Temple of The Roguelike Forums
The Roguelike World => Announcements => Topic started by: getter77 on March 18, 2017, 01:05:15 AM
This is a relatively simple fork of DCSS that brings back removed and experimental playable races.
imp teleportitis is now blinkitis
plutonians malmutate a ton less often. they SHOULD only mutate when they accidentally explode from extreme contamination, and there's a small chance to get a good mutation, too.
lots of fiddly apt tweaks partially based on player feedback and dev testing. maybe need to chill on changing apts so much
(dev testing? which dev? that's me, I'm "the dev"! that still sounds weird.)
adopted SKELETONS! from https://github.com/PabloMansanet/crawl/commits/skeleton
they don't have a home on any servers yet, so Yiufcrawl can take them in for now
merged in a bunch of stuff from upstream, aka trunk, aka dcss, aka "normal crawl".
look here for more details https://github.com/yrmvgh/crawl/commits/yiuf
Spellbooks no longer cost any space in your inventory. You can simply carry all of them around for free! The "spell library" patch by Doesnty.
A few god-related tweaks from Hellmonk, including simplifying Dithmenos and slowing down the gift-spam of Oka & Trog.
Removed rings of flight, fire resist, and cold resist. Now rings of fire/ice provide one pip of resistance with no vulnerability. Thanks, Hellmonk!
Greetings, adventurer! Have you seen enough minotaur berserkers that you find yourself reflexively headbutting your coworkers? Have we got the change of pace for you! Come on down to Yiuf's Home for Lost and Forgotten Species to try playing one of these "relatively functional", "heavily discounted", "scratch & dent" species:
High Elf! http://i.imgur.com/6TTWpUu.png
Sludge Elf! http://i.imgur.com/w2FBwQ2.png
Lava Orc! http://i.imgur.com/5tCAUII.png
Version 1.5, with a new (old) species, is probably happening this weekend too! Hint: even if you're an old-timer, you've probably never played this species. I'll put a comment in this thread and on Tavern when 1.5 is done.
Alread-built downloads for Windows and/or for running the game under Wine in OSX: https://github.com/yrmvgh/yiufcrawl/releases
Somewhat-thorough README, including compile/install instructions for BSD/Linux. Also you can get it from the Arch User Repository if you're ok with being a version or two behind!
It's not a true Nostalgia branch, because rods are gone, Dorfs aren't a direct copy of MD, and I pull updates from trunk regularly. The target audience is primarily people who weren't around to play older species, or people looking for a wee change of pace.
The original Tavern thread.
You can totally play this online too!
https://crawl.project357.org/ is on 1.4.7 and will update in a couple days
http://www.gnollcrawl.tk/ is on 1.4.8 already
Pull requests, bug reports, questions, answers, etc, all welcome. Thanks for reading!
The Circus has a compatriot it would seem~ :P
God yes. All the races that I want to play, that the crawl devs deemed cliche/uninteresting/whatever.
I like nostalgia-based DCSS forks, but most of them are redistributed only by sources. Nice to see that Yiufcrawl features precompiled binaries.
BEARKIN! A new race based on this old experimental branch.
Can't fit into armour.
A selection of random mutations as you level up. Think of it as Demonspawn-lite.
Normal crosstraining is simplified to two groups. Weapons that could be used in a thrusting maneuver (LB, SB, Pole), and weapons which probably make less sense to thrust with (Staff, Axe, Mace).
Humans crosstrain ice/fire/air/earth.
Hey awesome! Thanks for posting this. The more the merrier! You can play it online at http://crawl.gnollcrawl.tk/ and CPO too. Gnollcrawl tends to be a little more up to date. I'll try to remember to keep an eye on yet another cool forum you've got here! :)
I don't use version numbers in the usual way, because DCSS uses git tags to create titles and check for save compatibility - therefore when I want to push to the servers, I advance the version number regardless of how much or how little has changed. The middle number, ie 1.X.0 indicates a significant change such as a new species or the spell library update.
So anyway, a pile of small updates have gone by and we're now at version 1.5.4!
download the release and/or view a list of the relevant commits - https://github.com/yrmvgh/yiufcrawl/releases
US server - http://gnollcrawl.tk:8080/#lobby
AUS server - https://crawl.project357.org/
Many improvements to the Bearkin species, though I still consider Bearkin and Plutonian unfinished and in need of work. Humans, Kobolds, Deep Elves, Ogres, and Formicids have fun little tweaks that are described in the species selection menu when you start a new game. This marks a shift from describing changes in the README and changelogs, which some people don't read at all, to making sure things are described clearly in the game.
Yeah, clear in game descriptions have got to be the best way forward.