topic started by: Bear on July 25, 2017, 05:09:10 AM

Title: Who's published a game and found my 'Roguelike Intelligence' articles useful?
Post by: Bear on July 25, 2017, 05:09:10 AM
Hi.

I know I've been gone for a while, but I wanted to drop by and ask:  Have the authors of any published roguelike games found my 'Roguelike AI' series of articles useful?  And if so, would you mind if I put the names of your games somewhere on the articles, or on my webpages?




Title: Re: Who's published a game and found my 'Roguelike Intelligence' articles useful?
Post by: Krice on July 25, 2017, 06:30:01 AM
It could be useful to have a link to them.
Title: Re: Who's published a game and found my 'Roguelike Intelligence' articles useful?
Post by: AgingMinotaur on July 25, 2017, 07:34:48 AM
Nice to see you around, Bear. I always try to mention "Roguelike Intelligence" when the topic comes up, and both my rl projects (Squirm (http://www.roguebasin.com/index.php?title=Squirm) and Land of Strangers (http://agingminotaur.blogspot.com/)) borrow heavily from it. I can't honestly claim they cast off a lot of reflected glory for your articles to bask in, but do feel free to mention them, of course.

As always,
Minotauros

Edit: Krice, here are the articles (http://www.roguebasin.com/index.php?title=Roguelike_Intelligence). Bear, if your request doesn't garner a lot of response here (it's been a bit quiet lately), you could try over at the roguelikedev section at reddit.
Title: Re: Who's published a game and found my 'Roguelike Intelligence' articles useful?
Post by: Bear on July 25, 2017, 02:13:39 PM
The series of articles on my blog: 
http://dillingers.com/blog/2014/05/10/roguelike-ai/
http://dillingers.com/blog/2014/05/11/roguelike-ai-2/
http://dillingers.com/blog/2014/05/12/roguelike-ai-3/
http://dillingers.com/blog/2014/05/14/roguelike-ai-4/
http://dillingers.com/blog/2014/05/15/roguelike-ai-5/
http://dillingers.com/blog/2014/05/16/roguelike-ai-6/
http://dillingers.com/blog/2014/05/28/roguelike-ai-7/
http://dillingers.com/blog/2014/05/29/roguelike-ai-8/
http://dillingers.com/blog/2014/06/15/roguelike-ai-9/

I had almost forgotten about the copies on roguebasin.  The ones on my blog get a lot of hits from India and Japan, but absolute silence in terms of who's using them over there.  I think somebody's using them for course material.  And I see a fair number of hits from Reddit, but again silence in terms of who's using them.

Does anybody else remember that the guy who was working on "Dont Starve" used to hang around rec.games.roguelike.development while he was working on it?  He was in Finland, and talked a lot about the survival challenges of winter and finding food and so on in the context of his emergency training there.   

I was looking yesterday though, and every mention of his name and "Dont Starve" has been scrubbed from the Google Groups archives of rec.games.roguelike.development.   It looks like they're selling hard the story that that game was strictly developed at or for "Klei", about two years later.

I hope they paid him well for it, but I'm a bit upset, because he credited my articles with a lot of the AI ideas while he was working on it, but now the posts where he said so are gone.  If "Klei" is now pretending that it's all developed in house, then obviously they're not even crediting him any more.
Title: Re: Who's published a game and found my 'Roguelike Intelligence' articles useful?
Post by: Bear on July 25, 2017, 02:24:07 PM
Also didn't Binding of Isaac and Spelunky use some of that material?
Title: Re: Who's published a game and found my 'Roguelike Intelligence' articles useful?
Post by: Rickton on July 25, 2017, 11:55:22 PM
Not published yet, but I believe I used the Stateless AI article as a starting point.

EDIT: I guess technically the Possession 7DRL was released, and it did.
Title: Re: Who's published a game and found my 'Roguelike Intelligence' articles useful?
Post by: Krice on July 27, 2017, 07:42:40 AM
He was in Finland, and talked a lot about the survival challenges of winter and finding food and so on in the context of his emergency training there.

Really? Isn't that army special forces training stuff they do. Oh, those jolly lads. Anyway, why are you so interested about usefulness of your articles? I think they are ok, but nothing that spectacular really. Obviously old school roguelikes have bad AI and in that context better AI would be nice I guess. Then again who knows how much it would affect to gameplay balance if the AI was really hard.
Title: Re: Who's published a game and found my 'Roguelike Intelligence' articles useful?
Post by: AgingMinotaur on July 27, 2017, 02:30:08 PM
I think the interesting thing about state-driven AI (especially if taking into account ideas from stuff like behavior trees) is not so much that one can create tactically challenging AIs (although that's nice too, of course), but you can get very specialized behavior, AIs who seemingly "deduce" what they want/need and how to achieve it.

As always,
Minotauros
Title: Re: Who's published a game and found my 'Roguelike Intelligence' articles useful?
Post by: Zireael on July 28, 2017, 06:31:07 PM
State driven AI was something that was always on my 'maybe do sometime' list and I learned it from the Roguelike Intelligence series. I hope that this time I'll actually succeed :P